Desdichado
Legend
The actual "story hour" to come later, I suppose. I wanted to start archiving characters first—both NPCs and PCs.
I make character models using Hero Forge Pro. Some of them are a little older, but as new features and assets have been added, I've tried to make sure that things are upgraded to not look primitive and clunky. It's not like real art, but I can do it with the tool without having to roll the dice and hope AI can interpret what I want, so there's that.
Before I start any campaign at all set in the Old Night setting, I always run the players through a similar exercise; they get assigned the following temporary characters. About an hour or so into the first session, they've always been TPKed by at least the initial villain that the PCs will end up facing off against... and after the TPK, we cut to the next morning, and the PCs are standing around investigating the deaths of the temporary PCs.
This has occasionally gotten awkward when the same PCs, or at least the same players in the same campaign, start a new season or whatever of the campaign and the same temporary PCs get killed again, but hey, it's the in-joke.
Friedrich von Johannes - Although the son of a country gentleman in Timischburg, Friedrich isn't set to inherit although he has a reasonable comfortable living, so he has taken to wandering around the countryside hiring himself (with his friends) out to investigate problems and otherwise make additional money and pass the time as an "adventurer"—keeping in mind that Old Night isn't really a standard D&D-like campaign where adventuring for profit is a thing. This means that he's a combination wandering bounty hunter, trouble-maker and mercenary. He's a cheerful sort, with an uncanny can-do attitude, loves to build complicated gadgets to deal with problems, and considers himself a regular Renaissance man. Which is appropriate; he's also a typical slightly goofy yet affable jock type; athletic and a good fighter and pretty charming.
Daphne FitzBlake is the daughter of another country gentleman, from the Copper Hills area, a quiet countryside far enough away from the rival city-states of Garenport and Barrowmere to not need to worry too much about political fallout from either. Rather scandalously, she runs around the countryside with a Timischer guy and some of his "retainers". She's also scandalously fairly capable and breaking and entering and not being seen, is a fantastic gymnast, and can hold her own for a few moments in a fight until one of the larger stronger guys of her group can jump in to help her out.
The daughter of Daphne's father's steward, Zelda du Velmois is a bit of a know-it-all; well-read, scholarly, and has a burning curiosity for occult knowledge that she should leave well enough alone. In spite of its illegality in every civilized land, she is capable of bring a bit of magic to the group when needed.
Gavin Shagford is a country boy from Friedrich's neck of the woods who ran away with his more upscale friend and landlord to escape a boring life of farming. As if that didn't anger his father enough, he also ran off with their large dog... uh... Scoob. Tall, lanky, sarcastic, hungry, and loyal if outwardly cowardly, Gav seems to find more trouble than he knows what's good for him.
When the first campaign, Darkness in the Hill Country begins, the four meddling kids (and their dog) are in Barrowmere, standing in a quiet, rather shoddy neighborhood late at night in the pouring rain with a shady merchant, Eric Gylle, so he can meet someone he's doing a "deal" with. They didn't ask a lot of questions, because it sounded adventurous, fun, and he was offering to pay a fair bit of money for an easy assignment; just escort service. Although lacking really accurate time-keeping capability, they're all quite sure that the contact is a good hour late.
They hear strange tittering, chittering bark and howl like sounds coming from the dark, and half a dozen daemon baboons suddenly emerge from the rain to attack them, following by a man with a strange green lantern, a metal mask over his face, and magic that far outstrips Zelda's. After a brief combat, they inevitably are all killed along with Gylle.
I make character models using Hero Forge Pro. Some of them are a little older, but as new features and assets have been added, I've tried to make sure that things are upgraded to not look primitive and clunky. It's not like real art, but I can do it with the tool without having to roll the dice and hope AI can interpret what I want, so there's that.
Before I start any campaign at all set in the Old Night setting, I always run the players through a similar exercise; they get assigned the following temporary characters. About an hour or so into the first session, they've always been TPKed by at least the initial villain that the PCs will end up facing off against... and after the TPK, we cut to the next morning, and the PCs are standing around investigating the deaths of the temporary PCs.
This has occasionally gotten awkward when the same PCs, or at least the same players in the same campaign, start a new season or whatever of the campaign and the same temporary PCs get killed again, but hey, it's the in-joke.
Friedrich von Johannes - Although the son of a country gentleman in Timischburg, Friedrich isn't set to inherit although he has a reasonable comfortable living, so he has taken to wandering around the countryside hiring himself (with his friends) out to investigate problems and otherwise make additional money and pass the time as an "adventurer"—keeping in mind that Old Night isn't really a standard D&D-like campaign where adventuring for profit is a thing. This means that he's a combination wandering bounty hunter, trouble-maker and mercenary. He's a cheerful sort, with an uncanny can-do attitude, loves to build complicated gadgets to deal with problems, and considers himself a regular Renaissance man. Which is appropriate; he's also a typical slightly goofy yet affable jock type; athletic and a good fighter and pretty charming.

Daphne FitzBlake is the daughter of another country gentleman, from the Copper Hills area, a quiet countryside far enough away from the rival city-states of Garenport and Barrowmere to not need to worry too much about political fallout from either. Rather scandalously, she runs around the countryside with a Timischer guy and some of his "retainers". She's also scandalously fairly capable and breaking and entering and not being seen, is a fantastic gymnast, and can hold her own for a few moments in a fight until one of the larger stronger guys of her group can jump in to help her out.

The daughter of Daphne's father's steward, Zelda du Velmois is a bit of a know-it-all; well-read, scholarly, and has a burning curiosity for occult knowledge that she should leave well enough alone. In spite of its illegality in every civilized land, she is capable of bring a bit of magic to the group when needed.

Gavin Shagford is a country boy from Friedrich's neck of the woods who ran away with his more upscale friend and landlord to escape a boring life of farming. As if that didn't anger his father enough, he also ran off with their large dog... uh... Scoob. Tall, lanky, sarcastic, hungry, and loyal if outwardly cowardly, Gav seems to find more trouble than he knows what's good for him.


When the first campaign, Darkness in the Hill Country begins, the four meddling kids (and their dog) are in Barrowmere, standing in a quiet, rather shoddy neighborhood late at night in the pouring rain with a shady merchant, Eric Gylle, so he can meet someone he's doing a "deal" with. They didn't ask a lot of questions, because it sounded adventurous, fun, and he was offering to pay a fair bit of money for an easy assignment; just escort service. Although lacking really accurate time-keeping capability, they're all quite sure that the contact is a good hour late.
They hear strange tittering, chittering bark and howl like sounds coming from the dark, and half a dozen daemon baboons suddenly emerge from the rain to attack them, following by a man with a strange green lantern, a metal mask over his face, and magic that far outstrips Zelda's. After a brief combat, they inevitably are all killed along with Gylle.

