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<blockquote data-quote="Geron Raveneye" data-source="post: 2132307" data-attributes="member: 2268"><p>There are some rules that I'm pondering about a houserule, namely the unarmed combat rules. As it stands, everybody can counterattack, even if he has only an unarmed combat skill of 1, when being attacked by some martial arts monster.</p><p></p><p>In order to keep it simple and quick, I'm thinking about allowing a counterattack only if the defender's skill rank is equal or higher to that of the attacker, and to only allow a dodge in any other case. Dodge would be either skill+combat pool dice with a TN equal to the attacker's skill, or Quickness+combat pool with a TN equal to the attacker's skill+2. This would make dodging viable, but harder if you have no unarmed combat experience whatsoever, and presents real incentive to put some more ranks into unarmed combat.</p><p></p><p>Thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As an aside: I've changed Dodge vs. bullets already to Quickness+Combat Pool vs. attacker's skill as TN. Works pretty nicely so far.</p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2132307, member: 2268"] There are some rules that I'm pondering about a houserule, namely the unarmed combat rules. As it stands, everybody can counterattack, even if he has only an unarmed combat skill of 1, when being attacked by some martial arts monster. In order to keep it simple and quick, I'm thinking about allowing a counterattack only if the defender's skill rank is equal or higher to that of the attacker, and to only allow a dodge in any other case. Dodge would be either skill+combat pool dice with a TN equal to the attacker's skill, or Quickness+combat pool with a TN equal to the attacker's skill+2. This would make dodging viable, but harder if you have no unarmed combat experience whatsoever, and presents real incentive to put some more ranks into unarmed combat. Thoughts. :) As an aside: I've changed Dodge vs. bullets already to Quickness+Combat Pool vs. attacker's skill as TN. Works pretty nicely so far. [/QUOTE]
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