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Shadowrun d20???
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1548133" data-attributes="member: 710"><p>Our group did a D20 (Modern) Conversion for Shadowrun, but we did nearly nothing you would like it to do. It simply doesn`t work with D20 that way, I think. You have to change to much, so you could just throw out the whole D20 idea and create your own rule system, that just happens to use a D20 for task resolution (like many other systems out there). </p><p>Many of the Shadowrun problems could be "repaired" within the system, I think, but it takes much more effort than creating a D20 version of it, because, if you keep it as simple as we did, you just have to create some (advanced) classes, additional equipment (cyberware) and weapons, and create a new magic system. (Which wasn`t so difficult...)</p><p>Changing Shadowrun itself would require much more fine-tuning...</p><p></p><p>What our D20 Shadowrun features is:</p><p>- Full Compatibility with the D20 Modern Core rulebook, minus FX. </p><p>- Cyberware costs XP. The total XP cost of your cyberware determines your cybervalue, and if you`re cybervalue is to high, you get mental or physical flaws. </p><p>- Magic that causes drain in form of hp damage. (and is inhibited depending on your cybervalue)</p><p>- all Shadowrun Core races (not the Shadowrun Companion variants) as 1 HD ECL 1 races. (all have a total positive modifier to abilities, but still gain one HD and skillpoint)</p><p>- (Unfortunately for most of you): German Language, with D20-ismn in English. We weren`t able to translate it yet, and we might never do...</p><p>- Can be found (as a HTML version created with word, not really beatiful): <a href="http://www.cloneworks.de/srd20/" target="_blank">http://www.cloneworks.de/srd20/</a></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1548133, member: 710"] Our group did a D20 (Modern) Conversion for Shadowrun, but we did nearly nothing you would like it to do. It simply doesn`t work with D20 that way, I think. You have to change to much, so you could just throw out the whole D20 idea and create your own rule system, that just happens to use a D20 for task resolution (like many other systems out there). Many of the Shadowrun problems could be "repaired" within the system, I think, but it takes much more effort than creating a D20 version of it, because, if you keep it as simple as we did, you just have to create some (advanced) classes, additional equipment (cyberware) and weapons, and create a new magic system. (Which wasn`t so difficult...) Changing Shadowrun itself would require much more fine-tuning... What our D20 Shadowrun features is: - Full Compatibility with the D20 Modern Core rulebook, minus FX. - Cyberware costs XP. The total XP cost of your cyberware determines your cybervalue, and if you`re cybervalue is to high, you get mental or physical flaws. - Magic that causes drain in form of hp damage. (and is inhibited depending on your cybervalue) - all Shadowrun Core races (not the Shadowrun Companion variants) as 1 HD ECL 1 races. (all have a total positive modifier to abilities, but still gain one HD and skillpoint) - (Unfortunately for most of you): German Language, with D20-ismn in English. We weren`t able to translate it yet, and we might never do... - Can be found (as a HTML version created with word, not really beatiful): [url]http://www.cloneworks.de/srd20/[/url] [/QUOTE]
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