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Shadowrun D20 Conversion
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<blockquote data-quote="evildmguy" data-source="post: 636117" data-attributes="member: 6092"><p><strong>Give games a chance!</strong></p><p></p><p>Greetings!</p><p></p><p>I completely agree that game mechanics help give a game a "feel". This feel can't be replicated by everything being d20. I understand the need for things to be d20, because then they are supported and you can use other sources for ideas without too much conversion. </p><p></p><p>I find it funny, to myself, that I like most things Windows (gets ready to duck) but I don't like that d20 is apparently dominating the rpg scene. I liked reading and learning other systems for the feel. </p><p></p><p>To add to this, I wouldn't want to see a Shadowrun d20 conversion. Using what is still available for Shadowrun, it seems to be that a campaign could be done for years and years to come. </p><p></p><p>In my experience of Shadowrun, mostly 1E and 3E, it seems a lot of emphasis changed in 3E. I don't know if it was for more realism but it seemed in 3E that if a character didn't wear armor, nearly the first shot killed them every time. Also, I didn't prefer it that damage was universal. In other words, all character got the same damage indicator, regardless of attributes. I might be remembering that wrong. </p><p></p><p>TeeSeeJay: Um, okay, feeling very defensive here. Alternity is NOT DND in space. I don't know if I can say that enough. Buck Rogers was DND in space. Alternity was a completely different system. It doesn't have levels and the concept of classes is only slightly there in how skills are purchased. I still find Alternity to be the best game system I have read or played and have yet to find a genre or setting that it couldn't do and do well. That's me, though. YMMV</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 636117, member: 6092"] [b]Give games a chance![/b] Greetings! I completely agree that game mechanics help give a game a "feel". This feel can't be replicated by everything being d20. I understand the need for things to be d20, because then they are supported and you can use other sources for ideas without too much conversion. I find it funny, to myself, that I like most things Windows (gets ready to duck) but I don't like that d20 is apparently dominating the rpg scene. I liked reading and learning other systems for the feel. To add to this, I wouldn't want to see a Shadowrun d20 conversion. Using what is still available for Shadowrun, it seems to be that a campaign could be done for years and years to come. In my experience of Shadowrun, mostly 1E and 3E, it seems a lot of emphasis changed in 3E. I don't know if it was for more realism but it seemed in 3E that if a character didn't wear armor, nearly the first shot killed them every time. Also, I didn't prefer it that damage was universal. In other words, all character got the same damage indicator, regardless of attributes. I might be remembering that wrong. TeeSeeJay: Um, okay, feeling very defensive here. Alternity is NOT DND in space. I don't know if I can say that enough. Buck Rogers was DND in space. Alternity was a completely different system. It doesn't have levels and the concept of classes is only slightly there in how skills are purchased. I still find Alternity to be the best game system I have read or played and have yet to find a genre or setting that it couldn't do and do well. That's me, though. YMMV edg [/QUOTE]
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