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Shadowrun using DnD5 [OOC]
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<blockquote data-quote="Binder Fred" data-source="post: 7478069" data-attributes="member: 63746"><p>tglassy: Are you maybe basing your opinions on shooting a gun on fixed targets at a shooting range, under relaxed and uncluttered conditions? Studies and first-hand accounts tend to show that battle stress, combined with erratic movement (you *and* your target), the other guy trying to actively kill you/prevent you from killing him makes a *huge* difference.</p><p></p><p>Go look up why 5 (trained) police officers can shoot all their ammo at one guy and somehow all miss at <10m range (or, say, "NYPD Officers Fire 84 Shots At Suspect, Miss 83 Times"), why it takes 10,000 bullets per confirmed kill/serious wound in modern warfare (figures vary wildly on that one, but that's on the low end), why soldiers train to shoot pistol and riffle with both eyes open (even though it's more accurate to shoot with one), or why SOP in military and police force is 2-3-round, controlled-burst <em>body shots</em>, not full auto or head shots? (Or, say, why bayonnettes are a good idea in trench-warfare, and still net wins on occasion, even today (and against gun-wielding opponents too!) (<a href="https://en.wikipedia.org/wiki/Bayonet" target="_blank">https://en.wikipedia.org/wiki/Bayonet</a>))...</p><p></p><p>Not saying you're not at a huge advantage with gun vs sword. I am saying you are at (a lot, IMHO) <em>lesser</em> advantage when you are at ranges where you have to prevent the other guy from wounding you, and that *that* entirely offsets the greater ease of shooting a target at 10 vs <10 feet. </p><p></p><p>Whether you should always be able to successfully remain outside of said ranges is another topic entirely (although I would point out that IRL you can spring or run forward faster than you can back-away-while-firing (tripping on some unseen object would be... bad), and that running while shooting is, you guessed it, distracting. We *are* talking about cluttered, indoor combat here; it's sort of expected that somebody, somewhere will achieve hand-to-hand ranges and work to maintain them).</p><p></p><p>Do also remember that Fluffy and Diggs are up in the IC?</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 7478069, member: 63746"] tglassy: Are you maybe basing your opinions on shooting a gun on fixed targets at a shooting range, under relaxed and uncluttered conditions? Studies and first-hand accounts tend to show that battle stress, combined with erratic movement (you *and* your target), the other guy trying to actively kill you/prevent you from killing him makes a *huge* difference. Go look up why 5 (trained) police officers can shoot all their ammo at one guy and somehow all miss at <10m range (or, say, "NYPD Officers Fire 84 Shots At Suspect, Miss 83 Times"), why it takes 10,000 bullets per confirmed kill/serious wound in modern warfare (figures vary wildly on that one, but that's on the low end), why soldiers train to shoot pistol and riffle with both eyes open (even though it's more accurate to shoot with one), or why SOP in military and police force is 2-3-round, controlled-burst [I]body shots[/I], not full auto or head shots? (Or, say, why bayonnettes are a good idea in trench-warfare, and still net wins on occasion, even today (and against gun-wielding opponents too!) ([url]https://en.wikipedia.org/wiki/Bayonet[/url]))... Not saying you're not at a huge advantage with gun vs sword. I am saying you are at (a lot, IMHO) [I]lesser[/I] advantage when you are at ranges where you have to prevent the other guy from wounding you, and that *that* entirely offsets the greater ease of shooting a target at 10 vs <10 feet. Whether you should always be able to successfully remain outside of said ranges is another topic entirely (although I would point out that IRL you can spring or run forward faster than you can back-away-while-firing (tripping on some unseen object would be... bad), and that running while shooting is, you guessed it, distracting. We *are* talking about cluttered, indoor combat here; it's sort of expected that somebody, somewhere will achieve hand-to-hand ranges and work to maintain them). Do also remember that Fluffy and Diggs are up in the IC? [/QUOTE]
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