Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Shadows Under Thessalaine
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Clint" data-source="post: 2012209" data-attributes="member: 2283"><p>Hi, Mouseferatu. Thanks for your reply. I hate to write a bad review of a product, because I know that we all just love games here. Since you invited my response, I'll clear up any questions you have, and address some of your comments.</p><p></p><p>A friend suggested that I preface this by listing my two criteria for judging adventures: 1) good ideas and 2) save me time. I can write stories and stat out my own enemies. All I'm looking for from adventures is an idea that hasn't occurred to me, or stuff that I can use in my game (towns, NPCs, encounters, etc). Any extra work that I have to put into the product to make it work (above and beyond understandable conversion to an existing campaign) is a negative. So, when I have to correct anything, it bugs me. When I have to correct a lot, I'm basically doing what I could have done myself, except that I paid to do it.</p><p></p><p>I've quoted your responses and trimmed out my statements that you were replying to in order to save space. I'm replying to your comments.</p><p></p><p>"Okay, this one puzzles me. Why is 4th level to 6th level a big deal? It's a fairly lengthy module; is a two-level gain really so unusual?"</p><p></p><p>I agree, it's not. That's not what I was saying. Me having to figure that out is frustrating, when you (the author) knew it and didn't tell me. Other adventures I buy list this information, why not this one? Even a table of ELs would have been enough to see this.</p><p></p><p>"What [city] stats were you missing? All the basics--population, population breakdown, economics--are given for both major cities. What else were you looking for?"</p><p></p><p>In every product I've purchased, the first part of any city's stats is the City Type (village, town, small city, etc). It gives the most immediate picture of the settlement. They weren't included.</p><p></p><p>"Still, [ELs are] an easy mistake to correct. Just add 1 to the CR of all the leveled drow NPCs."</p><p></p><p>I understand that it's easy to correct, but at the same time, I bought this so that I wouldn't have to correct these kinds of things. I'd feel differently if there were an errata on the Monkey God website.</p><p></p><p>Even so, it's more than just bumping up the EL/CR and the problem goes away. It bugs me that I have to second guess what you wrote. Now I think that I have to scrutinize the rest of the encounters, in case another one is off and therefore going to be more deadly to the PCs. Does it matter when we're talking the difference between an EL(Party Level) and an EL(Party Level + 1)? Not really. Does it matter when it's EL(Party Level +2) or EL(Party Level +3)? Yes, very much.</p><p></p><p>"I know a lot of people--myself included--who prefer having monster stats reprinted in the module, to avoid having to go back and forth to the Monster Manual."</p><p></p><p>It's a taste thing, I know, so I can't disagree with you. But when it's my money, I want to see stuff I like, and that ain't it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If I had noticed that, I might not have purchased it.</p><p></p><p>""This adventure is incredibly poorly thought out in terms of rewards.""</p><p>"Hmm. One or two items--such as the Bracers +6--are indeed higher than "book value" for a group of this level. I did that deliberately, since many of the encounters don't provide treasure at all. That said, however, all the other items you specifically mentioned are entirely in line with the EL of the encounter in which they appear. I believe that the vast majority of the treasure rewards are commesurate with the encounter level of the encounter in which they are gained. If that's not the case, I ask you to point out to me where I goofed, so I might watch for similar mistakes elsewhere. Please feel free to respond by e-mail, if you prefer."</p><p></p><p>Here's two examples:</p><p></p><p>In an EL5 encounter, a third level drow cleric has a +1 Shocking Burst Light Mace and a +2 Buckler. Total value: 22000gp.</p><p>In an EL6 encounter, a fifth level drow cleric has a Minor Cloak of Displacement, which goes for 25000gp.</p><p></p><p>Grand total "book wealth" for a 6th level PC: 13000gp. It's a good rule of thumb that no PC should have a single item of value close to or more than their DMG equipment guideline. Your adventure has seven (Staff of Passage, Minor Cloak of Displacement, +1 Shocking Burst Light Mace, Ring of Chameleon Power, Bracers +6, Ring of Evasion, Wand of Dispel Magic). All for the PCs.</p><p></p><p>All the stuff that secretly turns a 6th level character into an 8th or 9th level character. This breaks the game, and when I see something like this in a module, I can't use it.</p><p></p><p>"Again, I'm not trying to change your opinion of the module. You didn't like it, and that's fine. But I felt the need to, at the least, explain where/why/how some of these decisions and mistakes were made. Hope you find my future efforts more to your liking. "</p><p></p><p>I appreciate your thoughts. I hope that I like your future work more, too.</p></blockquote><p></p>
