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Shadowrun Sixth World Core Rulebook Review
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<blockquote data-quote="Abstruse" data-source="post: 7801171" data-attributes="member: 6669048"><p>The editing issues are more nitpicks than anything else, and I think they just needed one more round of blind Q&A to fix those problems. The writing and design help a lot because the more conversational tone of the book makes it easier to read rather than your eyes starting to instinctively skim and miss stuff, while the fact that everything uses the same core mechanics with just some minor variations or different options helps a lot. Can't figure out exactly what the rule is for one action the player wants to do? Pick a skill and attribute that makes sense for the "attacker" and "defender" and have them roll off. It'll be the same process as an attack or casting a spell or hacking a host or commanding a slaved drone or whatever - Set the dice pool, determine who (if anyone) gets Edge, roll and spend Edge, determine results.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 7801171, member: 6669048"] The editing issues are more nitpicks than anything else, and I think they just needed one more round of blind Q&A to fix those problems. The writing and design help a lot because the more conversational tone of the book makes it easier to read rather than your eyes starting to instinctively skim and miss stuff, while the fact that everything uses the same core mechanics with just some minor variations or different options helps a lot. Can't figure out exactly what the rule is for one action the player wants to do? Pick a skill and attribute that makes sense for the "attacker" and "defender" and have them roll off. It'll be the same process as an attack or casting a spell or hacking a host or commanding a slaved drone or whatever - Set the dice pool, determine who (if anyone) gets Edge, roll and spend Edge, determine results. [/QUOTE]
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