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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="Binder Fred" data-source="post: 7467406" data-attributes="member: 63746"><p>Niiice. </p><p></p><p>I'm not sure if the artificial "one spirit" limit is the right way to go (using up one of your concentration slots to maintain a spirit makes sense to me), but I guess we'll see. Maybe an Initiate Talent that allows you to have more than one spirit at a time if we go with this on the final version?</p><p></p><p>I'm running into a basic imbalance problem though while looking at casting spells, namely:</p><p></p><p>Davros' katana does 10.5HP damage on average, +7 tohit and can be used 1000 times in a day.</p><p>Fluffy's AK does 11 point of damage on average, has DT, burst and auto-fire options and can be used 30 times before needing a reload (of which it has 6)</p><p>Juno's Ares Predator does 14 damage on average, has has DT, laser-sight (and smartlink) options and can be used 100 times before running out.</p><p>NTensity's Ligtning Bolt does 10.5HP damage at +4 tohit and can be used 5 times before needing a rest, max 9 times per day without spending Karma or Exhaustion levels...</p><p>NTensity's area ligtning bolt, assuming 3 targets on average with Dex in the +1 range on average, does 15,75HP damage (5 points of damage per target!) and can be used 5 times before needing a rest...</p><p></p><p>("You could always use a gun." "Sure, but I'll be rotten at it.")</p><p></p><p>I think we need to re-introduce the 5E concept of Cantrips here: average damage or utility spells that Magic-Users can use as their standard, go-to moves every round, with limited-cast, MP-consuming spells reserved for the showy, our-ass-is-on-the-line occasions.</p><p></p><p>Easy way to do this: grant X "-1 Mag to cast this spell" <s>(or "-1 MP, minimum 0 MP" if you want to go that way)</s>. Allow them to stack if people want to. Grant more as they go up in level.</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7467406, member: 63746"] Niiice. I'm not sure if the artificial "one spirit" limit is the right way to go (using up one of your concentration slots to maintain a spirit makes sense to me), but I guess we'll see. Maybe an Initiate Talent that allows you to have more than one spirit at a time if we go with this on the final version? I'm running into a basic imbalance problem though while looking at casting spells, namely: Davros' katana does 10.5HP damage on average, +7 tohit and can be used 1000 times in a day. Fluffy's AK does 11 point of damage on average, has DT, burst and auto-fire options and can be used 30 times before needing a reload (of which it has 6) Juno's Ares Predator does 14 damage on average, has has DT, laser-sight (and smartlink) options and can be used 100 times before running out. NTensity's Ligtning Bolt does 10.5HP damage at +4 tohit and can be used 5 times before needing a rest, max 9 times per day without spending Karma or Exhaustion levels... NTensity's area ligtning bolt, assuming 3 targets on average with Dex in the +1 range on average, does 15,75HP damage (5 points of damage per target!) and can be used 5 times before needing a rest... ("You could always use a gun." "Sure, but I'll be rotten at it.") I think we need to re-introduce the 5E concept of Cantrips here: average damage or utility spells that Magic-Users can use as their standard, go-to moves every round, with limited-cast, MP-consuming spells reserved for the showy, our-ass-is-on-the-line occasions. Easy way to do this: grant X "-1 Mag to cast this spell" [S](or "-1 MP, minimum 0 MP" if you want to go that way)[/S]. Allow them to stack if people want to. Grant more as they go up in level. [/QUOTE]
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