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Shadowrun d20?
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<blockquote data-quote="jeff37923" data-source="post: 2096528" data-attributes="member: 26008"><p>Actually, you've just helped me illustrate my point. A rule mechanic should match the genre that the game system is trying to emulate. IMHO, <em>Shadowrun</em> is flawed from the beginning with the mix of magic and technology (cyberpunk settings are about the technology and how man is affected by it, often negatively), having it attached to a d20 game mechanic would most likely weaken it further. If you wanted a cyberpunk setting in a fantasy world, then <em>Dark Sun</em> is a great example of where the genre mix has worked (in that case, the technology was magic). Take a look at <em>d20 Star Wars</em>, the game mechanic does not allow you to match the action seen in the movies - while the <em>WEG d6 Star Wars</em> did. Not everything needs to become d20. Each game should have the best rules mechanic to fit the genre it is emulating. Some work, some don't. Your mileage may vary, YMMV.</p></blockquote><p></p>
[QUOTE="jeff37923, post: 2096528, member: 26008"] Actually, you've just helped me illustrate my point. A rule mechanic should match the genre that the game system is trying to emulate. IMHO, [I]Shadowrun[/I] is flawed from the beginning with the mix of magic and technology (cyberpunk settings are about the technology and how man is affected by it, often negatively), having it attached to a d20 game mechanic would most likely weaken it further. If you wanted a cyberpunk setting in a fantasy world, then [I]Dark Sun[/I] is a great example of where the genre mix has worked (in that case, the technology was magic). Take a look at [I]d20 Star Wars[/I], the game mechanic does not allow you to match the action seen in the movies - while the [I]WEG d6 Star Wars[/I] did. Not everything needs to become d20. Each game should have the best rules mechanic to fit the genre it is emulating. Some work, some don't. Your mileage may vary, YMMV. [/QUOTE]
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