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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="Binder Fred" data-source="post: 7468139" data-attributes="member: 63746"><p>Well, if you can take a short rest after every combat, that of course changes the game.</p><p></p><p>On another topic, I've been thinking, and realized your MP pool is actually a lot like your SR stun meter! We could mechanically connect the MP pool to your HP pool, merging the two mechanics into one: spells have an MP cost, subtract it from MPs; if you don't have enough MPs, subtract the difference from you HPs. </p><p></p><p>Hm... if you overcast, we could say XXX% of the cost MUST come from your HPs? (1/4 if overcast by 1Mag, then 1/2, then 100%). (Alternatively, if you really want a random aspect to it, as above, except you roll enough dice that their average exceeds the MPs you need to spend: overcast on a 6MP spell, roll 2d6). That gives you a nice transition from 'easy to cast without consequences' to 'fall down dead from drain'. Drop down safe Mag limits to, say, 2, to reflect the milder drain rules. </p><p></p><p>... Then again, if we consider MPs to be a magic-users "stun" pool, then designing a "drain-resistance roll vs spell drain DC" mechanics à la SR becomes possible?</p><p></p><p>Sheer genius or incipient madness? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7468139, member: 63746"] Well, if you can take a short rest after every combat, that of course changes the game. On another topic, I've been thinking, and realized your MP pool is actually a lot like your SR stun meter! We could mechanically connect the MP pool to your HP pool, merging the two mechanics into one: spells have an MP cost, subtract it from MPs; if you don't have enough MPs, subtract the difference from you HPs. Hm... if you overcast, we could say XXX% of the cost MUST come from your HPs? (1/4 if overcast by 1Mag, then 1/2, then 100%). (Alternatively, if you really want a random aspect to it, as above, except you roll enough dice that their average exceeds the MPs you need to spend: overcast on a 6MP spell, roll 2d6). That gives you a nice transition from 'easy to cast without consequences' to 'fall down dead from drain'. Drop down safe Mag limits to, say, 2, to reflect the milder drain rules. ... Then again, if we consider MPs to be a magic-users "stun" pool, then designing a "drain-resistance roll vs spell drain DC" mechanics à la SR becomes possible? Sheer genius or incipient madness? :) [/QUOTE]
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