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Shadowrun War! "Arbeit Macht Frei!"
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<blockquote data-quote="El Mahdi" data-source="post: 5412288" data-attributes="member: 59506"><p>Now this I don't have a problem with...unless there's more to the text than what was presented here. This basically just says that it's there and it's a horrible place. If the Shadowrun world was real, and there were really people who could sense such things, then this seems like a fitting description. It seems honest, and not disrespectful.</p><p> </p><p>But, unlike the text from War!, the above text isn't set up as an adventure hook, nor does it include a related item that can be achieved as some reward for defeating, subverting, or avoiding the spirits.</p><p> </p><p>To me, that makes all the difference.</p><p> </p><p>Pretending it's not there, especially in a game representation of our real world, I agree would be very awkward and unrealistic. So the only course left open is to represent it in a respectful, or at least a brutally honest, manner.</p><p> </p><p>For example, I wouldn't have a problem with something like this: (changes in italics)</p><p> </p><p></p><p> </p><p>But, as soon as this is made a part of it:</p><p> </p><p></p><p> </p><p>...then this entry becomes an adventure hook. Even if the form and structure of adventures are different in Shadowrun than from D&D, it's still an adventure hook. I think that an adventure hook is a fairly universal concept from system to system. The text from War! is significantly different in flavor, treatment, and intended purpose, than the text from that older description.</p><p> </p><p>Creating an adventure hook based on the real world suffering of millions of people, for the purpose of entertainment (as opposed to the purpose of promoting awareness of these events, or highlighting the courage of the victims and those that supported them, or simply including and describing it because it exists and can't be ignored)...then for me it exceeds the bounds of good taste.</p><p> </p><p>To each their own, but as for me...I've never bought any Shadowrun material before (though I did own and play the Shadowrun videogame for Sega Genesis back in the 90's<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), but it wasn't outside the realm of possibility that I might someday be interested in doing so. But now, because of this supplement, I most assuredly will not buy a Shadowrun product.</p><p> </p><p>I would however, still play a Shadowrun campaign if invited to...but not if the GM or players included material like the text this thread is concerned with, and/or in a manner intended/implied by that text, or even in a game run with homebrew material of the same flavor. I wouldn't play a game with anyone, in any system or campaign, that included such material or flavor (specifically, such portrayals of real world atrocities). And, I'm fairly certain I would have elicited appalled looks from any of the people I game with or have gamed with, if I had used such material or presented it in a similar way in my own games.</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5412288, member: 59506"] Now this I don't have a problem with...unless there's more to the text than what was presented here. This basically just says that it's there and it's a horrible place. If the Shadowrun world was real, and there were really people who could sense such things, then this seems like a fitting description. It seems honest, and not disrespectful. But, unlike the text from War!, the above text isn't set up as an adventure hook, nor does it include a related item that can be achieved as some reward for defeating, subverting, or avoiding the spirits. To me, that makes all the difference. Pretending it's not there, especially in a game representation of our real world, I agree would be very awkward and unrealistic. So the only course left open is to represent it in a respectful, or at least a brutally honest, manner. For example, I wouldn't have a problem with something like this: (changes in italics) But, as soon as this is made a part of it: ...then this entry becomes an adventure hook. Even if the form and structure of adventures are different in Shadowrun than from D&D, it's still an adventure hook. I think that an adventure hook is a fairly universal concept from system to system. The text from War! is significantly different in flavor, treatment, and intended purpose, than the text from that older description. Creating an adventure hook based on the real world suffering of millions of people, for the purpose of entertainment (as opposed to the purpose of promoting awareness of these events, or highlighting the courage of the victims and those that supported them, or simply including and describing it because it exists and can't be ignored)...then for me it exceeds the bounds of good taste. To each their own, but as for me...I've never bought any Shadowrun material before (though I did own and play the Shadowrun videogame for Sega Genesis back in the 90's:)), but it wasn't outside the realm of possibility that I might someday be interested in doing so. But now, because of this supplement, I most assuredly will not buy a Shadowrun product. I would however, still play a Shadowrun campaign if invited to...but not if the GM or players included material like the text this thread is concerned with, and/or in a manner intended/implied by that text, or even in a game run with homebrew material of the same flavor. I wouldn't play a game with anyone, in any system or campaign, that included such material or flavor (specifically, such portrayals of real world atrocities). And, I'm fairly certain I would have elicited appalled looks from any of the people I game with or have gamed with, if I had used such material or presented it in a similar way in my own games. [/QUOTE]
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