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Shadowrun d20???
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<blockquote data-quote="Henry" data-source="post: 1546796" data-attributes="member: 158"><p>Based on the reactions from many vocal posters at the Dumpshock Forums (which is to Shadowrun as ENWord is to d20), many Shadowrun fans are ready to start a Jihad if a d20 version is ever published. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> However, Fanpro's reaction is such that they will likely never do so. I'll never forget that 15 pahe thread over the problems of a d20 conversion - that was brutal in many places but informative in others.</p><p></p><p>Shadowrun is a game I'd LOVE to pick up as d20, because the dice pool system irks me as a player and DM (same way that d6 star wars did the same for me), and although it's not unplayable, it does seem VERY slow, especially when more than 4 people are playing at a time.</p><p></p><p>If d20 SR were done, it would need several things to keep the flavor:</p><p></p><ul> <li data-xf-list-type="ul">A character priority system (like the ABCDE system of SR)</li> <li data-xf-list-type="ul">A wound system that allowed some sort of armor DR, but adding stunning and dying effects, and no VP or HP padding to fall back on.</li> <li data-xf-list-type="ul">Working Attack and save progressions into feats or skills in some fashion. Levelling would still be keepable, as a good gauge of relative power of a team, and to tie max skills into, but there should be ability to get better without necessarily going up in combat ability.</li> <li data-xf-list-type="ul">An action dice system a la Spycraft, but NOT like Modern's action points. They need to be renewable, but not necessarily every combat round.</li> <li data-xf-list-type="ul">A new stat called essence or some such, to track cyberware mods, and to tie it into spell casting maximums.</li> <li data-xf-list-type="ul">Spellcasting could be done very similarly to the new Expanded Psionics rules, but instead of augmentations, they are fueled by whatever passes for subdual or physcial damage.</li> </ul><p></p><p>That would be my vision: a game system without die pools, with levels for easier tracking of relative party power, and a single die resolution for all tasks.</p></blockquote><p></p>
[QUOTE="Henry, post: 1546796, member: 158"] Based on the reactions from many vocal posters at the Dumpshock Forums (which is to Shadowrun as ENWord is to d20), many Shadowrun fans are ready to start a Jihad if a d20 version is ever published. ;) However, Fanpro's reaction is such that they will likely never do so. I'll never forget that 15 pahe thread over the problems of a d20 conversion - that was brutal in many places but informative in others. Shadowrun is a game I'd LOVE to pick up as d20, because the dice pool system irks me as a player and DM (same way that d6 star wars did the same for me), and although it's not unplayable, it does seem VERY slow, especially when more than 4 people are playing at a time. If d20 SR were done, it would need several things to keep the flavor: [list] [*]A character priority system (like the ABCDE system of SR) [*]A wound system that allowed some sort of armor DR, but adding stunning and dying effects, and no VP or HP padding to fall back on. [*]Working Attack and save progressions into feats or skills in some fashion. Levelling would still be keepable, as a good gauge of relative power of a team, and to tie max skills into, but there should be ability to get better without necessarily going up in combat ability. [*]An action dice system a la Spycraft, but NOT like Modern's action points. They need to be renewable, but not necessarily every combat round. [*]A new stat called essence or some such, to track cyberware mods, and to tie it into spell casting maximums. [*]Spellcasting could be done very similarly to the new Expanded Psionics rules, but instead of augmentations, they are fueled by whatever passes for subdual or physcial damage. [/list] That would be my vision: a game system without die pools, with levels for easier tracking of relative party power, and a single die resolution for all tasks. [/QUOTE]
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