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Shaman and Scholar - help needed
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<blockquote data-quote="Conclave Webmaster" data-source="post: 1102370" data-attributes="member: 14035"><p>Hello folks,</p><p></p><p>I manage the Creative Conclave world creation project</p><p>(<a href="http://www.splendour.freeservers.com" target="_blank">http://www.splendour.freeservers.com</a>).</p><p></p><p>It's inspired by worlds such as Glorantha and Tekumel, and when we started it was agreed that the world would come first, and mechanics second. Well, there's a lot of the world defined now. Time to make it gameworthy.</p><p></p><p>Anyway, to cut a long story short I'm now looking to work up some D20 rules for it - trying to stay as vanilla as possible so that people can add their own house rules rather than redesign everything from scratch.</p><p></p><p>Preliminary attempts to convert characters have gone well, but I think we need two new core classes - Shaman and Scholar.</p><p></p><p>I'm aware of two "official" shaman classes that exist - the one in Oriental Adventures, and the Green Ronin one by Steve Kenson, but before I invest in either of these products I'd thought I'd ask which one people thought was better.</p><p></p><p>As for the Scholar, I'm thinking of using elements of the B5 Scientist class (Primary area of study), plus a Bardic Knowledge kind of skill. Probably at higher levels I'd like to add in a selection of player-choice skills (like the 10+ rogue abilities where you choose from a list). Probably the ability to cast a few low level spells, but I'd like this to be one of the options rather than a given.</p><p></p><p>BAB is on the wizard scale, Will save is the good one, Fort and Reflex the lower scale. D6 hit dice. All knowledge-y skills as class skills, including Use Magical Device.</p><p></p><p>However, any suggestions would be welcome!</p></blockquote><p></p>
[QUOTE="Conclave Webmaster, post: 1102370, member: 14035"] Hello folks, I manage the Creative Conclave world creation project ([url]http://www.splendour.freeservers.com[/url]). It's inspired by worlds such as Glorantha and Tekumel, and when we started it was agreed that the world would come first, and mechanics second. Well, there's a lot of the world defined now. Time to make it gameworthy. Anyway, to cut a long story short I'm now looking to work up some D20 rules for it - trying to stay as vanilla as possible so that people can add their own house rules rather than redesign everything from scratch. Preliminary attempts to convert characters have gone well, but I think we need two new core classes - Shaman and Scholar. I'm aware of two "official" shaman classes that exist - the one in Oriental Adventures, and the Green Ronin one by Steve Kenson, but before I invest in either of these products I'd thought I'd ask which one people thought was better. As for the Scholar, I'm thinking of using elements of the B5 Scientist class (Primary area of study), plus a Bardic Knowledge kind of skill. Probably at higher levels I'd like to add in a selection of player-choice skills (like the 10+ rogue abilities where you choose from a list). Probably the ability to cast a few low level spells, but I'd like this to be one of the options rather than a given. BAB is on the wizard scale, Will save is the good one, Fort and Reflex the lower scale. D6 hit dice. All knowledge-y skills as class skills, including Use Magical Device. However, any suggestions would be welcome! [/QUOTE]
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