Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun Sixth World Core Rulebook Review
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ulfgeir" data-source="post: 7800858" data-attributes="member: 7015719"><p>Interesting review. The setting has always been the main thing about Shadowrun. FASA created some really cool worlds, but they really could not make good rules. </p><p></p><p>Used to GM 1st-3rd edition. And it was a nightmare as every subsystem had it's own rules that did not mesh at all, and rules for magic changed in every extra splatbook that dealt with magic. That said, so far, I would have preferred 3rd ed char-gen (for the extra hobby-skills etc that fleshed out the characters), with 2nd ed rules (and 1st ed rules for Karma). Then put that in the 2nd ed setting. Yes, I want the initiative from 1st and 2nd ed as that meshed with the fiction of how stuff like Wired Reflexes worked (so in that case screw game balance)</p><p></p><p>I can understand why they did a complete overhaul of the rules in 4rth edition, but they really made a mess out of it as far as I can recall (and 5fth did not help). I do hope that this edition is playable. The comments about the editing makes me worry though.</p></blockquote><p></p>
[QUOTE="Ulfgeir, post: 7800858, member: 7015719"] Interesting review. The setting has always been the main thing about Shadowrun. FASA created some really cool worlds, but they really could not make good rules. Used to GM 1st-3rd edition. And it was a nightmare as every subsystem had it's own rules that did not mesh at all, and rules for magic changed in every extra splatbook that dealt with magic. That said, so far, I would have preferred 3rd ed char-gen (for the extra hobby-skills etc that fleshed out the characters), with 2nd ed rules (and 1st ed rules for Karma). Then put that in the 2nd ed setting. Yes, I want the initiative from 1st and 2nd ed as that meshed with the fiction of how stuff like Wired Reflexes worked (so in that case screw game balance) I can understand why they did a complete overhaul of the rules in 4rth edition, but they really made a mess out of it as far as I can recall (and 5fth did not help). I do hope that this edition is playable. The comments about the editing makes me worry though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadowrun Sixth World Core Rulebook Review
Top