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Shadowrun Cutting Black Sourcebook Review
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<blockquote data-quote="Umbran" data-source="post: 7890661" data-attributes="member: 177"><p>VITAS, the Night of Rage, the Great Ghost Dance, the Awakening, those are all pre-game for everyone. Yes, lots of folks are hurt. They bring about the dystopia. For our heroes, the world is dystopian, not post-apocalyptic.</p><p></p><p>Renraku arclogy shutdown was local to it. Chicago/Bug city, also effectively local to one city. Crash 2.0 gave rise to... a world in most ways the same as before - largely because it was an excuse to bet Shadowrun technologically up to date. </p><p></p><p>This sounds like it basically throws an entire nation into the dumpster, into conditions that are post-apocalyptic.</p><p></p><p></p><p></p><p>Yeah, well, everyone I know (which, admittedly, isn't a representative sample) is used to playing... in the UCAS. Those other places were where we went for visits to show a bit of something exotic, or a comparison to the PCs normal lives, or as a source of invading antagonists. The thing we are used to just got tanked. </p><p></p><p>This is always a potential issue with game metaplot - while you want to keep things fresh, if you change the world too much, or in the wrong way, there's folks who are going to decide you went too far. They did a major rewrite of the world sociopolitics, and that was a thing I was not looking for them to do. Unfortunately, it basically means that all the setting materials published from this point on... I am apt to avoid. Given that published modules often grounded in the world plots, I am apt to avoid them too... and thus possibly avoid the 6th edition overall.</p><p></p><p>You posted a review. I'm giving some feedback based on it. I'm not looking for you to defend the work, or convince me. Your review of the work has pretty much done that.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7890661, member: 177"] VITAS, the Night of Rage, the Great Ghost Dance, the Awakening, those are all pre-game for everyone. Yes, lots of folks are hurt. They bring about the dystopia. For our heroes, the world is dystopian, not post-apocalyptic. Renraku arclogy shutdown was local to it. Chicago/Bug city, also effectively local to one city. Crash 2.0 gave rise to... a world in most ways the same as before - largely because it was an excuse to bet Shadowrun technologically up to date. This sounds like it basically throws an entire nation into the dumpster, into conditions that are post-apocalyptic. Yeah, well, everyone I know (which, admittedly, isn't a representative sample) is used to playing... in the UCAS. Those other places were where we went for visits to show a bit of something exotic, or a comparison to the PCs normal lives, or as a source of invading antagonists. The thing we are used to just got tanked. This is always a potential issue with game metaplot - while you want to keep things fresh, if you change the world too much, or in the wrong way, there's folks who are going to decide you went too far. They did a major rewrite of the world sociopolitics, and that was a thing I was not looking for them to do. Unfortunately, it basically means that all the setting materials published from this point on... I am apt to avoid. Given that published modules often grounded in the world plots, I am apt to avoid them too... and thus possibly avoid the 6th edition overall. You posted a review. I'm giving some feedback based on it. I'm not looking for you to defend the work, or convince me. Your review of the work has pretty much done that. [/QUOTE]
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