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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="Binder Fred" data-source="post: 7468153" data-attributes="member: 63746"><p>Various stuff.</p><p></p><p><strong>Shield: </strong>Interesting! How does it work though? Do you cast it as Shield (Mag2) and you can use your reaction whenever? Or do you cast the additional 1Mag (with afferent MP cost) every time you use it? I could see both versions (although if the former, I'd suggest making it last against just one attack?)</p><p></p><p>So I can't convince you on the Knockback thing for Ram? I have this vision of throwing back people by affecting their armor, or of tossing file cabinets all over the place <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> "If a shotgun can throw you on your ass, why can't a spell?"</p><p></p><p></p><p>This was a Complex action in SR. Why the extreme increase? I'd suggest at least dropping the need for a return ritual? (You don't want to be trapped in the astral with hostile spirits barking at your heels...). Maybe a successful Conjuring test to return if you want to go that way?</p><p></p><p><strong>Combat Spells:</strong> I'd suggest merging Physical and Mana Bolt with Elemental Bolt, just treat it as other types of damage?</p><p></p><p>I aslso think it would make more sense to build-in the secondary effect into the base version instead of having it be an add-on? (What exactly is a fireball that doesn't burn?)</p><p></p><p>Add a 30' cone (1 mag) boost to the possible add-ons to match the two levels of the area Boost?</p><p></p><p><strong>Healing Touch:</strong> -3HP per additionnal healing = additional record-keeping. I don't have a solution for this, but worth thinking about...</p><p></p><p><strong>Blurred Image:</strong> "It would still confuse a Spyder-Rigger controlling a security rigged-gun emplacement, as a sentient is in control of the device." </p><p></p><p>If we go by SR, it would only work on the rigger if he had direct sight on the target (either with his own eyes or through fiber optics). Else he's looking at a screen maybe 100 klicks away, where the spell can't touch him.</p><p></p><p>Add a "Physical Blur" boost to compensate for this? Logic-matches the Invisibility spell which is also mana-based...</p><p></p><p>And that's it for now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7468153, member: 63746"] Various stuff. [B]Shield: [/B]Interesting! How does it work though? Do you cast it as Shield (Mag2) and you can use your reaction whenever? Or do you cast the additional 1Mag (with afferent MP cost) every time you use it? I could see both versions (although if the former, I'd suggest making it last against just one attack?) So I can't convince you on the Knockback thing for Ram? I have this vision of throwing back people by affecting their armor, or of tossing file cabinets all over the place :devil: "If a shotgun can throw you on your ass, why can't a spell?" This was a Complex action in SR. Why the extreme increase? I'd suggest at least dropping the need for a return ritual? (You don't want to be trapped in the astral with hostile spirits barking at your heels...). Maybe a successful Conjuring test to return if you want to go that way? [B]Combat Spells:[/B] I'd suggest merging Physical and Mana Bolt with Elemental Bolt, just treat it as other types of damage? I aslso think it would make more sense to build-in the secondary effect into the base version instead of having it be an add-on? (What exactly is a fireball that doesn't burn?) Add a 30' cone (1 mag) boost to the possible add-ons to match the two levels of the area Boost? [B]Healing Touch:[/B] -3HP per additionnal healing = additional record-keeping. I don't have a solution for this, but worth thinking about... [B]Blurred Image:[/B] "It would still confuse a Spyder-Rigger controlling a security rigged-gun emplacement, as a sentient is in control of the device." If we go by SR, it would only work on the rigger if he had direct sight on the target (either with his own eyes or through fiber optics). Else he's looking at a screen maybe 100 klicks away, where the spell can't touch him. Add a "Physical Blur" boost to compensate for this? Logic-matches the Invisibility spell which is also mana-based... And that's it for now! :) [/QUOTE]
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