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<blockquote data-quote="BrooklynKnight" data-source="post: 1700110" data-attributes="member: 4490"><p>I didnt feel railroaded at all when playing the adventure.</p><p> </p><p>The PC's are constantly given choices. Some are more obvious then others, or more urged then others, but the PC's can at any point veer off and do something else.</p><p> </p><p> </p><p>I think your bad experience with the adventure might come from a DM running it pourly or pushing you into events without making you feel you have options.</p><p> </p><p> </p><p>In the end, nearly all written adventures do the same and "railroad" the PC.s They have a start, middle and end, and a determined path they must follow to succeed. Even if there are multiple paths to the same end, its all pre-determined. How the adventure is ran determines how railroaded you feel.</p><p> </p><p>When Keith ran It I felt no such thing.</p></blockquote><p></p>
[QUOTE="BrooklynKnight, post: 1700110, member: 4490"] I didnt feel railroaded at all when playing the adventure. The PC's are constantly given choices. Some are more obvious then others, or more urged then others, but the PC's can at any point veer off and do something else. I think your bad experience with the adventure might come from a DM running it pourly or pushing you into events without making you feel you have options. In the end, nearly all written adventures do the same and "railroad" the PC.s They have a start, middle and end, and a determined path they must follow to succeed. Even if there are multiple paths to the same end, its all pre-determined. How the adventure is ran determines how railroaded you feel. When Keith ran It I felt no such thing. [/QUOTE]
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