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Shadowrun: sell it to me!
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<blockquote data-quote="Imperialus" data-source="post: 1075366" data-attributes="member: 893"><p>easiest way to nerf shotguns I've found is lots and lots of grunt guards with SMG's and shotguns of their own backed up by a combat drone or two. Shotguns can't be silenced and their ammo is useless against any kind of hardened armour like the drones have so a protracted fire fight in a corprate facility will quickly bring more grunts than all but the most experianced teams can handle. Factor in the limited ammo capacity of most shotguns and the fact that it takes a full round to put 4 or 5 rounds in the magazine also works against the runners. </p><p></p><p>Even just a single blast to drop some Joe nobody sec guard with an Ares Predator will quickly get the team noticed by the facilities rigger at which point the automated defences can kick in. </p><p></p><p>My players quickly learned that a silenced pistol or a knife to the back made life a great deal easier for them. Heck I had one player who ran around with a very powerful (7M) electric winch crossbow that he used to kill people in almost total silence. Most the team did carry shotguns but they were a backup weapon for when fecal matter hit the fan not their weapon of choice. Besides, as far as munched out weapons went in Shadowrun I had bigger problems with guns like the Ares Alpha loaded with phosphorus ammunition than I ever did with shotguns.</p><p></p><p>As for the combat pool problem I simply house ruled that all pools refreshed once a day at 12 midnight. They were still there when you had to shoot the guy holding a hostage from 30 feet away with a light pistol but there was a lot more thought put into the occasions when you would utter the hated words, "I drop my entire ____ pool into it."</p></blockquote><p></p>
[QUOTE="Imperialus, post: 1075366, member: 893"] easiest way to nerf shotguns I've found is lots and lots of grunt guards with SMG's and shotguns of their own backed up by a combat drone or two. Shotguns can't be silenced and their ammo is useless against any kind of hardened armour like the drones have so a protracted fire fight in a corprate facility will quickly bring more grunts than all but the most experianced teams can handle. Factor in the limited ammo capacity of most shotguns and the fact that it takes a full round to put 4 or 5 rounds in the magazine also works against the runners. Even just a single blast to drop some Joe nobody sec guard with an Ares Predator will quickly get the team noticed by the facilities rigger at which point the automated defences can kick in. My players quickly learned that a silenced pistol or a knife to the back made life a great deal easier for them. Heck I had one player who ran around with a very powerful (7M) electric winch crossbow that he used to kill people in almost total silence. Most the team did carry shotguns but they were a backup weapon for when fecal matter hit the fan not their weapon of choice. Besides, as far as munched out weapons went in Shadowrun I had bigger problems with guns like the Ares Alpha loaded with phosphorus ammunition than I ever did with shotguns. As for the combat pool problem I simply house ruled that all pools refreshed once a day at 12 midnight. They were still there when you had to shoot the guy holding a hostage from 30 feet away with a light pistol but there was a lot more thought put into the occasions when you would utter the hated words, "I drop my entire ____ pool into it." [/QUOTE]
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