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General Tabletop Discussion
*Dungeons & Dragons
Shaman Tawk...possibilities for a 5e shaman.
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<blockquote data-quote="Minigiant" data-source="post: 6672570" data-attributes="member: 63508"><p>I see it more as a druid subclass actually. The MM (p346) uses <strong>druid</strong> for<strong> tribal shamans</strong>. A Clycle of Spirits fits a "circle of life" theme where shamanistic druid don't meet in person but send there spirits to other circle members and their friends even after death.</p><p></p><p>"You knew my father?"</p><p>"Correction. I <em>know</em> your father."</p><p>"I hate to tell you this but he died a long time ago."</p><p>"NOPE! WRONG AGAIN!. He's alive and I'll show him to you. You follow o' Rafiki. He knows the way. Come on."</p><p></p><p>In addition to wildshaping normally, a druid of the circle of spirit could just summon a spirit version of the beast.</p><p></p><p></p><p><strong>CALL SPIRIT COMPANION</strong></p><p>When you choose this circle at level 2nd, you can call a spirit companion as a bonus action to anywhere within 10 feet of you. Calling a spirit expends one use of Wild Shape and you cannot use Wild Shape to transform while your companion is called. </p><p>You spirit companion can only take the forms you can transform into and has the same statistics as a beast you choose. You and your spirit companion can communicate via gestures and Druidic and it will follow your orders to the best of your ability. Your spirit companion remains for a number of hours equal to half your druid level (rounded down) at which point it disappears. If you fall unconscious or die, the spirit companion disappears and it also disappears if you dismiss it as a bonus action. </p><p>A spirit companion functions almost exactly like the beast it is based. A spirit companion doesn't require air, food, drink, or sleep. Your spirit companion can pass through other creatures and objects as if they were difficult terrain but takes 1d10 force damage if it end its turn inside an object or person other than you..</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6672570, member: 63508"] I see it more as a druid subclass actually. The MM (p346) uses [B]druid[/B] for[B] tribal shamans[/B]. A Clycle of Spirits fits a "circle of life" theme where shamanistic druid don't meet in person but send there spirits to other circle members and their friends even after death. "You knew my father?" "Correction. I [I]know[/I] your father." "I hate to tell you this but he died a long time ago." "NOPE! WRONG AGAIN!. He's alive and I'll show him to you. You follow o' Rafiki. He knows the way. Come on." In addition to wildshaping normally, a druid of the circle of spirit could just summon a spirit version of the beast. [B]CALL SPIRIT COMPANION[/B] When you choose this circle at level 2nd, you can call a spirit companion as a bonus action to anywhere within 10 feet of you. Calling a spirit expends one use of Wild Shape and you cannot use Wild Shape to transform while your companion is called. You spirit companion can only take the forms you can transform into and has the same statistics as a beast you choose. You and your spirit companion can communicate via gestures and Druidic and it will follow your orders to the best of your ability. Your spirit companion remains for a number of hours equal to half your druid level (rounded down) at which point it disappears. If you fall unconscious or die, the spirit companion disappears and it also disappears if you dismiss it as a bonus action. A spirit companion functions almost exactly like the beast it is based. A spirit companion doesn't require air, food, drink, or sleep. Your spirit companion can pass through other creatures and objects as if they were difficult terrain but takes 1d10 force damage if it end its turn inside an object or person other than you.. [/QUOTE]
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Shaman Tawk...possibilities for a 5e shaman.
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