Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun Sixth World Core Rulebook Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord_Blacksteel" data-source="post: 7800714" data-attributes="member: 53082"><p>That's how some people run entire campaigns of many RPG's, not just Shadowrun. Not every campaign has to have an overarching plot. Sometimes it's just about living/surviving in a fantasy world whether that's Greyhawk, the Realms, the Third Imperium, the Old Republic, or 2050+ Fantasy Cyberpunk America.</p><p></p><p>That said, there's no reason you couldn't run a Shadowrun game with an epic quest approach. You just have to decide what the end goal is and work backwards. Is it to take down a meagcorp? Or maybe replace their leadership and approach to the world? Replace the leader of a nation? Stop a war? SR tends to be run in a "mission" format so you just need to connect the missions with NPCs, locations, and organizations and it can go wherever you want it to go. It probably starts local - a corp is booting some friends out of their home. Digging deeper, this Corp A is maneuvering because they know Corp B is about to take action against them. Down the road it turns out that Corp C has instigated a conflict between A and B because of some agenda of their own - maybe they want to acquire one or both corps after they're weakened. Or maybe a state/national politician - probbaly a Tir Elf - has pushed all 3 of them into a conflict to settle some ancient score on the date of some magical conjunction that will elevate them to Xtreme Arcane Power. You never know with those ancient pointy-ears...</p><p></p><p>It's Shadowrun - the obvious reason is never the real reason and there's -always- another layer. You can have a lot of fun with it if you let your inner conspiracy theorist loose.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 7800714, member: 53082"] That's how some people run entire campaigns of many RPG's, not just Shadowrun. Not every campaign has to have an overarching plot. Sometimes it's just about living/surviving in a fantasy world whether that's Greyhawk, the Realms, the Third Imperium, the Old Republic, or 2050+ Fantasy Cyberpunk America. That said, there's no reason you couldn't run a Shadowrun game with an epic quest approach. You just have to decide what the end goal is and work backwards. Is it to take down a meagcorp? Or maybe replace their leadership and approach to the world? Replace the leader of a nation? Stop a war? SR tends to be run in a "mission" format so you just need to connect the missions with NPCs, locations, and organizations and it can go wherever you want it to go. It probably starts local - a corp is booting some friends out of their home. Digging deeper, this Corp A is maneuvering because they know Corp B is about to take action against them. Down the road it turns out that Corp C has instigated a conflict between A and B because of some agenda of their own - maybe they want to acquire one or both corps after they're weakened. Or maybe a state/national politician - probbaly a Tir Elf - has pushed all 3 of them into a conflict to settle some ancient score on the date of some magical conjunction that will elevate them to Xtreme Arcane Power. You never know with those ancient pointy-ears... It's Shadowrun - the obvious reason is never the real reason and there's -always- another layer. You can have a lot of fun with it if you let your inner conspiracy theorist loose. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun Sixth World Core Rulebook Review
Top