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Shadowrun: For Us It Was a Tuesday [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 6574481" data-attributes="member: 4936"><p>And here is what I came up with!</p><p></p><p>I dropped a lot of stuff from the inventory, and with the freed up Resources I was able to drop it's Priority, giving more attribute points and so on. I was sorely tempted to drop that sniper rifle. It came out to 18,000 nuyen when I was done with it. But oh, that rifle. Oh that damage. No, you're keeping the rifle. One day we will need you to play God, up on high, smiting men and beast with but a touch of your fingertip. And you will. You will.</p><p></p><p>So, I hewed closely to the spirit of the original stats, but I made changes to help turn your character from a jill of all trades at which she is indifferent at, into someone who is uniformly deadly across a wide spectrum of weapons, who has some survival skills and military skills to boot. A big part of this meant spending a lot more on augmentation, so I could get your Agility high enough to compete with more heavily augmented characters. Your only cyberware is your eyes and datajack though. All other work is bioware. This makes it expensive, but it also keeps the essence loss down. Despite the more extensive augmentation, your essence is still 5...the same as before.</p><p></p><p>Your challenge in combat will be twofold; first you will have to deal with your Initiative rating. In a world of adepts and cybered up razorboys, you will not be going first very often. This is one reason I stepped up your protection, and increased your High Pain Tolerance. You'll not usually shoot first...so you want your shot to finish things. Your other challenge will simply be 'what gun do I want to finish this guy with?' You have a lot of guns, and pack potentially the biggest ranged punch in the group.</p><p></p><p>Your Ares Alpha is a monster. A MONSTER. One good burst will finish off a burly guy in heavy armor, if you're using your APDS rounds. A single ROUND could kill someone in light armor EASILY. Your dice pool for the weapon is not the BEST, but it is very GOOD, considering your very light augmentation. The grenade launcher will mow down ROOMS of people at a time...sadly, I couldn't afford as much ammo for it as I'd like to...but that will be easy to pick up after a payday.</p><p></p><p>Sniper Rifle. Let me put it this way. Imagine a giant troll, wearing heavy military armor. Your Alpha will do, maybe 2 or 3 points of damage a pop. It will take probably 5 or 6 hits to take him down...during which time he can shoot at you too. Anything LESS than that, he will laugh at. And then kill you. Your sniper rifle, on a good hit, will one-shot him. If you screw up, it'll be a twofer. So...yeah. That's a thing that you have.</p><p></p><p>And then you have your combat knife and taser and backup pistol (which is silenced and has taser bullets because at this point, WHY NOT?) and...you won't be wanting for weapons! Okay? Lets leave it at that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[sblock=Sal 2: Electric Boogaloo]Handle: Salvatierra</p><p>Name: (?)</p><p>Metatype: Human</p><p></p><p>BOD 4</p><p>AGI 6/8</p><p>REA 5</p><p>STR 3</p><p>WIL 4</p><p>LOG 3</p><p>INT 4</p><p>CHA 3</p><p>ESS 5.0</p><p>EDG 5</p><p></p><p>Condition</p><p>Monitor (P/S) 11 / 10</p><p>Armor 14</p><p>Limits Physical 6, Mental 5, Social 5</p><p>Physical Init 9 + 1D6</p><p></p><p>Active Skills </p><p>Blades (Knives) 2, Etiquette (Mercenary) 1, Gunnery 3, Heavy Weapons (Grenade Launcher) 5, Intimidation 3, Navigation 2, Perception 2, Pilot Ground Craft 2, Running 1, Sneaking 2, Survival 2, Swimming 3, Throwing Weapons 2, Tracking 2, Unarmed Combat 2</p><p>Skill Group: Firearms 5</p><p></p><p>Knowledge Skills Bogota 3, Catholicism 1, Military Procedures 4, Politics 3, Psychology 1, Sociology 1</p><p>(You get 14 points on knowledge skills and langauges, and aren't Bilingual anymore, so you may need to shuffle these around a bit)</p><p>Languages Aztlaner Spanish 1, English N, Latin 1, Spanish N</p><p></p><p>Qualities Addiction (Mild, to alcohol), Guts, High Pain Tolerance (2). SINner (Aztlan? UCAS?)