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<blockquote data-quote="evildmguy" data-source="post: 650535" data-attributes="member: 6092"><p>Corinth: I understand what you are saying. I get that the business decision is to go with what sells to the largest audience. </p><p></p><p>My problem is that this is what causes so much crap.</p><p></p><p>Case in point:</p><p></p><p>TV, Movies - There is so much crap out there in TV and movies. Insiders (Entertainment Weekly, E online, etc.) all say that to pitch a tv show or movie to executives, most EPs have to say, "well, it's like this successful show or movie." So, instead of an original show, we get ten clones of something. (X-Files, Survivor, etc.) Then, executives think they were right because people watch it but it is the same reason that eskimos eat blubber. It's the only thing on the buffet! (Thanks Dennis Miller.) </p><p></p><p>Meanwhile, good, innovative shows on TV, even those hailed by critics and fans alike, still can't get viewers and so are cancelled or always wondering if they will be around another season. </p><p></p><p>Actually, I am sure I could carry this analogy to many areas, including computers, cars, books, comics, etc. I just thought of that one first. </p><p></p><p>So, this is a rant. I don't want to end that way. I want to praise those companies that are still innovating and creating their own game systems. Especially those companies that are doing systems based on movies or TVs. I think what they do for those systems helps keep the feel of that system and I think that is much better in staying true to the source material rather than just using a system that has broadest name recognition. I applaud those companies for their innovations for it is those companies, imo, that will keep the industry alive and vital. </p><p></p><p>That's just me. Even well before the d20 system, say late 80s, I liked reading other systems and seeing the differences. Again, though, I firmly believe that the game mechanics will determine role playing. I like reading different systems to see how things will be different and what new things they managed to do while maintaining the balance between playability and realism. Those things happen to be important to me, so that's what I look for.</p><p></p><p>Again, this is very difficult to completely explain all of my views on a message board. I am not trying to flame or troll. I am just glad to see that not every company will use d20 mechanics because, as I said, I don't think they are the best for EVERY game or genre. </p><p></p><p>YMMV</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 650535, member: 6092"] Corinth: I understand what you are saying. I get that the business decision is to go with what sells to the largest audience. My problem is that this is what causes so much crap. Case in point: TV, Movies - There is so much crap out there in TV and movies. Insiders (Entertainment Weekly, E online, etc.) all say that to pitch a tv show or movie to executives, most EPs have to say, "well, it's like this successful show or movie." So, instead of an original show, we get ten clones of something. (X-Files, Survivor, etc.) Then, executives think they were right because people watch it but it is the same reason that eskimos eat blubber. It's the only thing on the buffet! (Thanks Dennis Miller.) Meanwhile, good, innovative shows on TV, even those hailed by critics and fans alike, still can't get viewers and so are cancelled or always wondering if they will be around another season. Actually, I am sure I could carry this analogy to many areas, including computers, cars, books, comics, etc. I just thought of that one first. So, this is a rant. I don't want to end that way. I want to praise those companies that are still innovating and creating their own game systems. Especially those companies that are doing systems based on movies or TVs. I think what they do for those systems helps keep the feel of that system and I think that is much better in staying true to the source material rather than just using a system that has broadest name recognition. I applaud those companies for their innovations for it is those companies, imo, that will keep the industry alive and vital. That's just me. Even well before the d20 system, say late 80s, I liked reading other systems and seeing the differences. Again, though, I firmly believe that the game mechanics will determine role playing. I like reading different systems to see how things will be different and what new things they managed to do while maintaining the balance between playability and realism. Those things happen to be important to me, so that's what I look for. Again, this is very difficult to completely explain all of my views on a message board. I am not trying to flame or troll. I am just glad to see that not every company will use d20 mechanics because, as I said, I don't think they are the best for EVERY game or genre. YMMV edg [/QUOTE]
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