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Shadowrun d20?
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<blockquote data-quote="Desdichado" data-source="post: 2098835" data-attributes="member: 2205"><p>That sounds reasonable. I really like the d20 Rokugan and Oriental Adventures book, but I'm not very familiar with the L5R version, so I can't argue the specifics. I will point out, though, that just because they <em>didn't</em> maintain the same feel of the game, or whatever it is that they lost, doesn't mean that they <em>couldn't</em>. The developers might not simply have known how (this was relatively early in d20, and the assumptions hadn't yet been challenged by more adventurous game designers), or it might not even have been a goal of theirs. In fact, I think the latter was likely, given the nature of the relationship between AEG and WotC; making Rokugan more or less compatible with D&D was probably something done on purpose.</p><p></p><p>It also depends on what you mean by feel. Some people will tell you that without some specific mechanics, the feel is different. I tend to disagree. 2 + 2 =4, but so does 3 + 1 and all that. d20 can be a game that is high powered and high action like D&D, or it can be a game where even high level PCs can get easily killed by a handful of starving street toughs, as with Ken Hood's GrimNGritty system, or Mike Mearls' <em>Darkness & Dread</em>. It can be strongly archetypical like, again, D&D, or it can lack classe (and levels) entirely like <em>Mutants & Masterminds</em> or <em>Blue Rose</em>. It can be high fantasy dungeoneering, or it can be gritty gangster horror on the streets of downtown Detroit. It's got all the tools in place to support a completely combat-free social interaction and intrique kinda game. You can play a Joe Blow grunt slogging through the mud, or a god capable of destroying armies with just a thought.</p><p></p><p>I think a lot of folks sell d20 short either because they're not familiar with the right products, or because they automatically link d20 to D&D in their heads and don't think outside that D&D box. I'm a bit of a d20 evangelist, to be sure, but I personally believe that there isn't a genre, tone, feel or type of game that couldn't be portrayed in d20 as long as you're willing to use the right modular pieces of the system.</p><p></p><p>And in the case of Shadowrun specifically, I don't think it's really all that unique of a creature. Like I said earlier, it's really just cyberpunk + D&D anyway. If anything, I'd think it's one of the non-d20 games that's <em>most</em> capable of being ported into d20.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2098835, member: 2205"] That sounds reasonable. I really like the d20 Rokugan and Oriental Adventures book, but I'm not very familiar with the L5R version, so I can't argue the specifics. I will point out, though, that just because they [i]didn't[/i] maintain the same feel of the game, or whatever it is that they lost, doesn't mean that they [i]couldn't[/i]. The developers might not simply have known how (this was relatively early in d20, and the assumptions hadn't yet been challenged by more adventurous game designers), or it might not even have been a goal of theirs. In fact, I think the latter was likely, given the nature of the relationship between AEG and WotC; making Rokugan more or less compatible with D&D was probably something done on purpose. It also depends on what you mean by feel. Some people will tell you that without some specific mechanics, the feel is different. I tend to disagree. 2 + 2 =4, but so does 3 + 1 and all that. d20 can be a game that is high powered and high action like D&D, or it can be a game where even high level PCs can get easily killed by a handful of starving street toughs, as with Ken Hood's GrimNGritty system, or Mike Mearls' [i]Darkness & Dread[/i]. It can be strongly archetypical like, again, D&D, or it can lack classe (and levels) entirely like [i]Mutants & Masterminds[/i] or [i]Blue Rose[/i]. It can be high fantasy dungeoneering, or it can be gritty gangster horror on the streets of downtown Detroit. It's got all the tools in place to support a completely combat-free social interaction and intrique kinda game. You can play a Joe Blow grunt slogging through the mud, or a god capable of destroying armies with just a thought. I think a lot of folks sell d20 short either because they're not familiar with the right products, or because they automatically link d20 to D&D in their heads and don't think outside that D&D box. I'm a bit of a d20 evangelist, to be sure, but I personally believe that there isn't a genre, tone, feel or type of game that couldn't be portrayed in d20 as long as you're willing to use the right modular pieces of the system. And in the case of Shadowrun specifically, I don't think it's really all that unique of a creature. Like I said earlier, it's really just cyberpunk + D&D anyway. If anything, I'd think it's one of the non-d20 games that's [i]most[/i] capable of being ported into d20. [/QUOTE]
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