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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="GreenKarl" data-source="post: 7458492" data-attributes="member: 6801242"><p>And then here are so NPC player-character I was playing around with...</p><p></p><p><strong>NAME</strong>: Sõhei</p><p><em>3[SUP]rd[/SUP] level Human Fighter </em>(Street Samurai) </p><p><strong>Background</strong>: Street</p><p>Real Name: Maximillian Costa, Age: 22, Sex: Male </p><p>Languages: English, Spanish </p><p><strong>Strength</strong>: 14/16 (+3), <strong>Dexterity</strong>: 16 (+3), <strong>Constitution</strong>: 14 (+2), <strong>Intelligence</strong>: 10 (+0), <strong>Wisdom</strong>: 11 (+0), <strong>Charisma</strong>: 12 (+1)</p><p><strong>Weapons</strong>: Ares Predator – Ranged +8, Damage 2d8+5 ballistic* </p><p>Ingram Smartgun X – Range +7, Damage 2d6+3 ballistic*</p><p>Monofilament Sword – Melee +5, Damage 2d6+3 slashing (Versatile 2d8+3) </p><p><em>*Smartgun – re-roll 1s and 2s on damage die rolls. </em></p><p><strong>Armor Class</strong>: 18 (base 14 +dex +wired; Hardness 3/+3) </p><p><strong>Initiative</strong>: +7</p><p><strong>Hit Points</strong>: 32 (HD 3d8) </p><p><strong>Second Wind</strong>: 1d8+5</p><p><strong>Karma</strong>: 7 </p><p><strong>Base Speed</strong>: 30ft </p><p><strong>Saving Throws</strong>: Strength +5, Constitution +4 (<em>dexterity advantage</em>)</p><p><strong>Wound Damage Threshold</strong>: 20</p><p><strong>Proficiencies</strong>: Light & Medium Armor, Light & Heavy Firearms, Heavy, Martial & Simple Weapons</p><p><strong>Skills (*proficiency in skill)</strong>: Acrobatics (*Dex) +5, Animal Handling (Wis) +1, Arcana (Int) +0, Athletics (*Str) +5, Computer Use (Int) +0, Deception (*Cha) +2, Gather Information (Cha) +0, History (Int) +0, Initiative (*Dex) +7, Insight (Wis) +1, Intimidate (Cha) +0, Investigation (Int) +0, Life Science (Int) +0, Medicine (Wis) +1, Perception (Wis) +1, Performance (Cha) +0, Persuasion (Cha) +0, Physical Science (Int) +0, Religion (Int) +0, Sleight of Hands (Dex) +2, Stealth (*Dex) +5, Survival (*Wis) +3, Technology (Int) +0</p><p><strong>Tools</strong>: Vehicle – Bikes (+5)</p><p><strong>Racial Bonuses</strong>: attribute bonus, bonus skill, bonus feat, +1 karma</p><p><strong>Talents</strong>: Cybernetics 2 (gain 12 Strain of Cybernetic systems), Trigger Work (no penalty to attack for Double-Tap and Burst Fire weapon features, can use a light firearm to make an OA), Weapon Specialization (Ares Predator)</p><p><strong>Feats</strong>: Action Surge (can take an extra action on your round, must complete a rest to use again), Athlete (only 5ft to stand or for running jump and advantage with check), Sidestep (reaction to reduce one ranged attack that just hit by 1d10+6), Weapon Focus (Ares Predator)</p><p><strong>Cyberware (Strain 12/Max 12)</strong>: Cybernetic Eye Replacements with Low-Light Vision (Strain 1), Muscle Implants 1 (+2 total to Strength, Strain 3), Smartgun Link (with upgraded firearms, add +2 equipment bonus to weapon ranged attacks and re-roll 1s and 2s on damage dice, Strain 2), Wired Reflexes (+2 bonus to AC and Initiative, Advantage on Dexterity saves, One additional action on each turn. This action can be used only to take the Attack, one weapon attack only, Dash, Disengage, Hide, Recover from Reeling or Use an Object action, Strain 6)</p><p><strong>Gear</strong>: Armored Jacket (Wt. 20lbs), Ares Predator (DT, heavy, reload 14m, range 60/300, Wt. 5lbs), Concealable Hostler (Wt. ½lbs), total of 100 regular rounds, 2 extra magazines (Wt. ½lbs), Ingram Smartgun X (Autofire, DT, burst, reload 40m, range 80/400, Wt. 5lbs), Concealable Hostler (Wt. ½lbs 100 regular rounds, 2 extra magazines (Wt. ½lbs), Monofilament Sword (Wt. 3lbs), Lower-class clothes, a backpack, bedroll blanket </p><p><strong>Vehicle</strong>: Harley Davidson Scorpion (<em>Size</em>: Large; <em>Crew</em>: 1; <em>Passengers</em>: 1;<em> Cargo</em>: 100 lbs;<em> Maneuver</em>: +1; <em>Speed</em>: 90/180ft (90 MPH);<em> Cover</em>: Half; <em>Power</em>: Electric (12hrs on 3 hour charge); <em>AC</em>: 13 + Dex/Int (max +2) + proficiency; <em>HD</em>: 6; <em>HP</em>: 60;<em> Hardness</em>: 6; <em>Threshold</em>: 29; <em>Abilities</em>: Strength 28, Dexterity 12, Intelligence 12, Wisdom 10, Broadcast 2, Firewall 15; <em>Proficiency</em>: Notice +2; <em>Notes</em>: Off road lose maneuver bonus.)</p><p><strong>Total Weight Carried</strong>: 36 lbs (basic carrying load is 90 lbs.)</p><p><strong>Extra Cash on Hand</strong>: 210¥</p><p><strong>Contacts</strong>: Fixer (Barbarous), Street-Doc (Stitch)</p><p> </p><p><strong>NAME</strong>: Basilisk </p><p><em>3[SUP]rd[/SUP] level Ork Magic User </em>(Hermetic ex-Wage Mage)</p><p><strong>Background</strong>: Corporate </p><p>Real Name: Hiromi Takada-Jones, Age: 19, Sex: Female </p><p>Languages: English, Japanese, Korean, Russian </p><p><strong>Strength</strong>: 12 (+1), <strong>Dexterity</strong>: 12 (+1), <strong>Constitution</strong>: 13 (+1), <strong>Intelligence</strong>: 14 (+2), <strong>Wisdom</strong>: 13 (+1), <strong>Charisma</strong>: 14 (+2)</p><p><strong>Weapons</strong>: Colt Manhunter – attack +4, damage 2d8+1* ballistic</p><p>Long sword – attack +3, damage 1d8+1 slashing (versatile 1d10+1 2H)</p><p>Combat Knife – attack +3, damage 1d6+1 slashing or piercing</p><p>Astral Strike - attack +4, damage 1d6+2</p><p><em>*laser sight reroll 1s on damage die</em></p><p><strong>Armor Class</strong>: 13 (base 12+dex; Hardness 1/+1)</p><p><strong>Initiative</strong>: +1</p><p><strong>Hit Points</strong>: 23 (HD 3d6) </p><p><strong>Second Wind</strong>: 1d6+4</p><p><strong>Karma</strong>: 6 </p><p><strong>Base Speed</strong>: 30ft </p><p><strong>Saving Throws</strong>: Intelligence +4, Wisdom +3</p><p><strong>Wound Damage Threshold</strong>: 18</p><p><strong>Proficiencies</strong>: