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<blockquote data-quote="GreenKarl" data-source="post: 7465686" data-attributes="member: 6801242"><p><strong>NPC for the group</strong></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>NAME</strong>: Sovereign</p><p><em>3[SUP]rd[/SUP] level Dwarf Tech </em>(Decker/Hacker)</p><p></p><p>[ATTACH]99477[/ATTACH]</p><p><strong></strong></p><p><strong>Background</strong>: Intelligence </p><p>Real Name: Ray Villebrun, Age: 33, Sex: Male </p><p>Languages: English, German, French </p><p><strong>Strength</strong>: 13 (+1), <strong>Dexterity</strong>: 11 (+0), <strong>Constitution</strong>: 16 (+3), <strong>Intelligence</strong>: 15 (+2), <strong>Wisdom</strong>: 14 (+2), <strong>Charisma</strong>: 9 (-1)</p><p><strong>Weapons</strong>: Hammerli 620S – attack +3, damage 2d6+1 ballistic* </p><p>SR-5 Veresk SMG – attack +3, damage 2d6+1 ballistic*</p><p>Concussion Grenades – attack +2, damage 2d6 bludgeoning (Dex DC 14) </p><p>Combat Knife – attack +3, damage 1d6+1 piercing or slashing</p><p>Collapsible Baton – attack +3, damage 1d6+1 bludgeoning </p><p><em>*laser sight re-rolls 1s on damage dice rolls. </em></p><p><strong>Armor Class</strong>: 13 (base 13; Hardness 2/+2)</p><p><strong>Initiative</strong>: +0</p><p><strong>Hit Points</strong>: 35 (HD 3d8) </p><p><strong>Second Wind</strong>: 1d8+9</p><p><strong>Karma</strong>: 6 </p><p><strong>Base Speed</strong>: 20ft </p><p><strong>Saving Throws</strong>: Intelligence +4, Wisdom +4</p><p><strong>Wound Damage Threshold</strong>: 21 (<em>recover +5</em>)</p><p><strong>Proficiencies</strong>: Light Armor, Heavy & Light Firearms, Simple Weapons</p><p><strong>Skills (*proficiency in skill)</strong>: Acrobatics (Dex) +0, Animal Handling (Wis) +2, Arcana (Int) +2, Athletics (Str) +1, Computer Use (*Int) +4, Deception (Cha) -1, Gather Information (Cha) -1, History (*Int) +4, Initiative (Dex) +0, Insight (*Wis) +4, Intimidate (Cha) -1, Investigation (*Int) +4, Life Science (Int) +4, Medicine (Wis) +2, Perception (*Wis) +4, Performance (Cha) -1, Persuasion (Cha) -1, Physical Science (*Int) +4, Religion (Int) +2, Sleight of Hands (Dex) +0, Stealth (Dex) +0, Survival (Wis) +2, Technology (*Int) +4</p><p><strong>Tools</strong>: Forgery Kit (+4), Repair kit (+4), MagLock kit (+4)</p><p><strong>Racial Bonuses</strong>: Darkvision 60ft, Hardy (one extra HD per long rest, double CON for second wind and HD rolls during a short and long rest, can take a Second Wind as a reaction or bonus action, +2 WDT and +1 to recover from reeling), Resistance (advantage on saves vs. poisons, toxins and disease and resistance to that type of damage). </p><p><strong>Talents</strong>: Custom Persona (see below), Hacking Expert (advantage when using emersion and attempting to improve a systems attitude towards you), Master Hacker (advance with one d20 roll a round, in the matrix), Science, Not a Soldier (when you take the Disengage action you can make a single range attack but deal only ½ damage if you hit)</p><p><strong>Feats</strong>: Careful Shot (when you take the Aim maneuver you get +2 to hit and damage with next range attack roll), Precise Shot (can fire into melee where an friendly ally is without suffering disadvantage on attack), Point Blank Shot (+1 to hit and damage with ranged attack within its base weapon range)</p><p><strong>Cybernetics (Strain/Max 1/12)</strong>: Datajack (Strain 1)</p><p><strong>Persona</strong>: Matrix Strength 14 and Constitution 14, Matrix HP 30, AC 15, Hardness 4, Attack 1d6+2, Scan (Perception) +4, Search (Investigation) +4, Sleaze 4 (Disguise in the Matrix) DC 16. </p><p><strong>Gear</strong>: Undercover Vest (12lbs), Hammerli 620S (DT, feed 6c, holdout, loud, range 50/250, WT. 2 lbs), Concealable hostler (Wt. ½lb), 100 rounds of regular ammunition, 2 speed-loaders (Wt. ½lb), SR-5 Veresk SMG (Autofire, burst, DT, range 80/400, reload 30c, Wt. 3 <span style="color: #333333">½ </span>lbs), one extra 30rd clip (<span style="color: #333333">½ lb.),</span> Combat Knife (1 lb.), Collapsible Baton (holdout, Wt. 1 lb.), Concussion Grenades (2) (throw 30/60, Knockdown, Wt. 2 lbs), Repair kit (10 lbs), Hackers deck (Broadcast 3, Firewall 20, Intelligence 16, Wis 12, proficiency bonus +3, full emersion, Wt. ½lb), Goggles (Wt. <span style="color: #333333">½ lb.) with Flare Compensation, Backpack (2 lbs), Chemical Suit (10 lbs), Gas Mask (2 lbs), Light Sticks (4 red) (Wt. 1 lb), Digging