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*Pathfinder & Starfinder
Shadows' Lethal Strength Drain
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<blockquote data-quote="frankthedm" data-source="post: 3905717" data-attributes="member: 1164"><p>1d6 damage to an ability score is too much. Seasoning an attack with stat damage on the side is one thing, but Whack-a-stat is one of the worst inventions of 3E. Direct Attibute damage was one of the ways heroes were little better off than commoners and encouraged cheese ball spells aimed at ability scores. A huge monster has a crappy dex to represent plodding movement, not so it can be oneshot-able by <em>Sum-Dumass’s Dagger of Dexterity Damage</em>.</p><p></p><p>In 2e the shadow did 1d4+1 damage and one point of Strength {sort of damage that came back about an hour later]. HP went up significantly in 3E, though honestly STR scores came down at early levels since folks no longer needed to have 17-18(%) STR as in 2E to even have an attack / damage bonus. </p><p></p><p>IMHO 2d4, 1d10 or maybe 1d12 damage + 2 STR damage would have been FAR better for 3e CR3 shadows to deal on a hit. The main problem with 1d6 STR damage is it is only slightly less dangerous to a high level character than the low level character since stats go up nowhere near as fast as HP. {and then we have the problem of only a few ways to improve touch AC’s].</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3905717, member: 1164"] 1d6 damage to an ability score is too much. Seasoning an attack with stat damage on the side is one thing, but Whack-a-stat is one of the worst inventions of 3E. Direct Attibute damage was one of the ways heroes were little better off than commoners and encouraged cheese ball spells aimed at ability scores. A huge monster has a crappy dex to represent plodding movement, not so it can be oneshot-able by [I]Sum-Dumass’s Dagger of Dexterity Damage[/I]. In 2e the shadow did 1d4+1 damage and one point of Strength {sort of damage that came back about an hour later]. HP went up significantly in 3E, though honestly STR scores came down at early levels since folks no longer needed to have 17-18(%) STR as in 2E to even have an attack / damage bonus. IMHO 2d4, 1d10 or maybe 1d12 damage + 2 STR damage would have been FAR better for 3e CR3 shadows to deal on a hit. The main problem with 1d6 STR damage is it is only slightly less dangerous to a high level character than the low level character since stats go up nowhere near as fast as HP. {and then we have the problem of only a few ways to improve touch AC’s]. [/QUOTE]
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Shadows' Lethal Strength Drain
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