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Shadowrun deserves better
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<blockquote data-quote="Ruin Explorer" data-source="post: 9891968" data-attributes="member: 18"><p>Nah.</p><p></p><p>13 million copies sold before bad press really hit. If that's "more damage", may god bless us all with "more damage". Over $780m gross come on. That's not real damage. There were some returns on PSN (which was doing full refunds) but it was like, less than a 100k from later reports. Most people just kept it.</p><p></p><p>What it did do was mean CDPR were locked into a situation where they had to improve 2077 enough to recover their reputation, if they cared about it. So they spend like another I think it was $70-80m on developing 2077 further including Phantom Liberty.</p><p></p><p>And as of last year, that had paid off, they'd sold 35m copies. Not all of those full-price, but even if they average to half-price, that's another $700m gross (and most of those sale are Steam/PSN/Xbox so 30% cut so we're looking at well over $1bn net on 2077 for maybe $250-300m down, that's a pretty insane profit. Significant opportunity cost, but still.</p><p></p><p></p><p>A lot of "we" here, but I have no idea who you're talking about, because it's certainly not including me, and it's certainly not accurate to the broader 2077 community.</p><p></p><p></p><p>Nah. Provably wrong. Sorry, but that's how it is. Go the 2077 Reddit and look at posts from the week after release. Loads of people absolutely bought all the hype to insane degrees, and often it wasn't hype from CDPR or even games mags, but hype the community had developed.</p><p></p><p>For example, CDPR had said several features were not going to be in the game at release (I have a list somewhere, please don't make me dig it up), but there were MULTIPLE, I say MULTIPLE "lists of 2077 features" up on the subreddit which included stuff that had been specifically and repeatedly ruled out by the developers, including stuff ruled out years earlier. And people upvoted them and believed them. I was in a few of the thread going "Errr they already said that isn't happening", and maybe you were like me and understood that, but then why were you disappointed?</p><p></p><p>Because I wasn't. I had low expectations, and in fact did not pre-order 2077 because I wasn't a huge fan of TW3 either. And 2077, even at release, on PC, was absolutely magical. And it's only got better since then. Phantom Liberty's writing and general storytelling makes most of BG3 look sophomoric by comparison (albeit it is much more constrained, but also it's just less wildly self-indulgent and obsessed with offering gross evil options no-one actually takes).</p><p></p><p>There are precisely two features it can genuinely be said CDPR "lied about" or mislead people about - the traffic system and the police system. As little as two months before release CDPR were writing cheques their ass wasn't going to be able to cash about both. In fact those weren't fully brought up to the standards they'd been claiming they'd be at, at release, until 2.0 IIRC.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9891968, member: 18"] Nah. 13 million copies sold before bad press really hit. If that's "more damage", may god bless us all with "more damage". Over $780m gross come on. That's not real damage. There were some returns on PSN (which was doing full refunds) but it was like, less than a 100k from later reports. Most people just kept it. What it did do was mean CDPR were locked into a situation where they had to improve 2077 enough to recover their reputation, if they cared about it. So they spend like another I think it was $70-80m on developing 2077 further including Phantom Liberty. And as of last year, that had paid off, they'd sold 35m copies. Not all of those full-price, but even if they average to half-price, that's another $700m gross (and most of those sale are Steam/PSN/Xbox so 30% cut so we're looking at well over $1bn net on 2077 for maybe $250-300m down, that's a pretty insane profit. Significant opportunity cost, but still. A lot of "we" here, but I have no idea who you're talking about, because it's certainly not including me, and it's certainly not accurate to the broader 2077 community. Nah. Provably wrong. Sorry, but that's how it is. Go the 2077 Reddit and look at posts from the week after release. Loads of people absolutely bought all the hype to insane degrees, and often it wasn't hype from CDPR or even games mags, but hype the community had developed. For example, CDPR had said several features were not going to be in the game at release (I have a list somewhere, please don't make me dig it up), but there were MULTIPLE, I say MULTIPLE "lists of 2077 features" up on the subreddit which included stuff that had been specifically and repeatedly ruled out by the developers, including stuff ruled out years earlier. And people upvoted them and believed them. I was in a few of the thread going "Errr they already said that isn't happening", and maybe you were like me and understood that, but then why were you disappointed? Because I wasn't. I had low expectations, and in fact did not pre-order 2077 because I wasn't a huge fan of TW3 either. And 2077, even at release, on PC, was absolutely magical. And it's only got better since then. Phantom Liberty's writing and general storytelling makes most of BG3 look sophomoric by comparison (albeit it is much more constrained, but also it's just less wildly self-indulgent and obsessed with offering gross evil options no-one actually takes). There are precisely two features it can genuinely be said CDPR "lied about" or mislead people about - the traffic system and the police system. As little as two months before release CDPR were writing cheques their ass wasn't going to be able to cash about both. In fact those weren't fully brought up to the standards they'd been claiming they'd be at, at release, until 2.0 IIRC. [/QUOTE]
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