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*Pathfinder & Starfinder
Shaman AC too low?
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<blockquote data-quote="JonnyDoH" data-source="post: 4735654" data-attributes="member: 82923"><p>Okay, yes to your last statement-- their only use to for Str is to get heavy armor. But they shouldn't <em>need </em>to. </p><p></p><p>I disagree with the idea that they're supposed to hide and not really "exist" on the battlefield. Party Design should be around covering other player's weaknesses. Who do you run with? Does everyone expect you to be Rambo and able to completely fend for yourself? That's not the game we're playing here. </p><p></p><p>As I said before, you need to think in terms of tactics and why certain powers are given to the Protector/Con Shaman. If you look at the majority of his likely abilities, his allies must be directly adjacent to his Spirit creature in order to derive benefits. This does *not* mean that he's elsewhere hiding behind a rock-- far from it. With his weapon proficiency in longspear he, too, is directly adjacent to his spirit companion, happily stabbing away from a square away from an enemy (if you choose to play your shaman that way-- I feel that the longspear is a waste-- but a notable hint on what his positioning in the party <em>should </em>be). </p><p></p><p>In other words, the Con Shaman is built around a party designed to move like a Phalanx. You're all grouped up: Defenders in front, Strikers in the middle, Spirit Creature a the Center, Leaders in back. Any deviation from this possibility is like taking a piece of armor from a tank and tying it around the neck of an infantryman. Sure, it'll give him protection, but neither the hunk of armor nor the soldier is built for that purpose. Better to put the soldier <em>in </em>the tank (and working with others to operate it) than have him try to aspire to <em>be </em>it on his own.</p><p></p><p>Also, from another thread:</p></blockquote><p></p>
[QUOTE="JonnyDoH, post: 4735654, member: 82923"] Okay, yes to your last statement-- their only use to for Str is to get heavy armor. But they shouldn't [I]need [/I]to. I disagree with the idea that they're supposed to hide and not really "exist" on the battlefield. Party Design should be around covering other player's weaknesses. Who do you run with? Does everyone expect you to be Rambo and able to completely fend for yourself? That's not the game we're playing here. As I said before, you need to think in terms of tactics and why certain powers are given to the Protector/Con Shaman. If you look at the majority of his likely abilities, his allies must be directly adjacent to his Spirit creature in order to derive benefits. This does *not* mean that he's elsewhere hiding behind a rock-- far from it. With his weapon proficiency in longspear he, too, is directly adjacent to his spirit companion, happily stabbing away from a square away from an enemy (if you choose to play your shaman that way-- I feel that the longspear is a waste-- but a notable hint on what his positioning in the party [I]should [/I]be). In other words, the Con Shaman is built around a party designed to move like a Phalanx. You're all grouped up: Defenders in front, Strikers in the middle, Spirit Creature a the Center, Leaders in back. Any deviation from this possibility is like taking a piece of armor from a tank and tying it around the neck of an infantryman. Sure, it'll give him protection, but neither the hunk of armor nor the soldier is built for that purpose. Better to put the soldier [I]in [/I]the tank (and working with others to operate it) than have him try to aspire to [I]be [/I]it on his own. Also, from another thread: [/QUOTE]
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Shaman AC too low?
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