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Shadows Under Thessalaine
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<blockquote data-quote="Mouseferatu" data-source="post: 2012471" data-attributes="member: 1288"><p>Okay, I've been thinking about this for a while. I respect Clint's rights to his opinions, and I'm not trying to change them. However, for the sake of anyone else reading this, I do want to make just a few more clarifications.</p><p></p><p>Regarding the mistake on the CRs of the drow NPCs, as I said, that IS our fault, and I apologize. But that's the ONLY major mistake that anyone has brought to my attention in the seven months this module's been out. So it really IS as easy as just adding one to the drows' CRs.</p><p></p><p>Regarding the treasure:</p><p></p><p>The Staff of Passage, Bracers +6, Ring of Evasion, and Wand of Dispel Magic are all in the possession of the main villain. While the module allows for the POSSIBILITY that the PCs will succeed in killing him, it's designed to allow him to escape and become a recurring villain for the campaign. (And it's VERY easy for the DM to turn his "likely" escape into a definite one.) The PCs will most likely never get their hands on these particular items. Even if the do, the Staff has only 11 charges left, drastically reducing its value.</p><p></p><p>Even without these, the module is a bit higher than average in terms of treasure, I'll admit that. I don't believe it's particularly unbalancing, though, especially since every other item appears fairly in the encounter. (That is, a random roll in the DMG for an encounter of that level could have produced the treasure in question.)</p><p></p><p>I'll not address the other points, since they're mostly matters of opinion. And I don't mean to sound defensive. I just wanted to point out, for the sake of anyone else reading this review, that the issues you raise aren't necessarily as clear cut as the review suggests.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 2012471, member: 1288"] Okay, I've been thinking about this for a while. I respect Clint's rights to his opinions, and I'm not trying to change them. However, for the sake of anyone else reading this, I do want to make just a few more clarifications. Regarding the mistake on the CRs of the drow NPCs, as I said, that IS our fault, and I apologize. But that's the ONLY major mistake that anyone has brought to my attention in the seven months this module's been out. So it really IS as easy as just adding one to the drows' CRs. Regarding the treasure: The Staff of Passage, Bracers +6, Ring of Evasion, and Wand of Dispel Magic are all in the possession of the main villain. While the module allows for the POSSIBILITY that the PCs will succeed in killing him, it's designed to allow him to escape and become a recurring villain for the campaign. (And it's VERY easy for the DM to turn his "likely" escape into a definite one.) The PCs will most likely never get their hands on these particular items. Even if the do, the Staff has only 11 charges left, drastically reducing its value. Even without these, the module is a bit higher than average in terms of treasure, I'll admit that. I don't believe it's particularly unbalancing, though, especially since every other item appears fairly in the encounter. (That is, a random roll in the DMG for an encounter of that level could have produced the treasure in question.) I'll not address the other points, since they're mostly matters of opinion. And I don't mean to sound defensive. I just wanted to point out, for the sake of anyone else reading this review, that the issues you raise aren't necessarily as clear cut as the review suggests. [/QUOTE]
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