Light Firearms, Simple Weapons </p><p><strong>Skills (*proficiency in skill)</strong>: Acrobatics (Dex) +1, Animal Handling (Wis) +1, Arcana (*Int) +4, Athletics (Str) +1, Computer Use* (Int) +4, Deception (Cha) +2, Gather Information (Cha) +2, History (Int) +2, Initiative (Dex) +1, Insight (Wis) +1, Intimidate (*Cha) +4, Investigation (Int) +2, Life Science (Int) +2, Medicine (Wis) +1, Perception (Wis) +1, Performance (Cha) +2, Persuasion (Cha) +2, Physical Science (Int) +2, Religion (Int) +2, Sleight of Hands (Dex) +1, Stealth (*Dex) +3, Survival (Wis) +1, Technology (Int) +2</p><p><strong>Tools</strong>: Wheeled (+3)</p><p><strong>Racial Bonuses</strong>: Brawler feat, Low-Light Vision, Reckless Endurance (when dropped to 0 HP, go to 1 HP instead. Must complete a long rest to use again). </p><p><strong>Talents</strong>: Astral Perception & Projection (Astral Str 14, Dex 14, Con 13, AC 14, HP base, Hardness 2, Unarmed damage 1d6+2), Spell Casting (Magical attack roll +4, Save DC 14), Spell Shielding (Magical Hardness 2, and +2 saves vs. magical spells; can extend out to up to 2 allies for 1 magic point until the end of your next round), Summoning (Conjuring check +4)</p><p><strong>Feats</strong>: Additional Magic Points (+5 MP), Brawler (unarmed 1d4+1, improvised weapons), Point Blank Shot (+1 to hit and damage with firearms within basic range), New Spell</p><p><strong>Spells</strong>: Armor (Mana/Abjuration, Casting 1 action, Magnitude 1, Touch, Concentration up to 1 hour. AC 14 and magical Hardness 2), Fire Bolt (magical attack roll, Physical/Evocation, Casting 1 action, Magnitude 1 per 1d6 fire damage, Range 120ft, instant), Invisibility (Mana/Illusion, Casting 1 action, Magnitude 2, Touch, Concentration up to 1 hour), Mage Hand (Physical/Conjuration, Casting 1 action, Magnitude 1, Range 30ft, Concentration up to 10 minutes. Invisible hand that can lift up to 10lbs). </p><p><strong>Elemental Types</strong>: Earth and Fire</p><p><strong>Magnitude</strong>: 3 (max 6); <strong>Magic Points</strong>: 23 (recover 3d6/6d6)</p><p><strong>Magic Attack Roll</strong>: +5 (+1 for focus); <strong>Magic Saving DC</strong>: 12</p><p><strong>Gear</strong>: Armored Clothing (Wt. 8lbs), Colt Manhunter (DT, reload 18m, range 50/250, Wt. 4lbs), Concealable Hostler (½lb), 100 regular rounds, 2 extra magazines, Magic Focus (+1 to Magic attack rolls, Wt. ½lb), Long sword (3lbs), Combat Knife (1lb), Comlink (broadcast 100yds, Firewall 15, Intelligence 12, Wis 10, Pro +2, skills), Two sets of middle-class clothing, a credstik</p><p><strong>Total Weight Carried</strong>: 14 lbs (basic carrying load is 60lbs)</p><p><strong>Extra Cash on Hand</strong>: ¥450</p><p><strong>Contacts</strong>: Fixer (Mr. Clean), Tailsmonger (Pixie Dust)</p><p> </p><p><strong>NAME</strong>: Sovereign</p><p><em>3[SUP]rd[/SUP] level Dwarf Tech </em>(Decker/Hacker)</p><p><strong>Background</strong>: Intelligence </p><p>Real Name: Ray Villebrun, Age: 33, Sex: Male </p><p>Languages: English, German, French </p><p><strong>Strength</strong>: 13 (+1), <strong>Dexterity</strong>: 11 (+0), <strong>Constitution</strong>: 16 (+3), <strong>Intelligence</strong>: 15 (+2), <strong>Wisdom</strong>: 14 (+2), <strong>Charisma</strong>: 9 (-1)</p><p><strong>Weapons</strong>: Hammerli 620S – attack +3, damage 2d6+1 ballistic </p><p>Combat Knife – attack +3, damage 1d6+1 piercing or slashing</p><p>Collapsible Baton – attack +3, damage 1d6+1 bludgeoning </p><p><em>*laser sight re-rolls 1s on damage dice rolls. </em></p><p><strong>Armor Class</strong>: 13 (base 13; Hardness 2/+2)</p><p><strong>Initiative</strong>: +0</p><p><strong>Hit Points</strong>: 35 (HD 3d8) </p><p><strong>Second Wind</strong>: 1d8+9</p><p><strong>Karma</strong>: 6 </p><p><strong>Base Speed</strong>: 20ft </p><p><strong>Saving Throws</strong>: Intelligence +4, Wisdom +4</p><p><strong>Wound Damage Threshold</strong>: 21 (<em>recover +5</em>)</p><p><strong>Proficiencies</strong>: Light Armor, Heavy & Light Firearms, Simple Weapons</p><p><strong>Skills (*proficiency in skill)</strong>: Acrobatics (Dex) +0, Animal Handling (Wis) +2, Arcana (Int) +2, Athletics (Str) +1, Computer Use (*Int) +4, Deception (Cha) -1, Gather Information (Cha) -1, History (*Int) +4, Initiative (Dex) +0, Insight (*Wis) +4, Intimidate (Cha) -1, Investigation (*Int) +4, Life Science (Int) +4, Medicine (Wis) +2, Perception (*Wis) +4, Performance (Cha) -1, Persuasion (Cha) -1, Physical Science (*Int) +4, Religion (Int) +2, Sleight of Hands (Dex) +0, Stealth (Dex) +0, Survival (Wis) +2, Technology (*Int) +4</p><p><strong>Tools</strong>: Forgery Kit (+4), Repair kit (+4), MagLock kit (+4)</p><p><strong>Racial Bonuses</strong>: Darkvision 60ft, Hardy (one extra HD per long rest, double CON for second wind and HD rolls during a short and long rest, +2 WDT and +1 to recover from reeling), Resistance (advantage on saves vs. poisons, toxins and disease and resistance to that type of damage). </p><p><strong>Talents</strong>: Custom Persona (see below), Hacking Expert (advantage when using emersion and attempting to improve a systems attitude towards you), Master Hacker (advance with one d20 roll a round, in the matrix), Science, Not a Soldier (when you take the Disengage action you can make a single range attack but deal only ½ damage if you hit)</p><p><strong>Feats</strong>: Careful Shot (when you take the Aim maneuver you get +2 to hit and damage with next range attack roll), Precise Shot (can fire into melee where an friendly ally is without suffering disadvantage on attack), Point Blank Shot (+1 to hit and damage with ranged attack within its base weapon range)</p><p><strong>Cybernetics (Strain/Max 1/12)</strong>: Datajack (Strain 1)</p><p><strong>Persona</strong>: Matrix Strength 14 and Constitution 14, Matrix HP 30 points per level, AC is 15, Hardness 4, Attack 1d6+2, Scan (Perception) +4, Search (Investigation) +4, Sleaze 4 (Disguise in the Matrix) 16. </p><p><strong>Gear</strong>: Undercover Vest (12lbs), Hammerli 620S (DT, feed 6c, holdout, loud, range 50/250, WT. 2 lbs), Concealable hostler (Wt. ½lb), 100 rounds of regular ammunition, 2 speed-loaders (Wt. ½lb), Combat Knife (1lb), Collapsible Baton (holdout, Wt. 1lb), Repair kit (10 lbs), Hackers deck (Broadcast 3, Firewall 20, Intelligence 16, Wis 12, proficiency bonus +3, full emersion, Wt. ½lb), two-sets of middle-class cloths, credstik. </p><p><strong>Total Weight Carried</strong>: 27½ lbs (basic carrying load is 50 lbs)</p><p><strong>Extra Cash on Hand</strong>: 500¥</p><p><strong>Contacts</strong>: Decker (Squeaky Pete), Fixer (Dom-John) </p><p> </p><p><strong>NAME</strong>: Echo </p><p><em>3[SUP]rd[/SUP] level Human Infiltrator </em>(Covert Op)</p><p><strong>Background</strong>: Criminal</p><p>Real Name: Michael Vendees, Age: 29, Sex: Male </p><p>Languages: English, Spanish </p><p><strong>Strength</strong>: 11 (+0), <strong>Dexterity</strong>: 16 (+3), <strong>Constitution</strong>: 10 (+0), <strong>Intelligence</strong>: 14 (+2), <strong>Wisdom</strong>: 14 (+2), <strong>Charisma</strong>: 12 (+1)</p><p><strong>Weapons</strong>: Colt Manhunter – attack +6, damage 2d8+3* ballistic</p><p>HK 227S –attack +6, damage 2d8+3* ballistic </p><p>Combat Knife –attack +5, damage 1d6+3 piercing or slashing</p><p>Collapsible Baton – attack +5, damage 1d6+3 bludgeoning </p><p><em>*laser sight reroll 1s on damage die</em></p><p><strong>Armor Class</strong>: 18 (base 13 +dex; Hardness 3/+2)</p><p><strong>Initiative</strong>: +5</p><p><strong>Hit Points</strong>: 26 (HD 3d8) </p><p><strong>Second Wind</strong>: 1d8+3</p><p><strong>Karma</strong>: 7 </p><p><strong>Base Speed</strong>: 40ft </p><p><strong>Saving Throws</strong>: Dexterity +5 (<em>advantage</em>), Intelligence +4</p><p><strong>Wound Damage Threshold</strong>: 17</p><p><strong>Proficiencies</strong>: Light Armor, Heavy & Light Firearms, Martial & Simple Weapons</p><p><strong>Skills (*proficiency in skill)</strong>: Acrobatics (*Dex) +5, Animal Handling (Wis) +2, Arcana (Int) +2, Athletics (*Str) +2, Computer Use (Int) +2, Deception (*Cha) +3, Gather Information (Cha) +1, History (Int) +2, Initiative (Dex) +5, Insight (Wis) +2, Intimidate (Cha) +1, Investigation (Int) +2, Life Science (Int) +2, Medicine (Wis) +2, Perception (*Wis) +4, Performance (Cha) +1, Persuasion (Cha) +1, Physical Science (Int) +2, Religion (Int) +2, Sleight of Hands (Dex) +3, Stealth (*Dex) +7, Survival (Wis) +2, Technology (*Int) +4</p><p><strong>Tools</strong>: Disguise kit (+3), MagLock kit (+7), Thieves kit (+5), Vehicle (Bike; +5)</p><p><strong>Racial Bonuses</strong>: attribute bonus, bonus skill, bonus feat, +1 karma</p><p><strong>Talents</strong>: Cybernetic Implants (Strain 6 worth), Guide Others (can grant up to six allies within 20ft advantage on stealth checks), Improved Stealth (advantage on stealth checks), Skirmisher (if you move at least 15ft and do not end your move where you started you have advantage on your next attack roll) </p><p><strong>Feats</strong>: Improved Mobility (+10ft move speed, with Dash ignore difficult terrain, all OA against you are at disadvantage if you have at least 10ft that round), Mobility (if you make a melee attack vs. target it cannot take opportunity attacks on you this round), Skill Expertise (MagLock kit, Stealth)</p><p><strong>Cyberware (Strain 6/Max 10)</strong>: Wired Reflexes (+2 bonus to AC and Initiative, Advantage on Dexterity saves, One additional action on each turn. This action can be used only to take the Attack, one weapon attack only, Dash, Disengage, Hide, Recover from Reeling or Use an Object action, Strain 6)</p><p><strong>Gear</strong>: Lined Coat (15lbs), Colt Manhunter (DT, reload 18m, range 50/250, Wt. 4lbs), Concealable Hostler (½lb), 100 regular rounds, 2 extra magazines Wt. ½lb), HK 227S SMG (autofire, DB, burst, reload 30m, silence, range 80/400, Wt. 7lbs), with a Concealed Hostler (½lb), 100 rounds of regular ammunition and 2 extra magazine clips (Wt. 1lb), Combat Knife (finesse, 1lb), Collapsible Baton (finesse, holdout, 1lb), Thieves tools (Wt. 1lb), Sobvocal microphone (½lb), MagLock (Wt. 4lb), Comlink (broadcast 1, firewall 15, Int 12, Wis 10, Wt. ½lb), Two-sets of middle class clothing, Disguise kit (Wt. 4lbs), credstik.</p><p><strong>Vehicle</strong>: Suzuki Mirage (<em>Size</em>: Medium; <em>Crew</em>: 1; <em>Passengers</em>: 1;<em> Cargo</em>: 20 lbs;<em> Maneuver</em>: +4; <em>Speed</em>: 120/360ft (140 MPH);<em> Cover</em>: Half; <em>Power</em>: Electric (12hrs on 2 hour charge); <em>AC</em>: 18; <em>HD</em>: 4; <em>HP</em>: 40;<em> Hardness</em>: 3; <em>Threshold</em>: 20; <em>Abilities</em>: Strength 20, Dexterity 18, Intelligence 12, Wisdom 10, Broadcast 2, Firewall 20; <em>Proficiency</em>: Notice +2; <em>Notes</em>: Off road lose maneuver bonus with an additional -4 penalty.)</p><p><strong>Total Weight Carried</strong>: 40½ lbs. (basic carrying load is 55lbs.)