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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 7465651" data-attributes="member: 4936"><p>The cyberninja walks among us. Highly mobile combat style, sneaky, dangerous at range (via Deadly Aim and some targeting boosts) and in melee (via Martial Arts). Future development will probably focus on defense and skills...her offense is pretty good where it is.</p><p></p><p><strong>Name</strong>: Juno Reyes</p><p><em>Medium Human Infiltrator 3</em></p><p><strong>Init</strong>: +6; <strong>Perception</strong>: +4 (+6 vision) (passive 14, 16 vision)</p><p><strong>Languages</strong>: English, Spanish</p><p><strong>Karma</strong>: 7 (1d4+1)</p><p>–––––––––––––––––––––––––</p><p><strong>AC</strong>: 18</p><p><strong>Hardness</strong>: 2/+2</p><p><strong>Wound Threshold</strong>: 18</p><p><strong>Hit Points</strong>: 29</p><p>–––––––––––––––––––––––––</p><p><strong>Spd </strong>30'</p><p><strong>Melee </strong>+6, 1d6+4 knife or 1d6+4 unarmed (extra unarmed atk/Attack action); shock gloves Stun (15)</p><p><strong>Ranged </strong>+8, 2d8+7 Ares Predator (doubletap) or 2d8+5 HK227 (burst/auto); -2 atk +4 dmg Deadly Aim; laser sights</p><p><strong>Proficiency Bonus</strong>: +2</p><p>–––––––––––––––––––––––––</p><p><strong>Abilities </strong>Str 10, Dex 18, Con 12, Int 13, Wis 14, Chr 12</p><p><strong>Talents</strong>:</p><p>Core - Improved Stealth (Adv on Stealth)</p><p>Core - Cybernetics (6 strain of cybernetics)</p><p>Core - Crafty Action (Bonus to Dash, Disengage or Hide)</p><p>Cyber - Cybernetics (6 strain of cybernetics)</p><p>3 - Skirmisher (Adv on attacks after moving 15' or more)</p><p></p><p><strong>Feats</strong>:</p><p>B Point Blank Shot</p><p>B Martial Arts</p><p>2 Deadly Aim </p><p>3 Martial Arts Expert</p><p></p><p><strong>Racial</strong></p><p>- Bonus Feat</p><p>- Bonus Skill Training</p><p>- Bonus Karma</p><p></p><p><strong>Skills</strong>:</p><p>Investigation +3</p><p>Perception +4</p><p>Athletics +2</p><p>Computer Use +3</p><p>Stealth +6</p><p>Gather Information +3</p><p></p><p><strong>Cybernetics </strong>(12 strain)</p><p>Wired Reflexes (+2 AC/Init, adv on Dex saves, Extra 'haste' action/turn) 6</p><p>Cybereyes (Darkvision, Flare Compensation, vision enhancement) 1</p><p>Orthoskin (resistance: Piercing/Ballistic) 2</p><p>Reflex Implant 1 (+2 Dex) 3</p><p></p><p><strong>Proficiencies</strong></p><p>Armor: Light</p><p>Weapons: Heavy and Light Firearms, Martial and Simple</p><p>Tools: Thief's Tools, Maglock Passkey, Motorcycle, Hand Scanners</p><p>Saves: Dexterity +6, Intelligence +3</p><p></p><p>Background</p><p>Security</p><p></p><p><strong>Equipment</strong>:</p><p>Cash: 250¥</p><p>2 sets middle-class clothes</p><p>Lifestyle: 2 months Low</p><p></p><p><strong>Armor</strong></p><p>Undercover Vest (AC 12+Dex, Hard 2/+2, concealable, 10lbs)</p><p></p><p><strong>Weapons</strong></p><p>Ares Predator, Silencer, Concealed Holster (2d8+2 ballistic, rng 50/250, 14rnd, 5lbs, smartlink)</p><p>- 100 rounds of regular ammunition and 2 extra magazine clips.</p><p></p><p>* HK 227S SMG, Concealed Holster (2d8 ballistic, autofire/burst, rng 80/400, 30rnds, 7lbs smartlink, silenced)</p><p>- 100 rounds of regular ammunition and 2 extra clips.</p><p></p><p>Combat Knife (Keen Blade, finesse, light, undermount) 1d6 pierce/slash, 1lb</p><p></p><p>Shock Gloves (finesse, holdout, light, rnds 10, touch) Stun (15)</p><p></p><p><strong>Gear</strong></p><p>Thieves Kit</p><p>Subvocal Microphone</p><p>Maglock Passkey kit</p><p>One basic comlink (broadcast 1, firewall 15, Int 12, Wis 10)</p><p>- Skills: Computer Use, History, Investigation, Perception and Technology. </p><p>Electronic/Radio Transition Detector (bug detector): Cost 200¥, Wt. 1 lb</p><p></p><p><strong>Suzuki Mirage</strong></p><p><strong>Cost</strong>: 15,500¥ for battery </p><p><strong>Size</strong>: Medium; <strong>Crew</strong>: 1; <strong>Passengers</strong>: 1; <strong>Cargo</strong>: 40 lbs</p><p><strong>Modifier</strong>: +4; <strong>Speed</strong>: 90ft (180 MPH); <strong>Cover</strong>: Half</p><p><strong>Power</strong>: Electric -16hrs on 4hr recharge</p><p><strong>AC</strong>: 16; <strong>HD</strong>: 3; <strong>HP</strong>: 30; <strong>Hardness</strong>: 4; <strong>Threshold</strong>: 19</p><p><strong>Abilities</strong>: Strength 18, Dexterity 18, Intelligence 12 Wisdom 10, Broadcast 2, Firewall 20; <strong>Proficiency</strong>: +2; <strong>Skills</strong>: base; <strong>Notes</strong>: Bike propulsion. Off road lose maneuver bonus with an additional -4/-8 penalty. AI Upgrade, Boost Signal +1, Increased Firewall 1, Enhanced Attributes (Strength) 1, (Dexterity) 4, Enhanced Speed 8, Hardening 1.