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<blockquote data-quote="Urizen" data-source="post: 4439687" data-attributes="member: 11673"><p>Here's Cthulhu, statted for 34th level:</p><p></p><p>Why anyone would ever think of trying to go head to head with him is beyond me, but hey.. You guys are free to try <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong><span style="color: Green">Cthulhu</span></strong></p><p><strong>Type</strong>: 34th Level Outsider (Great Old One)</p><p><strong>Size</strong>: Colossal</p><p><strong>Speed</strong>: 90 ft., swim 60 ft., fly 90 ft.</p><p><strong>Abilities</strong>: Str +14, Dex +3, Con +8, Int +5, Wis</p><p>+5, Cha +8</p><p><strong>Skills</strong>: Bluff 37 (+45), Climb 37 (+51), Craft (architecture)</p><p>37 (+42), Intimidate 37 (+45), Knowledge (supernatural) 37 (+42), Mythos Knowledge (history, life sciences, physical sciences, theology</p><p>and philosophy) 37 (+42), Notice 37 (+42), Sense Motive 37 (+42)</p><p><strong>Feats</strong>: All-out Attack, Cleave, Double Strike, Great Cleave, Hover, Imbue Item, Improved Grab, Iron Will, Move-By Action,Powers(B), Seize Initiative, Tough, Wingover</p><p><strong>Traits:</strong> Amphibious, Damage Reduction 8/supernatural, Darkvision 120 ft., Fast Healing, Fear Aura, Powers (rank 37, Cha, save Difficulty 35, all powers except elemental powers and curing powers+45), Sanity, Tear.</p><p><strong>Combat</strong>: Attack +27 (-8 Size, +34 base, +3 Dex,-2 two-weapon), Damage +18 (2 x claws), Defense: Dodge/Parry +29/ - (-8 Size, +34 base, +3 Dex), Initiative+3</p><p><strong>Saves:</strong> Toughness +20 (+8 Size, +8 Con, +4 natural),</p><p>Fortitude +27 (+19 base, +8 Con), Reflex +22</p><p>(+19 base, +3 Dex), Will +26 (+19 base, +5 Wis, +2</p><p>Iron Will)</p><p></p><p><strong>Combat</strong></p><p>Cthulhu can rake though crowds of creatures each round with two attacks from his massive hands, taking advantage of his cleaving ability. He can substitute attacks with one or two of the tentacles on his face, which are each capable of grappling and crushing creatures up to Large size. Cthulhu seeks to destroy any non-worshipers in his vicinity, pursuing them through water, across land, or through the air. If Cthulhu is slain, his</p><p>body disintegrates and reforms in a slumbering state back in the depths of R’lyeh, which immediately sinks back to the bottom of the ocean.</p><p></p><p><em>Amphibious</em>: Cthulhu can breathe both air and water.</p><p></p><p><em>Fast Healing</em>: Cthulhu is not made of the stuff of this earth, so earthly weapons cannot damage him permanently. He makes recovery checks once per round for staggered or unconscious, and once per minute for wounded, disabled or dying. Any damage caused by supernatural weapons heals at the normal rate.</p><p></p><p><em>Fear Aura</em>: Anyone who sees Great Cthulhu must succeed on a Difficulty 35 Will save or be affected as though by the fear effect of the Heart Shaping power. A creature that successfully saves is immune to Cthulhu’sappearance for 24 hours. The save Difficulty is Charisma-based.</p><p></p><p><em>Sanity</em>: Seeing Cthulhu causes an anxiety disorder (Difficulty 35 Sanity) and a mood disorder (Difficulty39 Sanity).</p><p></p><p><em>Tear</em>: If Cthulhu successfully grapples a creature with one of his facial tentacles, he may try to tear the creature apart as a move action. The target of this attack must succeed on a Difficulty 41 Fortitude save or be torn in half.</p></blockquote><p></p>
[QUOTE="Urizen, post: 4439687, member: 11673"] Here's Cthulhu, statted for 34th level: Why anyone would ever think of trying to go head to head with him is beyond me, but hey.. You guys are free to try ;) [B][COLOR="Green"]Cthulhu[/COLOR][/B] [b]Type[/b]: 34th Level Outsider (Great Old One) [b]Size[/b]: Colossal [b]Speed[/b]: 90 ft., swim 60 ft., fly 90 ft. [b]Abilities[/b]: Str +14, Dex +3, Con +8, Int +5, Wis +5, Cha +8 [b]Skills[/b]: Bluff 37 (+45), Climb 37 (+51), Craft (architecture) 37 (+42), Intimidate 37 (+45), Knowledge (supernatural) 37 (+42), Mythos Knowledge (history, life sciences, physical sciences, theology and philosophy) 37 (+42), Notice 37 (+42), Sense Motive 37 (+42) [b]Feats[/b]: All-out Attack, Cleave, Double Strike, Great Cleave, Hover, Imbue Item, Improved Grab, Iron Will, Move-By Action,Powers(B), Seize Initiative, Tough, Wingover [b]Traits:[/b] Amphibious, Damage Reduction 8/supernatural, Darkvision 120 ft., Fast Healing, Fear Aura, Powers (rank 37, Cha, save Difficulty 35, all powers except elemental powers and curing powers+45), Sanity, Tear. [b]Combat[/b]: Attack +27 (-8 Size, +34 base, +3 Dex,-2 two-weapon), Damage +18 (2 x claws), Defense: Dodge/Parry +29/ - (-8 Size, +34 base, +3 Dex), Initiative+3 [b]Saves:[/b] Toughness +20 (+8 Size, +8 Con, +4 natural), Fortitude +27 (+19 base, +8 Con), Reflex +22 (+19 base, +3 Dex), Will +26 (+19 base, +5 Wis, +2 Iron Will) [b]Combat[/b] Cthulhu can rake though crowds of creatures each round with two attacks from his massive hands, taking advantage of his cleaving ability. He can substitute attacks with one or two of the tentacles on his face, which are each capable of grappling and crushing creatures up to Large size. Cthulhu seeks to destroy any non-worshipers in his vicinity, pursuing them through water, across land, or through the air. If Cthulhu is slain, his body disintegrates and reforms in a slumbering state back in the depths of R’lyeh, which immediately sinks back to the bottom of the ocean. [i]Amphibious[/i]: Cthulhu can breathe both air and water. [i]Fast Healing[/i]: Cthulhu is not made of the stuff of this earth, so earthly weapons cannot damage him permanently. He makes recovery checks once per round for staggered or unconscious, and once per minute for wounded, disabled or dying. Any damage caused by supernatural weapons heals at the normal rate. [i]Fear Aura[/i]: Anyone who sees Great Cthulhu must succeed on a Difficulty 35 Will save or be affected as though by the fear effect of the Heart Shaping power. A creature that successfully saves is immune to Cthulhu’sappearance for 24 hours. The save Difficulty is Charisma-based. [i]Sanity[/i]: Seeing Cthulhu causes an anxiety disorder (Difficulty 35 Sanity) and a mood disorder (Difficulty39 Sanity). [i]Tear[/i]: If Cthulhu successfully grapples a creature with one of his facial tentacles, he may try to tear the creature apart as a move action. The target of this attack must succeed on a Difficulty 41 Fortitude save or be torn in half. [/QUOTE]
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