</p><p><strong>Extra Cash on Hand</strong>: 400¥</p><p><strong>Contacts</strong>: Fixer (White Hat), Fence (Greasy Wheels)</p><p> </p><p><strong>NAME</strong>: Gryphon</p><p><em>3[SUP]rd[/SUP] level Human Adept </em>(Physical Adept)</p><p><strong>Background</strong>: Disciple</p><p>Real Name: Menzo Asami, Age: 30, Sex: Male </p><p>Languages: English, Japanese, Chinese (Cantonese) </p><p><strong>Strength</strong>: 13 (+1), <strong>Dexterity</strong>: 16 (+3), <strong>Constitution</strong>: 12 (+1), <strong>Intelligence</strong>: 10 (+0), <strong>Wisdom</strong>: 14 (+2), <strong>Charisma</strong>: 12 (+1)</p><p><strong>Weapons</strong>: Katana – attack +8, damage 1d8+6 slashing (versatile 1d10+6)</p><p>Colt Manhunter* – attack +6, damage 2d8+3 ballistic</p><p>Martial Arts – attack +5, 1d6+3 bludgeoning </p><p><em>*laser sight reroll 1s on damage die</em></p><p><strong>Armor Class</strong>: 18 (13 base +dex; Hardness 3/+2)</p><p><strong>Initiative</strong>: +5</p><p><strong>Hit Points</strong>: 29 (HD 3d8) </p><p><strong>Second Wind</strong>: 1d8+4</p><p><strong>Karma</strong>: 7 </p><p><strong>Base Speed</strong>: 30ft </p><p><strong>Saving Throws</strong>: Dexterity +5 (<em>advantage</em>), Wisdom +4</p><p><strong>Wound Damage Threshold</strong>: 18</p><p><strong>Proficiencies</strong>: Light Armor, Light Firearms, Martial & Simple Weapons</p><p><strong>Skills (*proficiency in skill)</strong>: Acrobatics (*Dex) +5, Animal Handling (Wis) +2, Arcana (Int) +0, Athletics (*Str) +3, Computer Use (Int) +0, Deception (Cha) +1, Gather Information (Cha) +1, History (Int) +0, Initiative (Dex) +5, Insight (Wis) +2, Intimidate (Cha) +1, Investigation (Int) +0, Life Science (Int) +0, Medicine (Wis) +2, Perception (*Wis) +4, Performance (Cha) +1, Persuasion (Cha) +1, Physical Science (Int) +0, Religion (*Int) +2, Sleight of Hands (Dex) +3, Stealth (*Dex) +5, Survival (*Wis) +4, Technology (Int) +0</p><p><strong>Tools</strong>: Vehicle – Wheeled (+5) </p><p><strong>Racial Bonuses</strong>: attribute bonus, bonus skill, bonus feat, +1 karma</p><p><strong>Talents</strong>: Crafty Action (can take a Dash, Disengage or Hide as bonus action), Enhanced Reflexes (+2 to AC and Initiative checks, gain advantage on Dexterity saving throws, and gains an additional action a turn. This action can be used only to take the Attack, one weapon attack only, Dash, Disengage, Hide, Recover from Reeling or Use an Object action), Improved Weapon Master (+2 magic to attack rolls and +3 damage with katana), Weapon Master </p><p><strong>Feats</strong>: Action Surge (can take one additional action on your turn. Must complete a rest to use again), Martial Arts & Martial Arts Expert (unarmed 1d6+3 bludgeoning, and when you make a melee attack in a round you can take a free unarmed martial strike that turn), Weapon Focus (katana)</p><p><strong>Gear</strong>: Lined Coat (Wt. 15lbs), Katana (longsword with finesse added, Wt. 3lbs), Colt Manhunter (DT, reload 18m, range 50/250, Wt. 4lbs), Concealable Hostler (½lb), 100 regular rounds, 2 extra magazines (1lb), Combat Knife (1lb), Heavy Crossbow (ammunition, range 100/400, loading, Wt. 18lbs), 10 quarrels and quiver (1lb), Comlink (Broadcast 1, Firewall 15, Intelligence 12, Wis 10, Wt. ½lb), Holy Items (around 100¥ worth), two sets of middle-class clothing, second-hand comlink with various common religion text and dogma on it, credstik.</p><p><strong>Total Weight Carried</strong>: 42 lbs (basic carrying load is 65 lbs)</p><p><strong>Extra Cash on Hand</strong>: 240¥</p><p><strong>Contacts</strong>: Fixer (Mr. Clean), Street Cop (Sergeant Tom Borden)</p><p></p><p><strong>NAME</strong>: Bulwark </p><p><em>3[SUP]rd[/SUP] level Troll Tough</em> (Bodyguard)</p><p><strong>Background</strong>: Security</p><p>Real Name: Tomas Rendell, Age: 26, Sex: Male </p><p>Languages: English, German </p><p><strong>Strength</strong>: 19 (+4), <strong>Dexterity</strong>: 10 (+0), <strong>Constitution</strong>: 16 (+3), <strong>Intelligence</strong>: 12 (+1), <strong>Wisdom</strong>: 12 (+1), <strong>Charisma</strong>: 9 (-1)</p><p><strong>Weapons</strong>: Ares Predator* – attack +3, damage 2d8+2 ballistic</p><p>Ruger Super Warhawk – attack +2, damage 2d10 ballistic</p><p>Mossberg AM-CMDT – attack +2, damage 2d10 ballistic</p><p>Solid core staff – attack +6, damage 1d10+4 bludgeoning</p><p>Combat Knife – attack +6, damage 1d6+4 piercing or slashing </p><p><em>*laser sight reroll 1s on damage die</em></p><p><strong>Armor Class</strong>: 13 (base 12 +insight; Hardness 5/+3)</p><p><strong>Initiative</strong>: +2</p><p><strong>Hit Points</strong>: 45 (HD 3d10) </p><p><strong>Second Wind</strong>: 1d10+6</p><p><strong>Karma</strong>: 6 </p><p><strong>Base Speed</strong>: 30ft </p><p><strong>Saving Throws</strong>: Constitution +5, Wisdom +3</p><p><strong>Wound Damage Threshold</strong>: 27 (<em>recover +6 with advantage</em>)</p><p><strong>Proficiencies</strong>: Light & Medium Armor, Heavy & Light Firearms, Martial & Simple Weapons</p><p><strong>Skills (*proficiency in skill)</strong>: Acrobatics (Dex) +0, Animal Handling (Wis) +1, Arcana (Int) +1, Athletics (*Str) +6, Computer Use (Int) +1, Deception (Cha) -1, Gather Information (Cha) -1, History (Int) +1, Initiative (*Dex) +2, Insight (Wis) +1, Intimidate (<em>Str</em>) +4, Investigation (*Int) +3, Life Science (Int) +1, Medicine (Wis) +1, Perception (**Wis) +5, Performance (Cha) -1, Persuasion (Cha) -1, Physical Science (Int) +1, Religion (Int) +1, Sleight of Hands (Dex) +0, Stealth (Dex) +0, Survival (Wis) +1, Technology (Int) +1</p><p><strong>Tools</strong>: Repair Kit (+3), Vehicle –Wheeled (+2)</p><p><strong>Racial Bonuses</strong>: Big (HP bonus), Darkvison 60ft, Dermal Plating (+1 hardness), Reach 10ft, Scary (use Strength instead of Charisma for Intimidate), Large Size (cost increases, -1 AC, melee weapon usage)</p><p><strong>Talents</strong>: Brick (action and karma point, gain resistance for 1 minute/10 rounds), Cybernetic Implants (Strain 6), Harms Way (reaction to take the damage of an adjacent ally, with resistance to the damage), Imposing Frame (with 0 move, gain +1 AC and allies within 5ft gain ½ cover. Advanced vs. push when doing so)</p><p><strong>Feats</strong>: Bravery (you have advantage on any save vs. the frightened condition), Improved Damage Threshold, Skill Expertise (Perception)</p><p><strong>Cyberware (Strain 6/Max 9)</strong>: Boosted Reflexes 1 (AC+1 insight, Strain 3), Damage Compensators 1 (advantage with saving throw verses weapon damage of Stun, weapon property of Painful and also grants advantage on saving throws to recover from the <em>Reeling</em> condition. 