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Shadows of the Phoenix: SpecOps Teams for A Kingdom of Ashes
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<blockquote data-quote="AIM-54" data-source="post: 1514444" data-attributes="member: 15633"><p>Now for the analysis of the ranged units. Again, not too much in the way of differences. The human version is a little more efficient on the dispersion of attribute points, but the differences aren’t too severe.</p><p></p><p>Striker </p><p>Str – 10 +0 </p><p>Dex – 17 +3 </p><p>Con – 12 +1 </p><p>Int – 12 +1 </p><p>Wis – 13 +1 </p><p>Cha - 8 -1 </p><p></p><p>Archer</p><p>Str: 12 +1</p><p>Dex: 16 +3</p><p>Con: 12 +1</p><p>Int: 12 +1</p><p>Wis: 12 +1</p><p>Cha: 8 -1</p><p></p><p></p><p>Precisely as with the melee unit, all I’ve done is clean up the inefficient allocations of attribute points, making them slightly more useful in melee…which as a special forces team, should be the case.</p><p></p><p>Feats:</p><p>Striker</p><p>Track</p><p>Endurance</p><p>Precise Shot</p><p>Point Blank Shot</p><p></p><p>Archer</p><p>Track</p><p>Endurance</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Far Shot</p><p></p><p>Exactly as with the melee unit, Mik led the way, I just had an extra feat to play with.</p><p></p><p>Skills: </p><p>Striker Ranks/Skill Points</p><p>Bluff +0 1/2</p><p>Climb +3 3/3</p><p>Disguise +1 2/4</p><p>Hide +10 7/7</p><p>Knowledge: Nature +8 7/7</p><p>Listen +5 2/2</p><p>Move Silently +10 7/7</p><p>Search +8 5/5</p><p>Spot +5 2/2</p><p>Survival +8 (+10 to Track) 7/7</p><p>Tumble +4 1/2</p><p></p><p>=48 Skill Points. As with the melee unit, this one is also 6 points over. But, mine will probably be 2 under. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Archer Ranks/Skill Points</p><p>Bluff +0 1/2</p><p>Disguise +1 2/4</p><p>Escape Artist+4 1/2</p><p>Gather Information+1 2/4</p><p>Heal+3 2/2</p><p>Hide+7 4/4</p><p>Knowledge: Nature+4 3/3</p><p>Listen+5 4/4</p><p>Move Silently+6 3/3</p><p>Search+4 3/3</p><p>Spot+4 3/3</p><p>Survival+6 5/5</p><p>Tumble+5 2/2</p><p></p><p>=41 Skill Points. Clearly I am not a mathematician. Wow, with 7 more points to play with…probably would throw a couple into Heal, Gather Information, Move Silently and then Search and Spot. Geesh.</p><p></p><p>Keeping the mathematical errors in mind, both units begin to look remarkably similar. The main difference is the extra skill points the humans get. So, like the melee unit, there’s not that much difference. Attribute points are more economically divided and the archer unit sacrifices some of the higher stealth points for other skills that make it more useful, overall, in the scheme of SpecOps missions.</p></blockquote><p></p>
[QUOTE="AIM-54, post: 1514444, member: 15633"] Now for the analysis of the ranged units. Again, not too much in the way of differences. The human version is a little more efficient on the dispersion of attribute points, but the differences aren’t too severe. Striker Str – 10 +0 Dex – 17 +3 Con – 12 +1 Int – 12 +1 Wis – 13 +1 Cha - 8 -1 Archer Str: 12 +1 Dex: 16 +3 Con: 12 +1 Int: 12 +1 Wis: 12 +1 Cha: 8 -1 Precisely as with the melee unit, all I’ve done is clean up the inefficient allocations of attribute points, making them slightly more useful in melee…which as a special forces team, should be the case. Feats: Striker Track Endurance Precise Shot Point Blank Shot Archer Track Endurance Point Blank Shot Precise Shot Far Shot Exactly as with the melee unit, Mik led the way, I just had an extra feat to play with. Skills: Striker Ranks/Skill Points Bluff +0 1/2 Climb +3 3/3 Disguise +1 2/4 Hide +10 7/7 Knowledge: Nature +8 7/7 Listen +5 2/2 Move Silently +10 7/7 Search +8 5/5 Spot +5 2/2 Survival +8 (+10 to Track) 7/7 Tumble +4 1/2 =48 Skill Points. As with the melee unit, this one is also 6 points over. But, mine will probably be 2 under. :p Archer Ranks/Skill Points Bluff +0 1/2 Disguise +1 2/4 Escape Artist+4 1/2 Gather Information+1 2/4 Heal+3 2/2 Hide+7 4/4 Knowledge: Nature+4 3/3 Listen+5 4/4 Move Silently+6 3/3 Search+4 3/3 Spot+4 3/3 Survival+6 5/5 Tumble+5 2/2 =41 Skill Points. Clearly I am not a mathematician. Wow, with 7 more points to play with…probably would throw a couple into Heal, Gather Information, Move Silently and then Search and Spot. Geesh. Keeping the mathematical errors in mind, both units begin to look remarkably similar. The main difference is the extra skill points the humans get. So, like the melee unit, there’s not that much difference. Attribute points are more economically divided and the archer unit sacrifices some of the higher stealth points for other skills that make it more useful, overall, in the scheme of SpecOps missions. [/QUOTE]
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