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Shadowrun d20?
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<blockquote data-quote="Desdichado" data-source="post: 2098923" data-attributes="member: 2205"><p>What does my postcount have to do with my reaction to anything?</p><p></p><p>Rather, for stating your opinion as if they were facts. But to be fair, I do that a lot too. I guess you caught me on an off-day too. And you hit a personal pet peeve of mine by claiming that d20 is incapable of doing something that is actually, IMO, right up it's alley. I have to admit that I get a bit more bent out of shape then normal when I see anti-d20 hysteria. I have nothing against any other game systems; in fact I own and have played many. But I like d20, I've been impressed with its flexibility and modular nature, and I don't like to see it unfairly shafted. Which, granted, doesn't happen here all that often. But that's part of the reason I spend a lot more time here than at rpg.net or some other forum where anti-d20 evangelists come out of the woodwork.</p><p></p><p>That sounds exactly like a case for instigating a more D&D like setup then. As I said earlier, Shadowrun is D&D + cyberpunk, and more than just cosmetically. It borrows themes and conventions from both. You stated that you didn't think Shadowrun should be ported to d20 and stated this as a reason, but I'm not seeing it. If anything, this is a reason why it <em>should</em> be ported to d20.</p><p></p><p>You've whittled cyberpunk down to such a bare bones description that it's fairly meaningless. According to that description, Glen Cook's <em>The Black Company</em> is just as much cyberpunk as <em>Dark Sun</em>. Which is an indication that you're only looking at some superficial elements in common while ignoring other equally integral elements. For example, you say "One is science fiction and uses technology while the other is fantasy and uses magic," but that's already a problem. One of the main defining features of cyberpunk is that it is science fiction and it is about the effects of technology on humanity. Changing technology to magic isn't just a cosmetic change, that's a fundemental shift in the whole point of the genre.</p><p></p><p>That's a relatively good example, all things considered, but that's one extremely narrow example. I haven't played Star Wars d6 in a long time, but I seem to recall it doing many things that wer <em>not</em> very much like the movies that d20 corrected. At most I'll concede that both have their moments when the emulate the source material well, and others that do so poorly.</p><p></p><p>Done.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2098923, member: 2205"] What does my postcount have to do with my reaction to anything? Rather, for stating your opinion as if they were facts. But to be fair, I do that a lot too. I guess you caught me on an off-day too. And you hit a personal pet peeve of mine by claiming that d20 is incapable of doing something that is actually, IMO, right up it's alley. I have to admit that I get a bit more bent out of shape then normal when I see anti-d20 hysteria. I have nothing against any other game systems; in fact I own and have played many. But I like d20, I've been impressed with its flexibility and modular nature, and I don't like to see it unfairly shafted. Which, granted, doesn't happen here all that often. But that's part of the reason I spend a lot more time here than at rpg.net or some other forum where anti-d20 evangelists come out of the woodwork. That sounds exactly like a case for instigating a more D&D like setup then. As I said earlier, Shadowrun is D&D + cyberpunk, and more than just cosmetically. It borrows themes and conventions from both. You stated that you didn't think Shadowrun should be ported to d20 and stated this as a reason, but I'm not seeing it. If anything, this is a reason why it [i]should[/i] be ported to d20. You've whittled cyberpunk down to such a bare bones description that it's fairly meaningless. According to that description, Glen Cook's [i]The Black Company[/i] is just as much cyberpunk as [i]Dark Sun[/i]. Which is an indication that you're only looking at some superficial elements in common while ignoring other equally integral elements. For example, you say "One is science fiction and uses technology while the other is fantasy and uses magic," but that's already a problem. One of the main defining features of cyberpunk is that it is science fiction and it is about the effects of technology on humanity. Changing technology to magic isn't just a cosmetic change, that's a fundemental shift in the whole point of the genre. That's a relatively good example, all things considered, but that's one extremely narrow example. I haven't played Star Wars d6 in a long time, but I seem to recall it doing many things that wer [i]not[/i] very much like the movies that d20 corrected. At most I'll concede that both have their moments when the emulate the source material well, and others that do so poorly. Done. [/QUOTE]
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