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<blockquote data-quote="RangerWickett" data-source="post: 5714098" data-attributes="member: 63"><p>I hate to resort to a cheap hand-wave, but the answer is magic. The Shahalesti have access to a lot more resources than the Gate Pass resistance, and as soon as word got out that something valuable had been stolen from the inquisitors, they used divinations to figure out where it would be, then sent Larion and Shealis to recover it. </p><p></p><p>As for the Black Horse, they were just trying to track down and collect bounties on spellcasters. Somehow in the prelude of the adventure, someone let slip there was going to be a meeting at the Poison Apple Pub, and so Kathor was able to stake the place out. </p><p></p><p>Their second appearance, on the road to the fire forest, is because they were there laying an ambush for anyone who happened by. The main bulk of the Ragesian army was covering the other, more well-traveled paths, so the bounty hunters were counting on the longshot that someone might be crazy enough to try to flee through the forest.</p><p></p><p>And if your party thinks the resistance is ineffectual, well, it sort of has precedent. In the game I ran years ago that inspired the design of WotBS, my players thought the resistance was pretty much incompetent. They liked individual NPCs, but kept on assuming that their own problems were the only problems going on in the world. So they wondered why all these people weren't able to help them. I tried, in WotBS, to make a point that there are a lot of dangers going on in the background, so the rest of their allies are busy with other things.</p><p></p><p>The scene in adventure 3, when Seaquen mages burst in to save the party from being assassinated by a devil, was included specifically to show that their allies are useful.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5714098, member: 63"] I hate to resort to a cheap hand-wave, but the answer is magic. The Shahalesti have access to a lot more resources than the Gate Pass resistance, and as soon as word got out that something valuable had been stolen from the inquisitors, they used divinations to figure out where it would be, then sent Larion and Shealis to recover it. As for the Black Horse, they were just trying to track down and collect bounties on spellcasters. Somehow in the prelude of the adventure, someone let slip there was going to be a meeting at the Poison Apple Pub, and so Kathor was able to stake the place out. Their second appearance, on the road to the fire forest, is because they were there laying an ambush for anyone who happened by. The main bulk of the Ragesian army was covering the other, more well-traveled paths, so the bounty hunters were counting on the longshot that someone might be crazy enough to try to flee through the forest. And if your party thinks the resistance is ineffectual, well, it sort of has precedent. In the game I ran years ago that inspired the design of WotBS, my players thought the resistance was pretty much incompetent. They liked individual NPCs, but kept on assuming that their own problems were the only problems going on in the world. So they wondered why all these people weren't able to help them. I tried, in WotBS, to make a point that there are a lot of dangers going on in the background, so the rest of their allies are busy with other things. The scene in adventure 3, when Seaquen mages burst in to save the party from being assassinated by a devil, was included specifically to show that their allies are useful. [/QUOTE]
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