</p><p></p><p><strong>Contacts</strong></p><p>Dan Cazintino - Cyberdoc</p><p>Marlon 'FuzzE' Baer - Fixer</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7465651, member: 4936"] The cyberninja walks among us. Highly mobile combat style, sneaky, dangerous at range (via Deadly Aim and some targeting boosts) and in melee (via Martial Arts). Future development will probably focus on defense and skills...her offense is pretty good where it is. [B]Name[/B]: Juno Reyes [I]Medium Human Infiltrator 3[/I] [B]Init[/B]: +6; [B]Perception[/B]: +4 (+6 vision) (passive 14, 16 vision) [B]Languages[/B]: English, Spanish [B]Karma[/B]: 7 (1d4+1) ––––––––––––––––––––––––– [B]AC[/B]: 18 [B]Hardness[/B]: 2/+2 [B]Wound Threshold[/B]: 18 [B]Hit Points[/B]: 29 ––––––––––––––––––––––––– [B]Spd [/B]30' [B]Melee [/B]+6, 1d6+4 knife or 1d6+4 unarmed (extra unarmed atk/Attack action); shock gloves Stun (15) [B]Ranged [/B]+8, 2d8+7 Ares Predator (doubletap) or 2d8+5 HK227 (burst/auto); -2 atk +4 dmg Deadly Aim; laser sights [B]Proficiency Bonus[/B]: +2 ––––––––––––––––––––––––– [B]Abilities [/B]Str 10, Dex 18, Con 12, Int 13, Wis 14, Chr 12 [B]Talents[/B]: Core - Improved Stealth (Adv on Stealth) Core - Cybernetics (6 strain of cybernetics) Core - Crafty Action (Bonus to Dash, Disengage or Hide) Cyber - Cybernetics (6 strain of cybernetics) 3 - Skirmisher (Adv on attacks after moving 15' or more) [B]Feats[/B]: B Point Blank Shot B Martial Arts 2 Deadly Aim 3 Martial Arts Expert [B]Racial[/B] - Bonus Feat - Bonus Skill Training - Bonus Karma [B]Skills[/B]: Investigation +3 Perception +4 Athletics +2 Computer Use +3 Stealth +6 Gather Information +3 [B]Cybernetics [/B](12 strain) Wired Reflexes (+2 AC/Init, adv on Dex saves, Extra 'haste' action/turn) 6 Cybereyes (Darkvision, Flare Compensation, vision enhancement) 1 Orthoskin (resistance: Piercing/Ballistic) 2 Reflex Implant 1 (+2 Dex) 3 [B]Proficiencies[/B] Armor: Light Weapons: Heavy and Light Firearms, Martial and Simple Tools: Thief's Tools, Maglock Passkey, Motorcycle, Hand Scanners Saves: Dexterity +6, Intelligence +3 Background Security [B]Equipment[/B]: Cash: 250¥ 2 sets middle-class clothes Lifestyle: 2 months Low [B]Armor[/B] Undercover Vest (AC 12+Dex, Hard 2/+2, concealable, 10lbs) [B]Weapons[/B] Ares Predator, Silencer, Concealed Holster (2d8+2 ballistic, rng 50/250, 14rnd, 5lbs, smartlink) - 100 rounds of regular ammunition and 2 extra magazine clips. * HK 227S SMG, Concealed Holster (2d8 ballistic, autofire/burst, rng 80/400, 30rnds, 7lbs smartlink, silenced) - 100 rounds of regular ammunition and 2 extra clips. Combat Knife (Keen Blade, finesse, light, undermount) 1d6 pierce/slash, 1lb Shock Gloves (finesse, holdout, light, rnds 10, touch) Stun (15) [B]Gear[/B] Thieves Kit Subvocal Microphone Maglock Passkey kit One basic comlink (broadcast 1, firewall 15, Int 12, Wis 10) - Skills: Computer Use, History, Investigation, Perception and Technology. Electronic/Radio Transition Detector (bug detector): Cost 200¥, Wt. 1 lb [B]Suzuki Mirage[/B] [B]Cost[/B]: 15,500¥ for battery [B]Size[/B]: Medium; [B]Crew[/B]: 1; [B]Passengers[/B]: 1; [B]Cargo[/B]: 40 lbs [B]Modifier[/B]: +4; [B]Speed[/B]: 90ft (180 MPH); [B]Cover[/B]: Half [B]Power[/B]: Electric -16hrs on 4hr recharge [B]AC[/B]: 16; [B]HD[/B]: 3; [B]HP[/B]: 30; [B]Hardness[/B]: 4; [B]Threshold[/B]: 19 [B]Abilities[/B]: Strength 18, Dexterity 18, Intelligence 12 Wisdom 10, Broadcast 2, Firewall 20; [B]Proficiency[/B]: +2; [B]Skills[/B]: base; [B]Notes[/B]: Bike propulsion. Off road lose maneuver bonus with an additional -4/-8 penalty. AI Upgrade, Boost Signal +1, Increased Firewall 1, Enhanced Attributes (Strength) 1, (Dexterity) 4, Enhanced Speed 8, Hardening 1. [B]Contacts[/B] Dan Cazintino - Cyberdoc Marlon 'FuzzE' Baer - Fixer [/QUOTE]
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