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Shadowrun: Which Edition to use?
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<blockquote data-quote="Umbran" data-source="post: 6157333" data-attributes="member: 177"><p>That's not really the relevant bit. Where you can be was never an issue my players had problems with. Again - the issue was that actually doing the job of a decker put them in a completely different simsense world, such that they couldn't do the job of hacking the system and still not get shot in the head. Much like mages in astral space, their bodies needed to be guarded. If that's still true, I'd still prefer to leave them back somewhere safe, and let the meatjobs get the physical work done.</p><p></p><p></p><p></p><p>Okay, this sounds like it is more the meat of the problem. It leads me to another question, though - in essence, what is the meat and potatoes of deckers these days?</p><p></p><p>In the past, the real point of having a decker was invading the opponent's computer system, either to extract data or to control security systems and the like. It was dreadfully inconvenient (see previous note about the decker's body being vulnerable), effectively split the party (because the decker's real adventure was in a simsense world), but was also extremely powerful.</p><p></p><p>From what you're saying, I have this lingering fear that yes, all that power is still there, but without the inconvenience and vulnerability. I'm not sure I'd be happy with that, from a balance perspective.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6157333, member: 177"] That's not really the relevant bit. Where you can be was never an issue my players had problems with. Again - the issue was that actually doing the job of a decker put them in a completely different simsense world, such that they couldn't do the job of hacking the system and still not get shot in the head. Much like mages in astral space, their bodies needed to be guarded. If that's still true, I'd still prefer to leave them back somewhere safe, and let the meatjobs get the physical work done. Okay, this sounds like it is more the meat of the problem. It leads me to another question, though - in essence, what is the meat and potatoes of deckers these days? In the past, the real point of having a decker was invading the opponent's computer system, either to extract data or to control security systems and the like. It was dreadfully inconvenient (see previous note about the decker's body being vulnerable), effectively split the party (because the decker's real adventure was in a simsense world), but was also extremely powerful. From what you're saying, I have this lingering fear that yes, all that power is still there, but without the inconvenience and vulnerability. I'm not sure I'd be happy with that, from a balance perspective. [/QUOTE]
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