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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="Binder Fred" data-source="post: 7477971" data-attributes="member: 63746"><p><strong>@tglassy: </strong>Then you're just gaming the system. The system itself is trying to be as close a representation of real life logic and physics as it can, while still remaining playable. One of the basic assumption of turn-based combat systems is that *everybody* is doing all they can not to get hit *all the time*. In "reality", if you were watching a turn-based-simulated combat, you would see combatants moving all the time - feinting, jabbing, dodging, taking cover, moving for position, etc, etc. Our one attack roll per turn represents either the sum result of all that (i.e. cumulative RL effects of multiple attacks/wounds/fatigue/strain), or that one occasion where you see (or have successfully created) an opening/opportunity in the other guy's defenses. Nobody, either you or your opponent, is really standing around doing nothing for 6 seconds and then pulling their trigger/swinging their sword once.</p><p></p><p>Saying "I should get a bonus shooting at close range because we're in a turn-based system that has the whole world frozen while I take my move and action" makes no sense to me. But again, YMMV. </p><p></p><p> [MENTION=6801242]GreenKarl[/MENTION]: The mossberg shotgun is pistol <em>gripped</em>, not meant to be shot as a pistol as I understand it (except maybe by trolls?). See <a href="https://www.youtube.com/watch?v=9rFrmgB4WuI" target="_blank">here</a> to see what happens when you try to shoot a sawed-off, pistol-gripped shotgun one-handed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or <a href="https://www.youtube.com/watch?v=tYjThckYqBQ" target="_blank">here</a> for a more serious example of pistol-grips vs normal stock. </p><p></p><p>Now I might be wrong on this as I'm imagining the SR mossberg like: <a href="https://img00.deviantart.net/f105/i/2007/312/7/d/mossberg_cmdt_by_munkendronkey.jpg" target="_blank">this</a>. i.e. definitively, no-question a two-handed firearm there.</p><p></p><p>In general though, the rule above - whether warranted by reality or not - does heavily skew things in favor of guns vs melee weapon<em> in melee</em>. Is that what you wanted for the system?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7477971, member: 63746"] [B]@tglassy: [/B]Then you're just gaming the system. The system itself is trying to be as close a representation of real life logic and physics as it can, while still remaining playable. One of the basic assumption of turn-based combat systems is that *everybody* is doing all they can not to get hit *all the time*. In "reality", if you were watching a turn-based-simulated combat, you would see combatants moving all the time - feinting, jabbing, dodging, taking cover, moving for position, etc, etc. Our one attack roll per turn represents either the sum result of all that (i.e. cumulative RL effects of multiple attacks/wounds/fatigue/strain), or that one occasion where you see (or have successfully created) an opening/opportunity in the other guy's defenses. Nobody, either you or your opponent, is really standing around doing nothing for 6 seconds and then pulling their trigger/swinging their sword once. Saying "I should get a bonus shooting at close range because we're in a turn-based system that has the whole world frozen while I take my move and action" makes no sense to me. But again, YMMV. [MENTION=6801242]GreenKarl[/MENTION]: The mossberg shotgun is pistol [I]gripped[/I], not meant to be shot as a pistol as I understand it (except maybe by trolls?). See [URL="https://www.youtube.com/watch?v=9rFrmgB4WuI"]here[/URL] to see what happens when you try to shoot a sawed-off, pistol-gripped shotgun one-handed. :) Or [URL="https://www.youtube.com/watch?v=tYjThckYqBQ"]here[/URL] for a more serious example of pistol-grips vs normal stock. Now I might be wrong on this as I'm imagining the SR mossberg like: [URL="https://img00.deviantart.net/f105/i/2007/312/7/d/mossberg_cmdt_by_munkendronkey.jpg"]this[/URL]. i.e. definitively, no-question a two-handed firearm there. In general though, the rule above - whether warranted by reality or not - does heavily skew things in favor of guns vs melee weapon[I] in melee[/I]. Is that what you wanted for the system? [/QUOTE]
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