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Shadowrun deserves better
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<blockquote data-quote="Thomas Shey" data-source="post: 9886815" data-attributes="member: 7026617"><p>Or even if you make it much simpler, as elements of the complexity may make it more valuable to some of the prior fanbase.</p><p></p><p>Its instructive to note that, though these don't tend to exist in other BRP derivatives, hit locations have been present in each edition of RuneQuest, including the three versions not done by the Chaosium. I'd suggest that's because its a simplification that wouldn't, by and large, be considered a virtue by much of the fanbase.</p><p></p><p>This is a thing I've noted about people who occasionally come up and want to get a new, much simpler version of the Hero System; its almost certain that some things would be lost along the way which would lose parts of the current aging fanbase, while the new game would find itself competing in a zone already occupied heavily by games like Savage Worlds.</p><p></p><p>Shadowrun seems like it probably already mortally wounded itself by the combination of the editing problems with 4e and 5e (which to make it clear, I prefer over the earlier and later editions but it'd be foolish to not suggest the layout and errata problems didn't matter) and the lackluster nature of 6e, and for many of its fans Anarchy is not a meaningful substitute. There's no one else who's really grabbed that market, but I think it may well have been shattered beyond repair.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9886815, member: 7026617"] Or even if you make it much simpler, as elements of the complexity may make it more valuable to some of the prior fanbase. Its instructive to note that, though these don't tend to exist in other BRP derivatives, hit locations have been present in each edition of RuneQuest, including the three versions not done by the Chaosium. I'd suggest that's because its a simplification that wouldn't, by and large, be considered a virtue by much of the fanbase. This is a thing I've noted about people who occasionally come up and want to get a new, much simpler version of the Hero System; its almost certain that some things would be lost along the way which would lose parts of the current aging fanbase, while the new game would find itself competing in a zone already occupied heavily by games like Savage Worlds. Shadowrun seems like it probably already mortally wounded itself by the combination of the editing problems with 4e and 5e (which to make it clear, I prefer over the earlier and later editions but it'd be foolish to not suggest the layout and errata problems didn't matter) and the lackluster nature of 6e, and for many of its fans Anarchy is not a meaningful substitute. There's no one else who's really grabbed that market, but I think it may well have been shattered beyond repair. [/QUOTE]
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