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Shadowrun d20?
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<blockquote data-quote="Desdichado" data-source="post: 2100436" data-attributes="member: 2205"><p>Yes and no. Some specific mechanics are designed to give a specific feel, others are just simple resolution and one isn't any different really than another. Like I said earlier, 2+2 is 4, but so is 3+1 and 6-2. They are all ways of arriving at the same result.</p><p></p><p>Besides, who said anything at all about trying to duplicate the SR rules in d20? That wouldn't be a conversion, that would be some kind of strange hybrid. By conversion, I'm talking about rendering the SR setting in d20, and any specific mechanics changes that drastically alter the feel. And by feel, I mean the kinds of things I mentioned in my last post. Rolling d6s instead of d20s is not an example of a game's feel.</p><p></p><p>Stages of success already exist in d20 for some skills, and are easily implemented for the rest. Heck, some of us that have played a number of systems over the years already do it in d20 instinctively anyway. Now, that would be an example of something that I think has a feel to it. Rolling d6s vs d20 does not. Both are feel neutral; they're simply methods of resolution. If you can plot the exact same results to a d20 roll as you can to your bucket of d6s roll, then how the heck can you claim that the "feel" is different? You do realize that by feel, we're talking about things like tone, theme, risk evaluation; things that actually have a noticable affect on gameplay. How the dice literally feel in your hand is irrelevent. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>Since Shadowrun has always been little more than D&D in a cyberpunk-ish setting with a system that's largely arbitrarily different (rather than different because it's doing something unique or evocative of the genre it's trying to emulate) it's my opinion that that statement is not only incorrect, but that it's outrageously so. Heck, as far as I'm concerned, Urban Arcana + some elements of d20 Future is already pretty much the same game without even doing conversion, and adopting the SR setting specific material that that game is a cinch.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2100436, member: 2205"] Yes and no. Some specific mechanics are designed to give a specific feel, others are just simple resolution and one isn't any different really than another. Like I said earlier, 2+2 is 4, but so is 3+1 and 6-2. They are all ways of arriving at the same result. Besides, who said anything at all about trying to duplicate the SR rules in d20? That wouldn't be a conversion, that would be some kind of strange hybrid. By conversion, I'm talking about rendering the SR setting in d20, and any specific mechanics changes that drastically alter the feel. And by feel, I mean the kinds of things I mentioned in my last post. Rolling d6s instead of d20s is not an example of a game's feel. Stages of success already exist in d20 for some skills, and are easily implemented for the rest. Heck, some of us that have played a number of systems over the years already do it in d20 instinctively anyway. Now, that would be an example of something that I think has a feel to it. Rolling d6s vs d20 does not. Both are feel neutral; they're simply methods of resolution. If you can plot the exact same results to a d20 roll as you can to your bucket of d6s roll, then how the heck can you claim that the "feel" is different? You do realize that by feel, we're talking about things like tone, theme, risk evaluation; things that actually have a noticable affect on gameplay. How the dice literally feel in your hand is irrelevent. :lol: Since Shadowrun has always been little more than D&D in a cyberpunk-ish setting with a system that's largely arbitrarily different (rather than different because it's doing something unique or evocative of the genre it's trying to emulate) it's my opinion that that statement is not only incorrect, but that it's outrageously so. Heck, as far as I'm concerned, Urban Arcana + some elements of d20 Future is already pretty much the same game without even doing conversion, and adopting the SR setting specific material that that game is a cinch. [/QUOTE]
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