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Shaman Tawk...possibilities for a 5e shaman.
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<blockquote data-quote="steeldragons" data-source="post: 6673036" data-attributes="member: 92511"><p><strong><u>Warlock Archetype</u></strong></p><p></p><p><strong>The Shaman (Spirit World Patron)</strong></p><p>The warlock of the Spirit World is initiated into the mysteries of shamanic practices and rites, communing and controlling the creatures of the spirit world. Be they nature spirits, demonic or angelic beings, revered ancestors or the recent dead, the shaman is the person to interact with and make sense of the unseen worlds often taken for granted by some cultures, dismissed as superstition by others.</p><p></p><p><strong>The Spirit World</strong></p><p>Instead of a singular “patron” as other warlocks interact with, the warlock-shaman binds themselves, body and [most importantly] soul, to the untamed energies and entities of the spirit world. While certain individual spirits may be known and interacted with repeatedly, the bond of the warlock-shaman is with their tradition’s spirit “world”, as a whole. This world might take the the form of an afterlife or underworld, dealing with spirits of ancestors or the dead (and undead), a dream-like plane filled with astral forms or an analogue of a faerie land inhabited by animal and nature spirits. It is their interactions, meditations, and study of this world and its denizens that reveal to the warlock their arcane powers and secrets. </p><p> </p><p><strong>1st: Spirit Sense:</strong> as above</p><p></p><p><strong>Expanded Spell List</strong></p><p>1st <em>False Life, Ray of Sickness</em></p><p>2nd <em>Nystul’s Magic Aura, See Invisibility</em></p><p>3rd <em>Animate Dead, Bestow Curse</em></p><p>4th <em>Mordenkainen’s Faithful Hound, Phantasmal Killer</em></p><p>5th <em>Animate Objects, Mislead </em></p><p></p><p><strong>6th: Death Speaker:</strong> The spirit world warlock is able to assert or usurp control of undead. With a successful Cha. roll to beat DC 10 + undead CR, the warlock-shaman can assume mental and verbal control of “mindless” and/or incorporeal undead, even if they were created or under the control of another caster (such as a necromancer or evil cleric). This control lasts until the end of the warlock-shaman’s next turn. The shaman must complete a short or long rest before using this feature again.</p><p></p><p>Additionally, due to the aura of spirits and the radiant and necrotic energies that surround the warlock-shaman all undead wih a CR lower than the warlock-shaman’s level must make a successful Wisdom save to attack the warlock directly. This element of the feature is active at all times.</p><p></p><p><strong>10th: Spirit Summoning:</strong> You can use a spell slot to summon beings and creatures from spiritual planes. The shaman can use this ability to simulate any “Conjure X” spell of 6th level or lower. This includes: <em>Animals, Minor Elementals, Woodland Beings, Elementals or Fey.</em></p><p></p><p><strong>14th: Commune with Spirits:</strong> as above.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6673036, member: 92511"] [B][U]Warlock Archetype[/U][/B] [B]The Shaman (Spirit World Patron)[/B] The warlock of the Spirit World is initiated into the mysteries of shamanic practices and rites, communing and controlling the creatures of the spirit world. Be they nature spirits, demonic or angelic beings, revered ancestors or the recent dead, the shaman is the person to interact with and make sense of the unseen worlds often taken for granted by some cultures, dismissed as superstition by others. [B]The Spirit World[/B] Instead of a singular “patron” as other warlocks interact with, the warlock-shaman binds themselves, body and [most importantly] soul, to the untamed energies and entities of the spirit world. While certain individual spirits may be known and interacted with repeatedly, the bond of the warlock-shaman is with their tradition’s spirit “world”, as a whole. This world might take the the form of an afterlife or underworld, dealing with spirits of ancestors or the dead (and undead), a dream-like plane filled with astral forms or an analogue of a faerie land inhabited by animal and nature spirits. It is their interactions, meditations, and study of this world and its denizens that reveal to the warlock their arcane powers and secrets. [B]1st: Spirit Sense:[/B] as above [B]Expanded Spell List[/B] 1st [I]False Life, Ray of Sickness[/I] 2nd [I]Nystul’s Magic Aura, See Invisibility[/I] 3rd [I]Animate Dead, Bestow Curse[/I] 4th [I]Mordenkainen’s Faithful Hound, Phantasmal Killer[/I] 5th [I]Animate Objects, Mislead [/I] [B]6th: Death Speaker:[/B] The spirit world warlock is able to assert or usurp control of undead. With a successful Cha. roll to beat DC 10 + undead CR, the warlock-shaman can assume mental and verbal control of “mindless” and/or incorporeal undead, even if they were created or under the control of another caster (such as a necromancer or evil cleric). This control lasts until the end of the warlock-shaman’s next turn. The shaman must complete a short or long rest before using this feature again. Additionally, due to the aura of spirits and the radiant and necrotic energies that surround the warlock-shaman all undead wih a CR lower than the warlock-shaman’s level must make a successful Wisdom save to attack the warlock directly. This element of the feature is active at all times. [B]10th: Spirit Summoning:[/B] You can use a spell slot to summon beings and creatures from spiritual planes. The shaman can use this ability to simulate any “Conjure X” spell of 6th level or lower. This includes: [I]Animals, Minor Elementals, Woodland Beings, Elementals or Fey.[/I] [B]14th: Commune with Spirits:[/B] as above. [/QUOTE]
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