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Shadowrun: sell it to me!
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<blockquote data-quote="NekoAli" data-source="post: 1074570" data-attributes="member: 12665"><p>Well, what more can I add to all of this? I too have been a Shadorun Junkie since first edition, when my regular game to a brief break from 2nd ed D&D to play this new game. The first game we played hooked me completely and totally. For many, many years it was my #1 game system to play or run, and I purchased everything that came out for it. Ran all the adventures, used all the supliments, read all the novels. And all of it was consistantly good to great stuff. I kept with the game through second and third editions, and only really slowed down playing when I moved to a new city where nobody else played.</p><p></p><p>All in all, I would highly recommend it, for the reasons that all the other people here have pointed out already. The only thing I can really add to the game is that I never had to much trouble with astral projection in my game. I ran it real time along with the other players. It wasn't any different than if my group split up to go in seperate directions, where I would do a few minutes with each group, or go turn by turn if need be. At the worst, there would be a lot of not passing or bluebooking if what one group/person experienced shouldn't be shared out loud with the rest of the group (or just to make the others paraoid about what was happening to the mage).</p><p></p><p>Decking on the other hand is a bit harder, because it is so rules and dice intensive. You pretty much have to pull the decker aside to do his thing if he's looking for information. Running matrix overwatch on a run (basically following the group electronically to disable security/open doors that sort of thing) was a bit easier, and could be treated like the mage going astral. Generally, when someone wanted to play a decker in my games, I told them I would reduce most decking to a series of rolls when gathering information (much like the other players were doing when they were hitting the streets to do footwork), and keep actual matrix runs to doing overwatch or if we had time to do a one-on-one adventure outside of the regular game.</p><p></p><p>Otherwise, I say hoi chummer. Welcome to da future. Keep your Roomsweeper loaded and your reflexes jazzed. And never, ever cut a deal with a dragon.</p></blockquote><p></p>
[QUOTE="NekoAli, post: 1074570, member: 12665"] Well, what more can I add to all of this? I too have been a Shadorun Junkie since first edition, when my regular game to a brief break from 2nd ed D&D to play this new game. The first game we played hooked me completely and totally. For many, many years it was my #1 game system to play or run, and I purchased everything that came out for it. Ran all the adventures, used all the supliments, read all the novels. And all of it was consistantly good to great stuff. I kept with the game through second and third editions, and only really slowed down playing when I moved to a new city where nobody else played. All in all, I would highly recommend it, for the reasons that all the other people here have pointed out already. The only thing I can really add to the game is that I never had to much trouble with astral projection in my game. I ran it real time along with the other players. It wasn't any different than if my group split up to go in seperate directions, where I would do a few minutes with each group, or go turn by turn if need be. At the worst, there would be a lot of not passing or bluebooking if what one group/person experienced shouldn't be shared out loud with the rest of the group (or just to make the others paraoid about what was happening to the mage). Decking on the other hand is a bit harder, because it is so rules and dice intensive. You pretty much have to pull the decker aside to do his thing if he's looking for information. Running matrix overwatch on a run (basically following the group electronically to disable security/open doors that sort of thing) was a bit easier, and could be treated like the mage going astral. Generally, when someone wanted to play a decker in my games, I told them I would reduce most decking to a series of rolls when gathering information (much like the other players were doing when they were hitting the streets to do footwork), and keep actual matrix runs to doing overwatch or if we had time to do a one-on-one adventure outside of the regular game. Otherwise, I say hoi chummer. Welcome to da future. Keep your Roomsweeper loaded and your reflexes jazzed. And never, ever cut a deal with a dragon. [/QUOTE]
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