[QUOTE="Clint, post: 2012209, member: 2283"] Hi, Mouseferatu. Thanks for your reply. I hate to write a bad review of a product, because I know that we all just love games here. Since you invited my response, I'll clear up any questions you have, and address some of your comments. A friend suggested that I preface this by listing my two criteria for judging adventures: 1) good ideas and 2) save me time. I can write stories and stat out my own enemies. All I'm looking for from adventures is an idea that hasn't occurred to me, or stuff that I can use in my game (towns, NPCs, encounters, etc). Any extra work that I have to put into the product to make it work (above and beyond understandable conversion to an existing campaign) is a negative. So, when I have to correct anything, it bugs me. When I have to correct a lot, I'm basically doing what I could have done myself, except that I paid to do it. I've quoted your responses and trimmed out my statements that you were replying to in order to save space. I'm replying to your comments. "Okay, this one puzzles me. Why is 4th level to 6th level a big deal? It's a fairly lengthy module; is a two-level gain really so unusual?" I agree, it's not. That's not what I was saying. Me having to figure that out is frustrating, when you (the author) knew it and didn't tell me. Other adventures I buy list this information, why not this one? Even a table of ELs would have been enough to see this. "What [city] stats were you missing? All the basics--population, population breakdown, economics--are given for both major cities. What else were you looking for?" In every product I've purchased, the first part of any city's stats is the City Type (village, town, small city, etc). It gives the most immediate picture of the settlement. They weren't included. "Still, [ELs are] an easy mistake to correct. Just add 1 to the CR of all the leveled drow NPCs." I understand that it's easy to correct, but at the same time, I bought this so that I wouldn't have to correct these kinds of things. I'd feel differently if there were an errata on the Monkey God website. Even so, it's more than just bumping up the EL/CR and the problem goes away. It bugs me that I have to second guess what you wrote. Now I think that I have to scrutinize the rest of the encounters, in case another one is off and therefore going to be more deadly to the PCs. Does it matter when we're talking the difference between an EL(Party Level) and an EL(Party Level + 1)? Not really. Does it matter when it's EL(Party Level +2) or EL(Party Level +3)? Yes, very much. "I know a lot of people--myself included--who prefer having monster stats reprinted in the module, to avoid having to go back and forth to the Monster Manual." It's a taste thing, I know, so I can't disagree with you. But when it's my money, I want to see stuff I like, and that ain't it. :) If I had noticed that, I might not have purchased it. ""This adventure is incredibly poorly thought out in terms of rewards."" "Hmm. One or two items--such as the Bracers +6--are indeed higher than "book value" for a group of this level. I did that deliberately, since many of the encounters don't provide treasure at all. That said, however, all the other items you specifically mentioned are entirely in line with the EL of the encounter in which they appear. I believe that the vast majority of the treasure rewards are commesurate with the encounter level of the encounter in which they are gained. If that's not the case, I ask you to point out to me where I goofed, so I might watch for similar mistakes elsewhere. Please feel free to respond by e-mail, if you prefer." Here's two examples: In an EL5 encounter, a third level drow cleric has a +1 Shocking Burst Light Mace and a +2 Buckler. Total value: 22000gp. In an EL6 encounter, a fifth level drow cleric has a Minor Cloak of Displacement, which goes for 25000gp. Grand total "book wealth" for a 6th level PC: 13000gp. It's a good rule of thumb that no PC should have a single item of value close to or more than their DMG equipment guideline. Your adventure has seven (Staff of Passage, Minor Cloak of Displacement, +1 Shocking Burst Light Mace, Ring of Chameleon Power, Bracers +6, Ring of Evasion, Wand of Dispel Magic). All for the PCs. All the stuff that secretly turns a 6th level character into an 8th or 9th level character. This breaks the game, and when I see something like this in a module, I can't use it. "Again, I'm not trying to change your opinion of the module. You didn't like it, and that's fine. But I felt the need to, at the least, explain where/why/how some of these decisions and mistakes were made. Hope you find my future efforts more to your liking. " I appreciate your thoughts. I hope that I like your future work more, too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Shadows Under Thessalaine
Top