10 temporary Hit Points. These Hit Points return after a short or long rest. Strain 2), Dermal Plating 1 (Hardness +1, Stain 1)</p><p><strong>Gear</strong>: Armored Jacket (40lbs), Ares Predator (DT, heavy, reload 14m, range 60/300, Wt. 7½ lbs), Concealable Hostler (Wt. ½lbs), total of 100 regular rounds, 2 extra magazines (Wt. ½lbs), Ruger Super Warhawk (AP, DT, feed 6c, heavy, load, range 60/300, Wt. 7½ lbs), total of 100 regular rounds, 2 speed-loaders (Wt. ½lbs), 2 concealable hostlers (1lb total), Mossberg AM-CMDT shotgun (autofire, burst, DT, heavy, knockdown, loud, reload 20m, shotgun, range 50/200, Wt. 21 lbs), 100 shot rounds, 2 extra magazine clips (Wt. 2lb), Combat Knife (1½lb), Solid Core Staff (Wt. 9lbs), Comlink (Wt. ½lb), Two sets of middle-class clothing, credskik</p><p><strong>Vehicle</strong>: Harley Davidson Scorpion: modified for troll size (<em>Size</em>: Large; <em>Crew</em>: 1; <em>Passengers</em>: 1;<em> Cargo</em>: 100 lbs;<em> Maneuver</em>: +1; <em>Speed</em>: 90/180ft (90 MPH);<em> Cover</em>: Half; <em>Power</em>: Electric (12hrs on 3 hour charge); <em>AC</em>: 15; <em>HD</em>: 6; <em>HP</em>: 60;<em> Hardness</em>: 6; <em>Threshold</em>: 29; <em>Abilities</em>: Strength 28, Dexterity 12, Intelligence 12, Wisdom 10, Broadcast 2, Firewall 15; <em>Proficiency</em>: Notice +2; <em>Notes</em>: Off road lose maneuver bonus.)</p><p><strong>Total Weight Carried</strong>: 92 lbs (basic carrying load is 152 lbs)</p><p><strong>Extra Cash on Hand</strong>: 350¥</p><p><strong>Contacts</strong>: Fixer (Ringo), Street Rocker (Danger Daisy)</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7458492, member: 6801242"] And then here are so NPC player-character I was playing around with... [B]NAME[/B]: Sõhei [I]3[SUP]rd[/SUP] level Human Fighter [/I](Street Samurai) [B]Background[/B]: Street Real Name: Maximillian Costa, Age: 22, Sex: Male Languages: English, Spanish [B]Strength[/B]: 14/16 (+3), [B]Dexterity[/B]: 16 (+3), [B]Constitution[/B]: 14 (+2), [B]Intelligence[/B]: 10 (+0), [B]Wisdom[/B]: 11 (+0), [B]Charisma[/B]: 12 (+1) [B]Weapons[/B]: Ares Predator – Ranged +8, Damage 2d8+5 ballistic* Ingram Smartgun X – Range +7, Damage 2d6+3 ballistic* Monofilament Sword – Melee +5, Damage 2d6+3 slashing (Versatile 2d8+3) [I]*Smartgun – re-roll 1s and 2s on damage die rolls. [/I] [B]Armor Class[/B]: 18 (base 14 +dex +wired; Hardness 3/+3) [B]Initiative[/B]: +7 [B]Hit Points[/B]: 32 (HD 3d8) [B]Second Wind[/B]: 1d8+5 [B]Karma[/B]: 7 [B]Base Speed[/B]: 30ft [B]Saving Throws[/B]: Strength +5, Constitution +4 ([I]dexterity advantage[/I]) [B]Wound Damage Threshold[/B]: 20 [B]Proficiencies[/B]: Light & Medium Armor, Light & Heavy Firearms, Heavy, Martial & Simple Weapons [B]Skills (*proficiency in skill)[/B]: Acrobatics (*Dex) +5, Animal Handling (Wis) +1, Arcana (Int) +0, Athletics (*Str) +5, Computer Use (Int) +0, Deception (*Cha) +2, Gather Information (Cha) +0, History (Int) +0, Initiative (*Dex) +7, Insight (Wis) +1, Intimidate (Cha) +0, Investigation (Int) +0, Life Science (Int) +0, Medicine (Wis) +1, Perception (Wis) +1, Performance (Cha) +0, Persuasion (Cha) +0, Physical Science (Int) +0, Religion (Int) +0, Sleight of Hands (Dex) +2, Stealth (*Dex) +5, Survival (*Wis) +3, Technology (Int) +0 [B]Tools[/B]: Vehicle – Bikes (+5) [B]Racial Bonuses[/B]: attribute bonus, bonus skill, bonus feat, +1 karma [B]Talents[/B]: Cybernetics 2 (gain 12 Strain of Cybernetic systems), Trigger Work (no penalty to attack for Double-Tap and Burst Fire weapon features, can use a light firearm to make an OA), Weapon Specialization (Ares Predator) [B]Feats[/B]: Action Surge (can take an extra action on your round, must complete a rest to use again), Athlete (only 5ft to stand or for running jump and advantage with check), Sidestep (reaction to reduce one ranged attack that just hit by 1d10+6), Weapon Focus (Ares Predator) [B]Cyberware (Strain 12/Max 12)[/B]: Cybernetic Eye Replacements with Low-Light Vision (Strain 1), Muscle Implants 1 (+2 total to Strength, Strain 3), Smartgun Link (with upgraded firearms, add +2 equipment bonus to weapon ranged attacks and re-roll 1s and 2s on damage dice, Strain 2), Wired Reflexes (+2 bonus to AC and Initiative, Advantage on Dexterity saves, One additional action on each turn. This action can be used only to take the Attack, one weapon attack only, Dash, Disengage, Hide, Recover from Reeling or Use an Object action, Strain 6) [B]Gear[/B]: Armored Jacket (Wt. 20lbs), Ares Predator (DT, heavy, reload 14m, range 60/300, Wt. 5lbs), Concealable Hostler (Wt. ½lbs), total of 100 regular rounds, 2 extra magazines (Wt. ½lbs), Ingram Smartgun X (Autofire, DT, burst, reload 40m, range 80/400, Wt. 5lbs), Concealable Hostler (Wt. ½lbs 100 regular rounds, 2 extra magazines (Wt. ½lbs), Monofilament Sword (Wt. 3lbs), Lower-class clothes, a backpack, bedroll blanket [B]Vehicle[/B]: Harley Davidson Scorpion ([I]Size[/I]: Large; [I]Crew[/I]: 1; [I]Passengers[/I]: 1;[I] Cargo[/I]: 100 lbs;[I] Maneuver[/I]: +1; [I]Speed[/I]: 90/180ft (90 MPH);[I] Cover[/I]: Half; [I]Power[/I]: Electric (12hrs on 3 hour charge); [I]AC[/I]: 13 + Dex/Int (max +2) + proficiency; [I]HD[/I]: 6; [I]HP[/I]: 60;[I] Hardness[/I]: 6; [I]Threshold[/I]: 29; [I]Abilities[/I]: Strength 28, Dexterity 12, Intelligence 12, Wisdom 10, Broadcast 2, Firewall 15; [I]Proficiency[/I]: Notice +2; [I]Notes[/I]: Off road lose maneuver bonus.) [B]Total Weight Carried[/B]: 36 lbs (basic carrying load is 90 lbs.) [B]Extra Cash on Hand[/B]: 210¥ [B]Contacts[/B]: Fixer (Barbarous), Street-Doc (Stitch) [B]NAME[/B]: Basilisk [I]3[SUP]rd[/SUP] level Ork Magic User [/I](Hermetic ex-Wage Mage) [B]Background[/B]: Corporate Real Name: Hiromi Takada-Jones, Age: 19, Sex: Female Languages: English, Japanese, Korean, Russian [B]Strength[/B]: 12 (+1), [B]Dexterity[/B]: 12 (+1), [B]Constitution[/B]: 13 (+1), [B]Intelligence[/B]: 14 (+2), [B]Wisdom[/B]: 13 (+1), [B]Charisma[/B]: 14 (+2) [B]Weapons[/B]: Colt Manhunter – attack +4, damage 2d8+1* ballistic Long sword – attack +3, damage 1d8+1 slashing (versatile 1d10+1 2H) Combat Knife – attack +3, damage 1d6+1 slashing or piercing Astral Strike - attack +4, damage 1d6+2 [I]*laser sight reroll 1s on damage die[/I] [B]Armor Class[/B]: 13 (base 12+dex; Hardness 1/+1) [B]Initiative[/B]: +1 [B]Hit Points[/B]: 23 (HD 3d6) [B]Second Wind[/B]: 1d6+4 [B]Karma[/B]: 6 [B]Base Speed[/B]: 30ft [B]Saving Throws[/B]: Intelligence +4, Wisdom +3 [B]Wound Damage Threshold[/B]: 18 [B]Proficiencies[/B]: Light Firearms, Simple Weapons [B]Skills (*proficiency in skill)[/B]: Acrobatics (Dex) +1, Animal Handling (Wis) +1, Arcana (*Int) +4, Athletics (Str) +1, Computer Use* (Int) +4, Deception (Cha) +2, Gather Information (Cha) +2, History (Int) +2, Initiative (Dex) +1, Insight (Wis) +1, Intimidate (*Cha) +4, Investigation (Int) +2, Life Science (Int) +2, Medicine (Wis) +1, Perception (Wis) +1, Performance (Cha) +2, Persuasion (Cha) +2, Physical Science (Int) +2, Religion (Int) +2, Sleight of Hands (Dex) +1, Stealth (*Dex) +3, Survival (Wis) +1, Technology (Int) +2 [B]Tools[/B]: Wheeled (+3) [B]Racial Bonuses[/B]: Brawler feat, Low-Light Vision, Reckless Endurance (when dropped to 0 HP, go to 1 HP instead. Must complete a long rest to use again). [B]Talents[/B]: Astral Perception & Projection (Astral Str 14, Dex 14, Con 13, AC 14, HP base, Hardness 2, Unarmed damage 1d6+2), Spell Casting (Magical attack roll +4, Save DC 14), Spell Shielding (Magical Hardness 2, and +2 saves vs. magical spells; can extend out to up to 2 allies for 1 magic point until the end of your next round), Summoning (Conjuring check +4) [B]Feats[/B]: Additional Magic Points (+5 MP), Brawler (unarmed 1d4+1, improvised weapons), Point Blank Shot (+1 to hit and damage with firearms within basic range), New Spell [B]Spells[/B]: Armor (Mana/Abjuration, Casting 1 action, Magnitude 1, Touch, Concentration up to 1 hour. AC 14 and magical Hardness 2), Fire Bolt (magical attack roll, Physical/Evocation, Casting 1 action, Magnitude 1 per 1d6 fire damage, Range 120ft, instant), Invisibility (Mana/Illusion, Casting 1 action, Magnitude 2, Touch, Concentration up to 1 hour), Mage Hand (Physical/Conjuration, Casting 1 action, Magnitude 1, Range 30ft, Concentration up to 10 minutes. Invisible hand that can lift up to 10lbs). [B]Elemental Types[/B]: Earth and Fire [B]Magnitude[/B]: 3 (max 6); [B]Magic Points[/B]: 23 (recover 3d6/6d6) [B]Magic Attack Roll[/B]: +5 (+1 for focus); [B]Magic Saving DC[/B]: 12 [B]Gear[/B]: Armored Clothing (Wt. 8lbs), Colt Manhunter (DT, reload 18m, range 50/250, Wt. 4lbs), Concealable Hostler (½lb), 100 regular rounds, 2 extra magazines, Magic Focus (+1 to Magic attack rolls, Wt. ½lb), Long sword (3lbs), Combat Knife (1lb), Comlink (broadcast 100yds, Firewall 15, Intelligence 12, Wis 10, Pro +2, skills), Two sets of middle-class clothing, a credstik [B]Total Weight Carried[/B]: 14 lbs (basic carrying load is 60lbs) [B]Extra Cash on Hand[/B]: ¥450 [B]Contacts[/B]: Fixer (Mr. Clean), Tailsmonger (Pixie Dust) [B]NAME[/B]: Sovereign [I]3[SUP]rd[/SUP] level Dwarf Tech [/I](Decker/Hacker) [B]Background[/B]: Intelligence Real Name: Ray Villebrun, Age: 33, Sex: Male Languages: English, German, French [B]Strength[/B]: 13 (+1), [B]Dexterity[/B]: 11 (+0), [B]Constitution[/B]: 16 (+3), [B]Intelligence[/B]: 15 (+2), [B]Wisdom[/B]: 14 (+2), [B]Charisma[/B]: 9 (-1) [B]Weapons[/B]: Hammerli 620S – attack +3, damage 2d6+1 ballistic Combat Knife – attack +3, damage 1d6+1 piercing or slashing Collapsible Baton – attack +3, damage 1d6+1 bludgeoning [I]*laser sight re-rolls 1s on damage dice rolls. [/I] [B]Armor Class[/B]: 13 (base 13; Hardness 2/+2) [B]Initiative[/B]: +0 [B]Hit Points[/B]: 35 (HD 3d8) [B]Second Wind[/B]: 1d8+9 [B]Karma[/B]: 6 [B]Base Speed[/B]: 20ft [B]Saving Throws[/B]: Intelligence +4, Wisdom +4 [B]Wound Damage Threshold[/B]: 21 ([I]recover +5[/I]) [B]Proficiencies[/B]: Light Armor, Heavy & Light Firearms, Simple Weapons [B]Skills (*proficiency in skill)[/B]: Acrobatics (Dex) +0, Animal Handling (Wis) +2, Arcana (Int) +2, Athletics (Str) +1, Computer Use (*Int) +4, Deception (Cha) -1, Gather Information (Cha) -1, History (*Int) +4, Initiative (Dex) +0, Insight (*Wis) +4, Intimidate (Cha) -1, Investigation (*Int) +4, Life Science (Int) +4, Medicine (Wis) +2, Perception (*Wis) +4, Performance (Cha) -1, Persuasion (Cha) -1, Physical Science (*Int) +4, Religion (Int) +2, Sleight of Hands (Dex) +0, Stealth (Dex) +0, Survival (Wis) +2, Technology (*Int) +4 [B]Tools[/B]: Forgery Kit (+4), Repair kit (+4), MagLock kit (+4) [B]Racial Bonuses[/B]: Darkvision 60ft, Hardy (one extra HD per long rest, double CON for second wind and HD rolls during a short and long rest, +2 WDT and +1 to recover from reeling), Resistance (advantage on saves vs. poisons, toxins and disease and resistance to that type of damage). [B]Talents[/B]: Custom Persona (see below), Hacking Expert (advantage when using emersion and attempting to improve a systems attitude towards you), Master Hacker (advance with one d20 roll a round, in the matrix), Science, Not a Soldier (when you take the Disengage action you can make a single range attack but deal only ½ damage if you hit) [B]Feats[/B]: Careful Shot (when you take the Aim maneuver you get +2 to hit and damage with next range attack roll), Precise Shot (can fire into melee where an friendly ally is without suffering disadvantage on attack), Point Blank Shot (+1 to hit and damage with ranged attack within its base weapon range) [B]Cybernetics (Strain/Max 1/12)[/B]: Datajack (Strain 1) [B]Persona[/B]: Matrix Strength 14 and Constitution 14, Matrix HP 30 points per level, AC is 15, Hardness 4, Attack 1d6+2, Scan (Perception) +4, Search (Investigation) +4, Sleaze 4 (Disguise in the Matrix) 16. [B]Gear[/B]: Undercover Vest (12lbs), Hammerli 620S (DT, feed 6c, holdout, loud, range 50/250, WT. 2 lbs), Concealable hostler (Wt. ½lb), 100 rounds of regular ammunition, 2 speed-loaders (Wt. ½lb), Combat Knife (1lb), Collapsible Baton (holdout, Wt. 1lb), Repair kit (10 lbs), Hackers deck (Broadcast 3, Firewall 20, Intelligence 16, Wis 12, proficiency bonus +3, full emersion, Wt. ½lb), two-sets of middle-class cloths, credstik. [B]Total Weight Carried[/B]: 27½ lbs (basic carrying load is 50 lbs) [B]Extra Cash on Hand[/B]: 500¥ [B]Contacts[/B]: Decker (Squeaky Pete), Fixer (Dom-John) [B]NAME[/B]: Echo [I]3[SUP]rd[/SUP] level Human Infiltrator [/I](Covert Op) [B]Background[/B]: Criminal Real Name: Michael Vendees, Age: 29, Sex: Male Languages: English, Spanish [B]Strength[/B]: 11 (+0), [B]Dexterity[/B]: 16 (+3), [B]Constitution[/B]: 10 (+0), [B]Intelligence[/B]: 14 (+2), [B]Wisdom[/B]: 14 (+2), [B]Charisma[/B]: 12 (+1) [B]Weapons[/B]: Colt Manhunter – attack +6, damage 2d8+3* ballistic HK 227S –attack +6, damage 2d8+3* ballistic Combat Knife –attack +5, damage 1d6+3 piercing or slashing Collapsible Baton – attack +5, damage 1d6+3 bludgeoning [I]*laser sight reroll 1s on damage die[/I] [B]Armor Class[/B]: 18 (base 13 +dex; Hardness 3/+2) [B]Initiative[/B]: +5 [B]Hit Points[/B]: 26 (HD 3d8) [B]Second Wind[/B]: 1d8+3 [B]Karma[/B]: 7 [B]Base Speed[/B]: 40ft [B]Saving Throws[/B]: Dexterity +5 ([I]advantage[/I]), Intelligence +4 [B]Wound Damage Threshold[/B]: 17 [B]Proficiencies[/B]: Light Armor, Heavy & Light Firearms, Martial & Simple Weapons [B]Skills (*proficiency in skill)[/B]: Acrobatics (*Dex) +5, Animal Handling (Wis) +2, Arcana (Int) +2, Athletics (*Str) +2, Computer Use (Int) +2, Deception (*Cha) +3, Gather Information (Cha) +1, History (Int) +2, Initiative (Dex) +5, Insight (Wis) +2, Intimidate (Cha) +1, Investigation (Int) +2, Life Science (Int) +2, Medicine (Wis) +2, Perception (*Wis) +4, Performance (Cha) +1, Persuasion (Cha) +1, Physical Science (Int) +2, Religion (Int) +2, Sleight of Hands (Dex) +3, Stealth (*Dex) +7, Survival (Wis) +2, Technology (*Int) +4 [B]Tools[/B]: Disguise kit (+3), MagLock kit (+7), Thieves kit (+5), Vehicle (Bike; +5) [B]Racial Bonuses[/B]: attribute bonus, bonus skill, bonus feat, +1 karma [B]Talents[/B]: Cybernetic Implants (Strain 6 worth), Guide Others (can grant up to six allies within 20ft advantage on stealth checks), Improved Stealth (advantage on stealth checks), Skirmisher (if you move at least 15ft and do not end your move where you started you have advantage on your next attack roll) [B]Feats[/B]: Improved Mobility (+10ft move speed, with Dash ignore difficult terrain, all OA against you are at disadvantage if you have at least 10ft that round), Mobility (if you make a melee attack vs. target it cannot take opportunity attacks on you this round), Skill Expertise (MagLock kit, Stealth) [B]Cyberware (Strain 6/Max 10)[/B]: Wired Reflexes (+2 bonus to AC and Initiative, Advantage on Dexterity saves, One additional action on each turn. This action can be used only to take the Attack, one weapon attack only, Dash, Disengage, Hide, Recover from Reeling or Use an Object action, Strain 6) [B]Gear[/B]: Lined Coat (15lbs), Colt Manhunter (DT, reload 18m, range 50/250, Wt. 4lbs), Concealable Hostler (½lb), 100 regular rounds, 2 extra magazines Wt. ½lb), HK 227S SMG (autofire, DB, burst, reload 30m, silence, range 80/400, Wt. 7lbs), with a Concealed Hostler (½lb), 100 rounds of regular ammunition and 2 extra magazine clips (Wt. 1lb), Combat Knife (finesse, 1lb), Collapsible Baton (finesse, holdout, 1lb), Thieves tools (Wt. 1lb), Sobvocal microphone (½lb), MagLock (Wt. 4lb), Comlink (broadcast 1, firewall 15, Int 12, Wis 10, Wt. ½lb), Two-sets of middle class clothing, Disguise kit (Wt. 4lbs), credstik. [B]Vehicle[/B]: Suzuki Mirage ([I]Size[/I]: Medium; [I]Crew[/I]: 1; [I]Passengers[/I]: 1;[I] Cargo[/I]: 20 lbs;[I] Maneuver[/I]: +4; [I]Speed[/I]: 120/360ft (140 MPH);[I] Cover[/I]: Half; [I]Power[/I]: Electric (12hrs on 2 hour charge); [I]AC[/I]: 18; [I]HD[/I]: 4; [I]HP[/I]: 40;[I] Hardness[/I]: 3; [I]Threshold[/I]: 20; [I]Abilities[/I]: Strength 20, Dexterity 18, Intelligence 12, Wisdom 10, Broadcast 2, Firewall 20; [I]Proficiency[/I]: Notice +2; [I]Notes[/I]: Off road lose maneuver bonus with an additional -4 penalty.) [B]Total Weight Carried[/B]: 40½ lbs. (basic carrying load is 55lbs.) [B]Extra Cash on Hand[/B]: 400¥ [B]Contacts[/B]: Fixer (White Hat), Fence (Greasy Wheels) [B]NAME[/B]: Gryphon [I]3[SUP]rd[/SUP] level Human Adept [/I](Physical Adept) [B]Background[/B]: Disciple Real Name: Menzo Asami, Age: 30, Sex: Male Languages: English, Japanese, Chinese (Cantonese) [B]Strength[/B]: 13 (+1), [B]Dexterity[/B]: 16 (+3), [B]Constitution[/B]: 12 (+1), [B]Intelligence[/B]: 10 (+0), [B]Wisdom[/B]: 14 (+2), [B]Charisma[/B]: 12 (+1) [B]Weapons[/B]: Katana – attack +8, damage 1d8+6 slashing (versatile 1d10+6) Colt Manhunter* – attack +6, damage 2d8+3 ballistic Martial Arts – attack +5, 1d6+3 bludgeoning [I]*laser sight reroll 1s on damage die[/I] [B]Armor Class[/B]: 18 (13 base +dex; Hardness 3/+2) [B]Initiative[/B]: +5 [B]Hit Points[/B]: 29 (HD 3d8) [B]Second Wind[/B]: 1d8+4 [B]Karma[/B]: 7 [B]Base Speed[/B]: 30ft [B]Saving Throws[/B]: Dexterity +5 ([I]advantage[/I]), Wisdom +4 [B]Wound Damage Threshold[/B]: 18 [B]Proficiencies[/B]: Light Armor, Light Firearms, Martial & Simple Weapons [B]Skills (*proficiency in skill)[/B]: Acrobatics (*Dex) +5, Animal Handling (Wis) +2, Arcana (Int) +0, Athletics (*Str) +3, Computer Use (Int) +0, Deception (Cha) +1, Gather Information (Cha) +1, History (Int) +0, Initiative (Dex) +5, Insight (Wis) +2, Intimidate (Cha) +1, Investigation (Int) +0, Life Science (Int) +0, Medicine (Wis) +2, Perception (*Wis) +4, Performance (Cha) +1, Persuasion (Cha) +1, Physical Science (Int) +0, Religion (*Int) +2, Sleight of Hands (Dex) +3, Stealth (*Dex) +5, Survival (*Wis) +4, Technology (Int) +0 [B]Tools[/B]: Vehicle – Wheeled (+5) [B]Racial Bonuses[/B]: attribute bonus, bonus skill, bonus feat, +1 karma [B]Talents[/B]: Crafty Action (can take a Dash, Disengage or Hide as bonus action), Enhanced Reflexes (+2 to AC and Initiative checks, gain advantage on Dexterity saving throws, and gains an additional action a turn. This action can be used only to take the Attack, one weapon attack only, Dash, Disengage, Hide, Recover from Reeling or Use an Object action), Improved Weapon Master (+2 magic to attack rolls and +3 damage with katana), Weapon Master [B]Feats[/B]: Action Surge (can take one additional action on your turn. Must complete a rest to use again), Martial Arts & Martial Arts Expert (unarmed 1d6+3 bludgeoning, and when you make a melee attack in a round you can take a free unarmed martial strike that turn), Weapon Focus (katana) [B]Gear[/B]: Lined Coat (Wt. 15lbs), Katana (longsword with finesse added, Wt. 3lbs), Colt Manhunter (DT, reload 18m, range 50/250, Wt. 4lbs), Concealable Hostler (½lb), 100 regular rounds, 2 extra magazines (1lb), Combat Knife (1lb), Heavy Crossbow (ammunition, range 100/400, loading, Wt. 18lbs), 10 quarrels and quiver (1lb), Comlink (Broadcast 1, Firewall 15, Intelligence 12, Wis 10, Wt. ½lb), Holy Items (around 100¥ worth), two sets of middle-class clothing, second-hand comlink with various common religion text and dogma on it, credstik. [B]Total Weight Carried[/B]: 42 lbs (basic carrying load is 65 lbs) [B]Extra Cash on Hand[/B]: 240¥ [B]Contacts[/B]: Fixer (Mr. Clean), Street Cop (Sergeant Tom Borden) [B]NAME[/B]: Bulwark [I]3[SUP]rd[/SUP] level Troll Tough[/I] (Bodyguard) [B]Background[/B]: Security Real Name: Tomas Rendell, Age: 26, Sex: Male Languages: English, German [B]Strength[/B]: 19 (+4), [B]Dexterity[/B]: 10 (+0), [B]Constitution[/B]: 16 (+3), [B]Intelligence[/B]: 12 (+1), [B]Wisdom[/B]: 12 (+1), [B]Charisma[/B]: 9 (-1) [B]Weapons[/B]: Ares Predator* – attack +3, damage 2d8+2 ballistic Ruger Super Warhawk – attack +2, damage 2d10 ballistic Mossberg AM-CMDT – attack +2, damage 2d10 ballistic Solid core staff – attack +6, damage 1d10+4 bludgeoning Combat Knife – attack +6, damage 1d6+4 piercing or slashing [I]*laser sight reroll 1s on damage die[/I] [B]Armor Class[/B]: 13 (base 12 +insight; Hardness 5/+3) [B]Initiative[/B]: +2 [B]Hit Points[/B]: 45 (HD 3d10) [B]Second Wind[/B]: 1d10+6 [B]Karma[/B]: 6 [B]Base Speed[/B]: 30ft [B]Saving Throws[/B]: Constitution +5, Wisdom +3 [B]Wound Damage Threshold[/B]: 27 ([I]recover +6 with advantage[/I]) [B]Proficiencies[/B]: Light & Medium Armor, Heavy & Light Firearms, Martial & Simple Weapons [B]Skills (*proficiency in skill)[/B]: Acrobatics (Dex) +0, Animal Handling (Wis) +1, Arcana (Int) +1, Athletics (*Str) +6, Computer Use (Int) +1, Deception (Cha) -1, Gather Information (Cha) -1, History (Int) +1, Initiative (*Dex) +2, Insight (Wis) +1, Intimidate ([I]Str[/I]) +4, Investigation (*Int) +3, Life Science (Int) +1, Medicine (Wis) +1, Perception (**Wis) +5, Performance (Cha) -1, Persuasion (Cha) -1, Physical Science (Int) +1, Religion (Int) +1, Sleight of Hands (Dex) +0, Stealth (Dex) +0, Survival (Wis) +1, Technology (Int) +1 [B]Tools[/B]: Repair Kit (+3), Vehicle –Wheeled (+2) [B]Racial Bonuses[/B]: Big (HP bonus), Darkvison 60ft, Dermal Plating (+1 hardness), Reach 10ft, Scary (use Strength instead of Charisma for Intimidate), Large Size (cost increases, -1 AC, melee weapon usage) [B]Talents[/B]: Brick (action and karma point, gain resistance for 1 minute/10 rounds), Cybernetic Implants (Strain 6), Harms Way (reaction to take the damage of an adjacent ally, with resistance to the damage), Imposing Frame (with 0 move, gain +1 AC and allies within 5ft gain ½ cover. Advanced vs. push when doing so) [B]Feats[/B]: Bravery (you have advantage on any save vs. the frightened condition), Improved Damage Threshold, Skill Expertise (Perception) [B]Cyberware (Strain 6/Max 9)[/B]: Boosted Reflexes 1 (AC+1 insight, Strain 3), Damage Compensators 1 (advantage with saving throw verses weapon damage of Stun, weapon property of Painful and also grants advantage on saving throws to recover from the [I]Reeling[/I] condition. 10 temporary Hit Points. These Hit Points return after a short or long rest. Strain 2), Dermal Plating 1 (Hardness +1, Stain 1) [B]Gear[/B]: Armored Jacket (40lbs), Ares Predator (DT, heavy, reload 14m, range 60/300, Wt. 7½ lbs), Concealable Hostler (Wt. ½lbs), total of 100 regular rounds, 2 extra magazines (Wt. ½lbs), Ruger Super Warhawk (AP, DT, feed 6c, heavy, load, range 60/300, Wt. 7½ lbs), total of 100 regular rounds, 2 speed-loaders (Wt. ½lbs), 2 concealable hostlers (1lb total), Mossberg AM-CMDT shotgun (autofire, burst, DT, heavy, knockdown, loud, reload 20m, shotgun, range 50/200, Wt. 21 lbs), 100 shot rounds, 2 extra magazine clips (Wt. 2lb), Combat Knife (1½lb), Solid Core Staff (Wt. 9lbs), Comlink (Wt. ½lb), Two sets of middle-class clothing, credskik [B]Vehicle[/B]: Harley Davidson Scorpion: modified for troll size ([I]Size[/I]: Large; [I]Crew[/I]: 1; [I]Passengers[/I]: 1;[I] Cargo[/I]: 100 lbs;[I] Maneuver[/I]: +1; [I]Speed[/I]: 90/180ft (90 MPH);[I] Cover[/I]: Half; [I]Power[/I]: Electric (12hrs on 3 hour charge); [I]AC[/I]: 15; [I]HD[/I]: 6; [I]HP[/I]: 60;[I] Hardness[/I]: 6; [I]Threshold[/I]: 29; [I]Abilities[/I]: Strength 28, Dexterity 12, Intelligence 12, Wisdom 10, Broadcast 2, Firewall 15; [I]Proficiency[/I]: Notice +2; [I]Notes[/I]: Off road lose maneuver bonus.) [B]Total Weight Carried[/B]: 92 lbs (basic carrying load is 152 lbs) [B]Extra Cash on Hand[/B]: 350¥ [B]Contacts[/B]: Fixer (Ringo), Street Rocker (Danger Daisy) [/QUOTE]
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