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*Pathfinder & Starfinder
Shaman AC too low?
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<blockquote data-quote="JonnyDoH" data-source="post: 4737741" data-attributes="member: 82923"><p>Hey, that's great! With those theoretical other classes and their AC boosting abilities, combined with my Protector Shaman AC boosting abilities, we should have no problem against the hypothetical gangs of Archers that will no doubt swarm my group! Especially since the scaling AC problem you mentioned only factors in the AC in regards to equipment and inherent attribute bonuses!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Kidding aside, I *have* factored in your argument toward scalable AC problems. I'll be play testing my own Protector Shaman, and I'll see directly how he fairs against things. </p><p></p><p>Particular, of note: His final attributes are 18, 16, 12, 10, 10, 10. 18, of course, in wisdom. 16 will be in intelligence, with 12 in con. 10 for everything else. I'm going to try and avoid putting any additional points into str, for the simple reason that none of my attacks are dependent on them. As I increase levels, the various attribute bonuses will go between wisdom first, then constitution and intelligence later. </p><p></p><p>He will multiclass as an arcane initiate, with various wizard powers to be added later. The combination of intelligence and wisdom should allow for interesting combinations of Shaman/Wizard Crowd Control (Thunderweave as an encounter power-- good for those moments where minions get too close and you can simply shoo them away 4 squares <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Bonus that with his intelligence modifier scaling to add to his AC, and I think I've achieved a fair balance. </p><p></p><p>Most of his abilities will affect both himself and his allies, when adjacent to the Spirit Companion. Many of the abilities I mentioned above will come into play to help increase his AC, should the need arise. I will also not be sticking to the "recommended" abilities in the <strong>PHB2 </strong>(every encounter I'll be using <em>Call To the Ancient Warrior</em> to increase all my defenses by 2). </p><p></p><p>That said, I don't plan on him being on the front lines. I toyed with the idea of giving him skill training: Stealth, but I'll add that at another time if it seems like he's being picked on by those gaggles of archers you mentioned. </p><p></p><p>Last, but not least, he'll be armed with a dagger and a totem. Screw the longspear. </p><p></p><p>In any case, I think the key to everything mentioned in this thread is to play things smart-- but not so overboard that you pump an attribute that will be useless to your character in the long run. Don't necessarily go with what's recommended in the book and look carefully at all the abilities available to you-- use the ones that will be the most useful for the least amount of effort.</p><p></p><p>Good luck to my fellow Shamans! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><em>PS. I don't want to hear another word from anyone unless you've actually playtested anything. We've done a fair amount of brain farting so far and I'd rather see actual case samples than people theorycrafting about gaggles of archers hell bent on your poor shaman's destruction. </em><img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /></p></blockquote><p></p>
[QUOTE="JonnyDoH, post: 4737741, member: 82923"] Hey, that's great! With those theoretical other classes and their AC boosting abilities, combined with my Protector Shaman AC boosting abilities, we should have no problem against the hypothetical gangs of Archers that will no doubt swarm my group! Especially since the scaling AC problem you mentioned only factors in the AC in regards to equipment and inherent attribute bonuses!;) Kidding aside, I *have* factored in your argument toward scalable AC problems. I'll be play testing my own Protector Shaman, and I'll see directly how he fairs against things. Particular, of note: His final attributes are 18, 16, 12, 10, 10, 10. 18, of course, in wisdom. 16 will be in intelligence, with 12 in con. 10 for everything else. I'm going to try and avoid putting any additional points into str, for the simple reason that none of my attacks are dependent on them. As I increase levels, the various attribute bonuses will go between wisdom first, then constitution and intelligence later. He will multiclass as an arcane initiate, with various wizard powers to be added later. The combination of intelligence and wisdom should allow for interesting combinations of Shaman/Wizard Crowd Control (Thunderweave as an encounter power-- good for those moments where minions get too close and you can simply shoo them away 4 squares ;)). Bonus that with his intelligence modifier scaling to add to his AC, and I think I've achieved a fair balance. Most of his abilities will affect both himself and his allies, when adjacent to the Spirit Companion. Many of the abilities I mentioned above will come into play to help increase his AC, should the need arise. I will also not be sticking to the "recommended" abilities in the [B]PHB2 [/B](every encounter I'll be using [I]Call To the Ancient Warrior[/I] to increase all my defenses by 2). That said, I don't plan on him being on the front lines. I toyed with the idea of giving him skill training: Stealth, but I'll add that at another time if it seems like he's being picked on by those gaggles of archers you mentioned. Last, but not least, he'll be armed with a dagger and a totem. Screw the longspear. In any case, I think the key to everything mentioned in this thread is to play things smart-- but not so overboard that you pump an attribute that will be useless to your character in the long run. Don't necessarily go with what's recommended in the book and look carefully at all the abilities available to you-- use the ones that will be the most useful for the least amount of effort. Good luck to my fellow Shamans! :D [I]PS. I don't want to hear another word from anyone unless you've actually playtested anything. We've done a fair amount of brain farting so far and I'd rather see actual case samples than people theorycrafting about gaggles of archers hell bent on your poor shaman's destruction. [/I]:yawn: [/QUOTE]
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