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<blockquote data-quote="Mouseferatu" data-source="post: 2012200" data-attributes="member: 1288"><p>Wow. 1 out of 5 stars. That is, bar none, the worst review any one of my books has ever gotten.</p><p></p><p>That's okay. I appreciate an honest bad review far more than an inaccurate good one. That said, I would like to address a few of the points you made, if I may.</p><p></p><p>"The NPCs have no depth beyond their brief 'on camera' appearances. They also have no stats."</p><p></p><p>That was a judgment call on my part; I honestly felt that statting the NPCs in this particular module would be unnecessary. You aren't the first person to disagree with that decision, and I'll certainly consider doing otherwise on any future products of a similar nature.</p><p></p><p>"NPC equipment is frequently spread between Appendix and the area which they are encountered in. Constant flipping required."</p><p></p><p>Okay, I'll cop to this one. My bad. Sorry.</p><p></p><p>"This adventure will bring characters up to around 6th level by the end. This isn't listed in the module, and it's the kind of thing that DMs like to know."</p><p></p><p>Okay, this one puzzles me. Why is 4th level to 6th level a big deal? It's a fairly lengthy module; is a two-level gain really so unusual?</p><p></p><p>"Town stats not given in full, making it harder to find a target town to swap in. Extra work for DM."</p><p></p><p>What stats were you missing? All the basics--population, population breakdown, economics--are given for both major cities. What else were you looking for?</p><p></p><p>"EL of NPCs is off. A Drow with three levels of Cleric is listed at CR3, where it should be CR4."</p><p></p><p>Okay, brief story time. This one's the result of a miscommunication, not a mechanical error. When I sent Monkey God my draft, I included levels only for NPCs, rather than including level AND CR. They had to go through at the last minute--in a time crunch, no less--and add the CRs to the leveled NPCs. It was rushed, and therefore mistakes were made.</p><p></p><p>Does that mean I'm saying it's not my fault? Not at all. I should have included that information, and I didn't. Their mistake, but my responsibility.</p><p></p><p>Still, it's an easy mistake to correct. Just add 1 to the CR of all the leveled drow NPCs.</p><p></p><p>"Four pages of SRD monsters reprinted in an appendix. This space could have been used to much greater benefit... like describing any of the NPCs that are in the adventure."</p><p></p><p>To each his own. I know a lot of people--myself included--who prefer having monster stats reprinted in the module, to avoid having to go back and forth to the Monster Manual. I stand by this one (and Monkey God's policy of doing the same in many of their other modules).</p><p></p><p>"This adventure is incredibly poorly thought out in terms of rewards."</p><p></p><p>Hmm. One or two items--such as the Bracers +6--are indeed higher than "book value" for a group of this level. I did that deliberately, since many of the encounters don't provide treasure at all. That said, however, all the other items you specifically mentioned are entirely in line with the EL of the encounter in which they appear. I believe that the vast majority of the treasure rewards are commesurate with the encounter level of the encounter in which they are gained. If that's not the case, I ask you to point out to me where I goofed, so I might watch for similar mistakes elsewhere. Please feel free to respond by e-mail, if you prefer.</p><p></p><p>Again, I'm not trying to change your opinion of the module. You didn't like it, and that's fine. But I felt the need to, at the least, explain where/why/how some of these decisions and mistakes were made. Hope you find my future efforts more to your liking.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 2012200, member: 1288"] Wow. 1 out of 5 stars. That is, bar none, the worst review any one of my books has ever gotten. That's okay. I appreciate an honest bad review far more than an inaccurate good one. That said, I would like to address a few of the points you made, if I may. "The NPCs have no depth beyond their brief 'on camera' appearances. They also have no stats." That was a judgment call on my part; I honestly felt that statting the NPCs in this particular module would be unnecessary. You aren't the first person to disagree with that decision, and I'll certainly consider doing otherwise on any future products of a similar nature. "NPC equipment is frequently spread between Appendix and the area which they are encountered in. Constant flipping required." Okay, I'll cop to this one. My bad. Sorry. "This adventure will bring characters up to around 6th level by the end. This isn't listed in the module, and it's the kind of thing that DMs like to know." Okay, this one puzzles me. Why is 4th level to 6th level a big deal? It's a fairly lengthy module; is a two-level gain really so unusual? "Town stats not given in full, making it harder to find a target town to swap in. Extra work for DM." What stats were you missing? All the basics--population, population breakdown, economics--are given for both major cities. What else were you looking for? "EL of NPCs is off. A Drow with three levels of Cleric is listed at CR3, where it should be CR4." Okay, brief story time. This one's the result of a miscommunication, not a mechanical error. When I sent Monkey God my draft, I included levels only for NPCs, rather than including level AND CR. They had to go through at the last minute--in a time crunch, no less--and add the CRs to the leveled NPCs. It was rushed, and therefore mistakes were made. Does that mean I'm saying it's not my fault? Not at all. I should have included that information, and I didn't. Their mistake, but my responsibility. Still, it's an easy mistake to correct. Just add 1 to the CR of all the leveled drow NPCs. "Four pages of SRD monsters reprinted in an appendix. This space could have been used to much greater benefit... like describing any of the NPCs that are in the adventure." To each his own. I know a lot of people--myself included--who prefer having monster stats reprinted in the module, to avoid having to go back and forth to the Monster Manual. I stand by this one (and Monkey God's policy of doing the same in many of their other modules). "This adventure is incredibly poorly thought out in terms of rewards." Hmm. One or two items--such as the Bracers +6--are indeed higher than "book value" for a group of this level. I did that deliberately, since many of the encounters don't provide treasure at all. That said, however, all the other items you specifically mentioned are entirely in line with the EL of the encounter in which they appear. I believe that the vast majority of the treasure rewards are commesurate with the encounter level of the encounter in which they are gained. If that's not the case, I ask you to point out to me where I goofed, so I might watch for similar mistakes elsewhere. Please feel free to respond by e-mail, if you prefer. Again, I'm not trying to change your opinion of the module. You didn't like it, and that's fine. But I felt the need to, at the least, explain where/why/how some of these decisions and mistakes were made. Hope you find my future efforts more to your liking. [/QUOTE]
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