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Shadowrun d20?
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<blockquote data-quote="ruleslawyer" data-source="post: 2099384" data-attributes="member: 1757"><p>However, I do think that the bucketful-of-d6s ruleset for SR actually would be better served by replacing it with d20. But I've already ranted on this on the General Discussion board. </p><p></p><p>L5R is an excellent example of a system that's sorta integral to the game; heck, Diplomacy is an example of that too! However, SR is and always has been a game in which heavily-amped characters with attributes that mirror d20 characters (Str, Int, Cha, etc.) down to racial mods and spell-enhanced ability scores roll ungodly numbers of dice to hit increasingly difficult DCs... er, target numbers. It's not really that different from d20. More to the point: It's clunky. The probabilities simply don't make sense and are insufficiently granular, and that would be neatly solved by a d20 ruleset. Wish someone would just write a conversion...</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2099384, member: 1757"] However, I do think that the bucketful-of-d6s ruleset for SR actually would be better served by replacing it with d20. But I've already ranted on this on the General Discussion board. L5R is an excellent example of a system that's sorta integral to the game; heck, Diplomacy is an example of that too! However, SR is and always has been a game in which heavily-amped characters with attributes that mirror d20 characters (Str, Int, Cha, etc.) down to racial mods and spell-enhanced ability scores roll ungodly numbers of dice to hit increasingly difficult DCs... er, target numbers. It's not really that different from d20. More to the point: It's clunky. The probabilities simply don't make sense and are insufficiently granular, and that would be neatly solved by a d20 ruleset. Wish someone would just write a conversion... [/QUOTE]
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