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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="GreenKarl" data-source="post: 7467793" data-attributes="member: 6801242"><p>OK look over the Combat Spells section and tell what you think of the changes. Again I am not sure Cantrips work in Shadowrun. Maybe because you can take no Stun when casting low end spells BUT there is always a chance that it could cost you on any casting. </p><p></p><p>I also added another Feat - <strong>Psychometry</strong>, <em>Prerequisite</em>: Astral Perception or Projection. The awakened being is able to hold an item in its hands or touch a surface or small spot and perceive any residual auras of a past. At the end of a one minute ritual, where the awakened being can take more other actions, make a Arcana skill check. With a DC 10 you get a few vague flashes of strong emotions of the object or vicinity within the last 48 hours. With a DC 15 you get more information or you can see back one week, but only the strongest emotions and only vague pictures. With a DC 20 you get more detailed information (see a person’s face, know their name, their emotional state, etc.) or can perceive farther back but again only in very vague terms. Higher DC grants you more information determined by the GM (and possible future flashes as well). If you have any bonuses to skills when in Astral Space (such as the Astral Tracker or Mentor Spirit bonuses) you can apply them here also. </p><p></p><p>I am working on a few others but I need to figure out how they will work. <strong>Spirit Friend</strong> should give you bonuses with spirits but not sure where and what yet. Also thinking about <strong>Spirit Foe</strong> that will help with fighting spirits. </p><p></p><p>I think only Devos's character has <strong>Weapon Focus </strong>which I changed to <strong>Weapon Expertise </strong>just to reduce confusion with the magical focus.</p></blockquote><p></p>
[QUOTE="GreenKarl, post: 7467793, member: 6801242"] OK look over the Combat Spells section and tell what you think of the changes. Again I am not sure Cantrips work in Shadowrun. Maybe because you can take no Stun when casting low end spells BUT there is always a chance that it could cost you on any casting. I also added another Feat - [B]Psychometry[/B], [I]Prerequisite[/I]: Astral Perception or Projection. The awakened being is able to hold an item in its hands or touch a surface or small spot and perceive any residual auras of a past. At the end of a one minute ritual, where the awakened being can take more other actions, make a Arcana skill check. With a DC 10 you get a few vague flashes of strong emotions of the object or vicinity within the last 48 hours. With a DC 15 you get more information or you can see back one week, but only the strongest emotions and only vague pictures. With a DC 20 you get more detailed information (see a person’s face, know their name, their emotional state, etc.) or can perceive farther back but again only in very vague terms. Higher DC grants you more information determined by the GM (and possible future flashes as well). If you have any bonuses to skills when in Astral Space (such as the Astral Tracker or Mentor Spirit bonuses) you can apply them here also. I am working on a few others but I need to figure out how they will work. [B]Spirit Friend[/B] should give you bonuses with spirits but not sure where and what yet. Also thinking about [B]Spirit Foe[/B] that will help with fighting spirits. I think only Devos's character has [B]Weapon Focus [/B]which I changed to [B]Weapon Expertise [/B]just to reduce confusion with the magical focus. [/QUOTE]
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