</p><p></p><p>Augmentations </p><p>Cybereyes with Image Link, Smartlink and Flare Compensation, .2 essence, 9000ny</p><p>Datajack, .1 essence, 1000ny</p><p>Enhanced Articulation (Automatics), .3 essence, 24,000ny</p><p>Muscle Toner 2, .4 essence, 64,000ny</p><p></p><p>Gear</p><p>Armor Jacket (12), chemical protection 2, nonconductivity 3</p><p>Helmet, low light vision and thermographic vision</p><p>Lined coat (9), concealed holster, nonconductivity 3</p><p>Earbuds [Capacity 2, w/ spatial recognizer]</p><p>Renraku Sensei commlink</p><p>Rating 4 Area Jammer</p><p>Fake SIN [Rating 2]</p><p>Gas mask</p><p>Low Lifestyle (1 month)</p><p>Medkit (Rating 2)</p><p></p><p>Weapons </p><p>Ares Alpha [Assault Rifle, Acc 5(7), DV 11P,AP –2, SA/BF/FA, RC 7, 42(c), w/ Gas Vent 3 and shock pad, 4 spare clips, 84 rnds APDS, 84 rnds regular</p><p>Ares Antioch 2 [Heavy Weapons, Acc 4(6), DV 16P, AP –2, w/ 8 high explosive microgrenades (included in stats)], and 8 flashbang minigrenades</p><p>Ares Predator V [Heavy Pistol, Acc 5/7, DV 7P, AP —, SA/BF, RC 2,40(c), w/ silencer, 4 spare clips, 50 rnds of stick and shock, and 50 rounds regular ammo]</p><p>Ares Desert Strike [Sniper Rifle, Acc 7, DV 13P, AP –4, SA, RC 2,14(c), w/ shock pad and silencer, 28 rounds APDS ammo]</p><p>Combat knife [Blades, Reach —, Acc 6, DV 5P, AP–3]</p><p>Defiance EX Shocker [Taser, Acc 4, DV 9S(e), AP –5, Sa, RC—, 4(m), w/ 20 taser darts]</p><p>Thermal smoke grenades (5) [Grenade, DV —, AP —, Blast 10m Radius]</p><p></p><p>Contacts (You only have 9 points to use on Contacts, so this list will need some trimming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p>Arms dealer (Connection 2/Loyalty 3)</p><p>Bartender (Connection 2/Loyalty 3)</p><p>Fixer (Connection 2/Loyalty 2)</p><p>Mr. Johnson (Connection 4/Loyalty 2)</p><p></p><p>Starting ¥ 13 + (4D6 x 100)¥</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6574481, member: 4936"] And here is what I came up with! I dropped a lot of stuff from the inventory, and with the freed up Resources I was able to drop it's Priority, giving more attribute points and so on. I was sorely tempted to drop that sniper rifle. It came out to 18,000 nuyen when I was done with it. But oh, that rifle. Oh that damage. No, you're keeping the rifle. One day we will need you to play God, up on high, smiting men and beast with but a touch of your fingertip. And you will. You will. So, I hewed closely to the spirit of the original stats, but I made changes to help turn your character from a jill of all trades at which she is indifferent at, into someone who is uniformly deadly across a wide spectrum of weapons, who has some survival skills and military skills to boot. A big part of this meant spending a lot more on augmentation, so I could get your Agility high enough to compete with more heavily augmented characters. Your only cyberware is your eyes and datajack though. All other work is bioware. This makes it expensive, but it also keeps the essence loss down. Despite the more extensive augmentation, your essence is still 5...the same as before. Your challenge in combat will be twofold; first you will have to deal with your Initiative rating. In a world of adepts and cybered up razorboys, you will not be going first very often. This is one reason I stepped up your protection, and increased your High Pain Tolerance. You'll not usually shoot first...so you want your shot to finish things. Your other challenge will