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Shadowrun: sell it to me!
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<blockquote data-quote="Shalimar" data-source="post: 1075717" data-attributes="member: 9600"><p>It was through planning, we avoid as much confrontation as is humanly possible, we plan our runs down to the second leaving the barest minimum to chance that is allowable. We have a saying "The moment we roll the dice is the moment we lose." and yes some things absolutely NEED dice rolling, but everything else like combat is avoidable, you have to understand that any time you roll the dice things can go wrong, so miniming neccessary dice rolls, and minimizing the consequences of failed dice rolls is one of the most important things in a run.</p><p></p><p>Don't get me wrong, our team if we chose could probably go in shooting and still succeed, but the possibility of loosing a character would be heightened humongously (only one character has actually died, and it had nothing to do with a run). Our group consists of an Elven Racoon Shaman specializing in illusions, a pair of Elf Street Samurai who handle Breaking and entry and the long gun, A troll Psy-ad who specializes in heavy weapons and driving, and finally a human Decker. Between these five we could easily put down the Red Samurai, the Seraphim, or any of the elite units publised in the modules, we have clashed with them and come away none the worse for it, but only because we stuck to our plan.</p><p></p><p>We generally each carry the rubber bullets presented in the main book, but we also each carry a clip loaded with armor piercing bullets for drones, or if its absolutely to put someone down, we use the called shot rule and put a few in their legs. Of course you can't get warheads for the trolls rocket launcher that do stun, but we have yet to use the rocket launcher for anything but to create a backdoor out, and even then, shaped charges are more effective and much more oftern used.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 1075717, member: 9600"] It was through planning, we avoid as much confrontation as is humanly possible, we plan our runs down to the second leaving the barest minimum to chance that is allowable. We have a saying "The moment we roll the dice is the moment we lose." and yes some things absolutely NEED dice rolling, but everything else like combat is avoidable, you have to understand that any time you roll the dice things can go wrong, so miniming neccessary dice rolls, and minimizing the consequences of failed dice rolls is one of the most important things in a run. Don't get me wrong, our team if we chose could probably go in shooting and still succeed, but the possibility of loosing a character would be heightened humongously (only one character has actually died, and it had nothing to do with a run). Our group consists of an Elven Racoon Shaman specializing in illusions, a pair of Elf Street Samurai who handle Breaking and entry and the long gun, A troll Psy-ad who specializes in heavy weapons and driving, and finally a human Decker. Between these five we could easily put down the Red Samurai, the Seraphim, or any of the elite units publised in the modules, we have clashed with them and come away none the worse for it, but only because we stuck to our plan. We generally each carry the rubber bullets presented in the main book, but we also each carry a clip loaded with armor piercing bullets for drones, or if its absolutely to put someone down, we use the called shot rule and put a few in their legs. Of course you can't get warheads for the trolls rocket launcher that do stun, but we have yet to use the rocket launcher for anything but to create a backdoor out, and even then, shaped charges are more effective and much more oftern used. [/QUOTE]
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Shadowrun: sell it to me!
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