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Shaman Spirit Companion Problem?
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<blockquote data-quote="jbear" data-source="post: 4819264" data-attributes="member: 75065"><p>I haven't played or seen the shaman in action at any level past first so I can't really comment. It does seem like the Monsters are going to have to invert a serious amount of damage into the spirit companions to drain the shaman, far more than if they were hitting the shaman directly. </p><p> </p><p>The damage taken has a maximum and its half the amount necessary to kill the spirit. This means minions are pretty much unable to affect it. The big guns have to go after it. I'd much rather have the brutes pounding on the spirit than on the PC's. That's a lot of HP that won't have to be healed. I guess this is meant to compensate.</p><p> </p><p>As far as ganging up is concerned; The spirit is only killed if the DMG threshold is surpassed by a single attack.</p><p> </p><p>If the Shaman is suffering he can always withdraw the spirit and keep it close by to heal him/herself before sending it back into battle.</p><p> </p><p>I'm not sure if I'm saying anything you don't know though. </p><p> </p><p>In any case maybe the low AC of the Spirit is a valid point that will be addressed by feats in Primal Power.</p><p> </p><p>Edit: Argh! Ninja'd by Stalker0!</p></blockquote><p></p>
[QUOTE="jbear, post: 4819264, member: 75065"] I haven't played or seen the shaman in action at any level past first so I can't really comment. It does seem like the Monsters are going to have to invert a serious amount of damage into the spirit companions to drain the shaman, far more than if they were hitting the shaman directly. The damage taken has a maximum and its half the amount necessary to kill the spirit. This means minions are pretty much unable to affect it. The big guns have to go after it. I'd much rather have the brutes pounding on the spirit than on the PC's. That's a lot of HP that won't have to be healed. I guess this is meant to compensate. As far as ganging up is concerned; The spirit is only killed if the DMG threshold is surpassed by a single attack. If the Shaman is suffering he can always withdraw the spirit and keep it close by to heal him/herself before sending it back into battle. I'm not sure if I'm saying anything you don't know though. In any case maybe the low AC of the Spirit is a valid point that will be addressed by feats in Primal Power. Edit: Argh! Ninja'd by Stalker0! [/QUOTE]
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Shaman Spirit Companion Problem?
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