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Shadowrun d20?
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<blockquote data-quote="Geron Raveneye" data-source="post: 2101391" data-attributes="member: 2268"><p>I'm not sure, as I don't know you personally, but I guess you recognize yourself that the results of one "resolution system" cannot simply be mapped with the other. And the whole "more successes give better results" thingy is something I'd love to see in D&D...but the system doesn't have it in it. Simply tacking a "every 5 above the DC adds one success to the attempt" still doesn't do it.</p><p></p><p>So, in this case, the resolution mechanic alone already gives the whole game a different "feel". Especially where combat is concerned...and might I add that the damage system is one of those "gimmicks" another poster spoke of? An example where the rules are deeply ingrained into the way the game runs and feels?</p><p></p><p>As I stated already, I do believe you can take the Shadowrun setting and mold the d20 rules to it (whichever variant fits best <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), and it will play okay. It just will be a different game from Shadowrun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>And I actually claim that the game had such a big success back when it came out the first time <strong>because</strong> it's concepts were so unlike AD&D. At least that was what drew me to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2101391, member: 2268"] I'm not sure, as I don't know you personally, but I guess you recognize yourself that the results of one "resolution system" cannot simply be mapped with the other. And the whole "more successes give better results" thingy is something I'd love to see in D&D...but the system doesn't have it in it. Simply tacking a "every 5 above the DC adds one success to the attempt" still doesn't do it. So, in this case, the resolution mechanic alone already gives the whole game a different "feel". Especially where combat is concerned...and might I add that the damage system is one of those "gimmicks" another poster spoke of? An example where the rules are deeply ingrained into the way the game runs and feels? As I stated already, I do believe you can take the Shadowrun setting and mold the d20 rules to it (whichever variant fits best ;) ), and it will play okay. It just will be a different game from Shadowrun. :) And I actually claim that the game had such a big success back when it came out the first time [b]because[/b] it's concepts were so unlike AD&D. At least that was what drew me to it. :) [/QUOTE]
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