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Shamanism Domain for 5E Cleric: Critique Requested
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<blockquote data-quote="CM" data-source="post: 6384445" data-attributes="member: 18340"><p>Thanks PC. If you do use it, let me know how it goes. I haven't had an opportunity to do any playtesting with it. To address your questions:</p><p></p><ul> <li data-xf-list-type="ul">The 4e version of that ability specified a creature other than the original heal spell's target, but I don't think a few extra points of healing to the same target would be overpowered.</li> <li data-xf-list-type="ul">Yes. The 4e version of the spirit companion is fairly disposable. It can be one-shot by equal-level enemies. Many of your powers dismiss it, and you are constantly re-summoning it. I didn't really like the feel of that (constantly sacrificing your friend and companion?). I felt that being able to summon it repeatedly would let it become too much of a HP sink in 5e for enemies to waste attacks on, so I wanted to make it a little more precious. That said, I think I'll update the text of <em>Healing Spirit</em> to allow the spirit itself to receive the free extra healing.</li> </ul><p></p><p>Off the top of my head, with little thought put into it (balancing companion creatures is hard):</p><p></p><p>New Feat</p><p></p><p><span style="font-size: 12px"><strong>ELDER SPIRIT</strong></span></p><p>Requires cleric, shamanism domain</p><p>Your spirit companion gains the following benefits:</p><ul> <li data-xf-list-type="ul">+2 HP per level</li> <li data-xf-list-type="ul">+1 bonus to AC</li> <li data-xf-list-type="ul">It can be healed by spells and other magical effects.</li> <li data-xf-list-type="ul">When you summon a spirit companion, you choose two spirit boons to benefit from simultaneously. Your companion is still limited to one reaction per round of combat.</li> <li data-xf-list-type="ul">When your spirit companion attacks using <em>Vicious Spirit</em>, the damage done is equal to 1d6 + your Wisdom bonus.</li> </ul></blockquote><p></p>
[QUOTE="CM, post: 6384445, member: 18340"] Thanks PC. If you do use it, let me know how it goes. I haven't had an opportunity to do any playtesting with it. To address your questions: [LIST] [*]The 4e version of that ability specified a creature other than the original heal spell's target, but I don't think a few extra points of healing to the same target would be overpowered. [*]Yes. The 4e version of the spirit companion is fairly disposable. It can be one-shot by equal-level enemies. Many of your powers dismiss it, and you are constantly re-summoning it. I didn't really like the feel of that (constantly sacrificing your friend and companion?). I felt that being able to summon it repeatedly would let it become too much of a HP sink in 5e for enemies to waste attacks on, so I wanted to make it a little more precious. That said, I think I'll update the text of [I]Healing Spirit[/I] to allow the spirit itself to receive the free extra healing. [/LIST] Off the top of my head, with little thought put into it (balancing companion creatures is hard): New Feat [SIZE=3][B]ELDER SPIRIT[/B][/SIZE] Requires cleric, shamanism domain Your spirit companion gains the following benefits: [LIST] [*]+2 HP per level [*]+1 bonus to AC [*]It can be healed by spells and other magical effects. [*]When you summon a spirit companion, you choose two spirit boons to benefit from simultaneously. Your companion is still limited to one reaction per round of combat. [*]When your spirit companion attacks using [I]Vicious Spirit[/I], the damage done is equal to 1d6 + your Wisdom bonus. [/LIST] [/QUOTE]
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Shamanism Domain for 5E Cleric: Critique Requested
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