Tools, </span>two-sets of middle-class cloths, credstik. </p><p></p><p><strong>Total Weight Carried</strong>: 49 lbs (basic carrying load is 65/ can carry up to 130 lbs without it affecting movement)</p><p><strong>Extra Cash on Hand</strong>: 10,200¥</p><p><strong>Contacts</strong>: Decker (Squeaky Pete), Fixer (Dom-John)</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7465686, member: 6801242"] [b]NPC for the group[/b] [B] NAME[/B]: Sovereign [I]3[SUP]rd[/SUP] level Dwarf Tech [/I](Decker/Hacker) [ATTACH=CONFIG]99477._xfImport[/ATTACH] [B] Background[/B]: Intelligence Real Name: Ray Villebrun, Age: 33, Sex: Male Languages: English, German, French [B]Strength[/B]: 13 (+1), [B]Dexterity[/B]: 11 (+0), [B]Constitution[/B]: 16 (+3), [B]Intelligence[/B]: 15 (+2), [B]Wisdom[/B]: 14 (+2), [B]Charisma[/B]: 9 (-1) [B]Weapons[/B]: Hammerli 620S – attack +3, damage 2d6+1 ballistic* SR-5 Veresk SMG – attack +3, damage 2d6+1 ballistic* Concussion Grenades – attack +2, damage 2d6 bludgeoning (Dex DC 14) Combat Knife – attack +3, damage 1d6+1 piercing or slashing Collapsible Baton – attack +3, damage 1d6+1 bludgeoning [I]*laser sight re-rolls 1s on damage dice rolls. [/I] [B]Armor Class[/B]: 13 (base 13; Hardness 2/+2) [B]Initiative[/B]: +0 [B]Hit Points[/B]: 35 (HD 3d8) [B]Second Wind[/B]: 1d8+9 [B]Karma[/B]: 6 [B]Base Speed[/B]: 20ft [B]Saving Throws[/B]: Intelligence +4, Wisdom +4 [B]Wound Damage Threshold[/B]: 21 ([I]recover +5[/I]) [B]Proficiencies[/B]: Light Armor, Heavy & Light Firearms, Simple Weapons [B]Skills (*proficiency in skill)[/B]: Acrobatics (Dex) +0, Animal Handling (Wis) +2, Arcana (Int) +2, Athletics (Str) +1, Computer Use (*Int) +4, Deception (Cha) -1, Gather Information (Cha) -1, History (*Int) +4, Initiative (Dex) +0, Insight (*Wis) +4, Intimidate (Cha) -1, Investigation (*Int) +4, Life Science (Int) +4, Medicine (Wis) +2, Perception (*Wis) +4, Performance (Cha) -1, Persuasion (Cha) -1, Physical Science (*Int) +4, Religion (Int) +2, Sleight of Hands (Dex) +0, Stealth (Dex) +0, Survival (Wis) +2, Technology (*Int) +4 [B]Tools[/B]: Forgery Kit (+4), Repair kit (+4), MagLock kit (+4) [B]Racial Bonuses[/B]: Darkvision 60ft, Hardy (one extra HD per long rest, double CON for second wind and HD rolls during a short and long rest, can take a Second Wind as a reaction or bonus action, +2 WDT and +1 to recover from reeling), Resistance (advantage on saves vs. poisons, toxins and disease and resistance to that type of damage). [B]Talents[/B]: Custom Persona (see below), Hacking Expert (advantage when using emersion and attempting to improve a systems attitude towards you), Master Hacker (advance with one d20 roll a round, in the matrix), Science, Not a Soldier (when you take the Disengage action you can make a single range attack but deal only ½ damage if you hit) [B]Feats[/B]: Careful Shot (when you take the Aim maneuver you get +2 to hit and damage with next range attack roll), Precise Shot (can fire into melee where an friendly ally is without suffering disadvantage on attack), Point Blank Shot (+1 to hit and damage with ranged attack within its base weapon range) [B]Cybernetics (Strain/Max 1/12)[/B]: Datajack (Strain 1) [B]Persona[/B]: Matrix Strength 14 and Constitution 14, Matrix HP 30, AC 15, Hardness 4, Attack 1d6+2, Scan (Perception) +4, Search (Investigation) +4, Sleaze 4 (Disguise in the Matrix) DC 16. [B]Gear[/B]: Undercover Vest (12lbs), Hammerli 620S (DT, feed 6c, holdout, loud, range 50/250, WT. 2 lbs), Concealable hostler (Wt. ½lb), 100 rounds of regular ammunition, 2 speed-loaders (Wt. ½lb), SR-5 Veresk SMG (Autofire, burst, DT, range 80/400, reload 30c, Wt. 3 [COLOR=#333333]½ [/COLOR]lbs), one extra 30rd clip ([COLOR=#333333]½ lb.),[/COLOR] Combat Knife (1 lb.), Collapsible Baton (holdout, Wt. 1 lb.), Concussion Grenades (2) (throw 30/60, Knockdown, Wt. 2 lbs), Repair kit (10 lbs), Hackers deck (Broadcast 3, Firewall 20, Intelligence 16, Wis 12, proficiency bonus +3, full emersion, Wt. ½lb), Goggles (Wt. [COLOR=#333333]½ lb.) with Flare Compensation, Backpack (2 lbs), Chemical Suit (10 lbs), Gas Mask (2 lbs), Light Sticks (4 red) (Wt. 1 lb), Digging Tools, [/COLOR]two-sets of middle-class cloths, credstik. [B]Total Weight Carried[/B]: 49 lbs (basic carrying load is 65/ can carry up to 130 lbs without it affecting movement) [B]Extra Cash on Hand[/B]: 10,200¥ [B]Contacts[/B]: Decker (Squeaky Pete), Fixer (Dom-John) [/QUOTE]
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