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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="Binder Fred" data-source="post: 7465973" data-attributes="member: 63746"><p>Hey there GK. Went over gear and spells. </p><p></p><p>Some questions/comments:</p><p></p><p>Are strain points gained from drug-use permanent or can they be removed/healed with time?</p><p></p><p>Jazz's elimination of Exhaustion levels seems to lead to infinite MPs for magic users? (Don't mind if I do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Do we add our proficiency bonus to damage? I seem to remember doing that in 5E SW but I can't find it here...</p><p></p><p><strong>Armor: </strong></p><p>Requiring training to not get disadvantage on every action for wearing an armored business suit or a lined jacket seems excessive. Considering the usual SR lethality, I think I'd either put all Light armor into the Protective Gear category (no training necessary) or give all classes Light Armor proficiency? I feel naked!</p><p></p><p>The armor spell is severely underpowered, especially considering Magic-User's lack of physical armor (see above). Perhaps making it scalable with added Magnitude maybe (+X AC per Mag)?</p><p></p><p>As is I'm thinking multiclassing Fighter *might* be the way to go for Intensity?</p><p></p><p><strong>Spells:</strong></p><p>Casters are heavily restricted in their number of spells known AND number of spells they can cast each day (by both MP, exhaustion levels and/or HPs). I'd suggest leaning a little bit more on the versatility side by granting 2 (or even 3) new spells per New Spell feat?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7465973, member: 63746"] Hey there GK. Went over gear and spells. Some questions/comments: Are strain points gained from drug-use permanent or can they be removed/healed with time? Jazz's elimination of Exhaustion levels seems to lead to infinite MPs for magic users? (Don't mind if I do :) Do we add our proficiency bonus to damage? I seem to remember doing that in 5E SW but I can't find it here... [B]Armor: [/B] Requiring training to not get disadvantage on every action for wearing an armored business suit or a lined jacket seems excessive. Considering the usual SR lethality, I think I'd either put all Light armor into the Protective Gear category (no training necessary) or give all classes Light Armor proficiency? I feel naked! The armor spell is severely underpowered, especially considering Magic-User's lack of physical armor (see above). Perhaps making it scalable with added Magnitude maybe (+X AC per Mag)? As is I'm thinking multiclassing Fighter *might* be the way to go for Intensity? [B]Spells:[/B] Casters are heavily restricted in their number of spells known AND number of spells they can cast each day (by both MP, exhaustion levels and/or HPs). I'd suggest leaning a little bit more on the versatility side by granting 2 (or even 3) new spells per New Spell feat? [/QUOTE]
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