simply be 'what gun do I want to finish this guy with?' You have a lot of guns, and pack potentially the biggest ranged punch in the group. Your Ares Alpha is a monster. A MONSTER. One good burst will finish off a burly guy in heavy armor, if you're using your APDS rounds. A single ROUND could kill someone in light armor EASILY. Your dice pool for the weapon is not the BEST, but it is very GOOD, considering your very light augmentation. The grenade launcher will mow down ROOMS of people at a time...sadly, I couldn't afford as much ammo for it as I'd like to...but that will be easy to pick up after a payday. Sniper Rifle. Let me put it this way. Imagine a giant troll, wearing heavy military armor. Your Alpha will do, maybe 2 or 3 points of damage a pop. It will take probably 5 or 6 hits to take him down...during which time he can shoot at you too. Anything LESS than that, he will laugh at. And then kill you. Your sniper rifle, on a good hit, will one-shot him. If you screw up, it'll be a twofer. So...yeah. That's a thing that you have. And then you have your combat knife and taser and backup pistol (which is silenced and has taser bullets because at this point, WHY NOT?) and...you won't be wanting for weapons! Okay? Lets leave it at that. :) [sblock=Sal 2: Electric Boogaloo]Handle: Salvatierra Name: (?) Metatype: Human BOD 4 AGI 6/8 REA 5 STR 3 WIL 4 LOG 3 INT 4 CHA 3 ESS 5.0 EDG 5 Condition Monitor (P/S) 11 / 10 Armor 14 Limits Physical 6, Mental 5, Social 5 Physical Init 9 + 1D6 Active Skills Blades (Knives) 2, Etiquette (Mercenary) 1, Gunnery 3, Heavy Weapons (Grenade Launcher) 5, Intimidation 3, Navigation 2, Perception 2, Pilot Ground Craft 2, Running 1, Sneaking 2, Survival 2, Swimming 3, Throwing Weapons 2, Tracking 2, Unarmed Combat 2 Skill Group: Firearms 5 Knowledge Skills Bogota 3, Catholicism 1, Military Procedures 4, Politics 3, Psychology 1, Sociology 1 (You get 14 points on knowledge skills and langauges, and aren't Bilingual anymore, so you may need to shuffle these around a bit) Languages Aztlaner Spanish 1, English N, Latin 1, Spanish N Qualities Addiction (Mild, to alcohol), Guts, High Pain Tolerance (2). SINner (Aztlan? UCAS?) Augmentations Cybereyes with Image Link, Smartlink and Flare Compensation, .2 essence, 9000ny Datajack, .1 essence, 1000ny Enhanced Articulation (Automatics), .3 essence, 24,000ny Muscle Toner 2, .4 essence, 64,000ny Gear Armor Jacket (12), chemical protection 2, nonconductivity 3 Helmet, low light vision and thermographic vision Lined coat (9), concealed holster, nonconductivity 3 Earbuds [Capacity 2, w/ spatial recognizer] Renraku Sensei commlink Rating 4 Area Jammer Fake SIN [Rating 2] Gas mask Low Lifestyle (1 month) Medkit (Rating 2) Weapons Ares Alpha [Assault Rifle, Acc 5(7), DV 11P,AP –2, SA/BF/FA, RC 7, 42(c), w/ Gas Vent 3 and shock pad, 4 spare clips, 84 rnds APDS, 84 rnds regular Ares Antioch 2 [Heavy Weapons, Acc 4(6), DV 16P, AP –2, w/ 8 high explosive microgrenades (included in stats)], and 8 flashbang minigrenades Ares Predator V [Heavy Pistol, Acc 5/7, DV 7P, AP —, SA/BF, RC 2,40(c), w/ silencer, 4 spare clips, 50 rnds of stick and shock, and 50 rounds regular ammo] Ares Desert Strike [Sniper Rifle, Acc 7, DV 13P, AP –4, SA, RC 2,14(c), w/ shock pad and silencer, 28 rounds APDS ammo] Combat knife [Blades, Reach —, Acc 6, DV 5P, AP–3] Defiance EX Shocker [Taser, Acc 4, DV 9S(e), AP –5, Sa, RC—, 4(m), w/ 20 taser darts] Thermal smoke grenades (5) [Grenade, DV —, AP —, Blast 10m Radius] Contacts (You only have 9 points to use on Contacts, so this list will need some trimming :)) Arms dealer (Connection 2/Loyalty 3) Bartender (Connection 2/Loyalty 3) Fixer (Connection 2/Loyalty 2) Mr. Johnson (Connection 4/Loyalty 2) Starting ¥ 13 + (4D6 x 100)¥ [/sblock] [/QUOTE]
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