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Shadowrun: sell it to me!
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<blockquote data-quote="Sabaron" data-source="post: 1074707" data-attributes="member: 285"><p>Well, I promised I post more, but everyone else already has. Not a lot more to add. So I'll tell you the combat incident that really sealed the fate of the system for my players.</p><p></p><p>The runners had infiltrated a small corporate compound. Things were going well until the dwarf shot an orc with an unsilenced shotgun. The biggest encounter was with the CEO and his seven security guards, all of whom were taking cover in a room, some as far as 15 meters apart. The dwarf walks in the door, sets his shotgun choke to 2 (spreads every 2 meters) and kills 5 of the security guards with one shot. The party quickly finished off the rest before the guards even got to go. Ugh.</p><p></p><p>The chief problem there was that SR didn't properly nerf shotguns vs. armor. They had a mechanic in place that claimed to reduce their effectiveness, but doesn't work when a runner throws his entire combat pool into a roll (like mine *always* do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />). I would seriously upgrade that nerfing before allowing shotguns again.</p><p></p><p>All in all though, I enjoyed the system, and would recommend that you try it with your players at least once. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sabaron, post: 1074707, member: 285"] Well, I promised I post more, but everyone else already has. Not a lot more to add. So I'll tell you the combat incident that really sealed the fate of the system for my players. The runners had infiltrated a small corporate compound. Things were going well until the dwarf shot an orc with an unsilenced shotgun. The biggest encounter was with the CEO and his seven security guards, all of whom were taking cover in a room, some as far as 15 meters apart. The dwarf walks in the door, sets his shotgun choke to 2 (spreads every 2 meters) and kills 5 of the security guards with one shot. The party quickly finished off the rest before the guards even got to go. Ugh. The chief problem there was that SR didn't properly nerf shotguns vs. armor. They had a mechanic in place that claimed to reduce their effectiveness, but doesn't work when a runner throws his entire combat pool into a roll (like mine *always* do :P). I would seriously upgrade that nerfing before allowing shotguns again. All in all though, I enjoyed the system, and would recommend that you try it with your players at least once. :) [/QUOTE]
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Shadowrun: sell it to me!
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